Ixalan
I understand that we have a new development team, and that they are in the process of reviewing old code (which can be a real bear), resolving long-standing technical issues, and getting up to speed with the dynamics of the original design. All of this requires patience on the part of the community.
That said, any communication regarding when we can expect the Ixalan release (November? December? 2018?), or perhaps discussions of the mechanics and card design, would be greatly appreciated.
*Note: There was indirect mention to Ixalan in the Oktagon Q&A Session.
" Initially we are intent on finishing the Booster Crafting System that you have been patiently awaiting for so long. We are getting close on that, expecting to deploy it prior to the holidays.
The second priority is to catch up to paper MTG`s set release schedule."
Comments
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Hmm...
I'm going to use my psychic powers here to predetermined the response you will get to this question if you do indeed get one.
Ixalan.
The team is working round the clock to get a grasp on all the code from hibernum. I know they really want to get ixalan released but want to make sure it's release does not come with a bunch of issues for the game.
Booster crafting
The team is working round the clock to get a grasp on all the code from hibernum. I know they really want to get booster crafting released but want to make sure it's release does not come with a bunch of issues for the game.
Issues with the game.
The team is working round the clock to get a grasp on all the code from hibernum. I know they really want to get the issues with game corrected but want to make sure it's release does not come with a bunch of issues for the game.
Better events
I'll take that up with the team at this week's meeting. Oh look....squirrell....
Better rewards
I'll take that up with the team at this week's meeting. Oh look...squirrell...
What happened at last week's meeting?
I'll take that up with the team at this week's meeting. Oh look...squirrell...
Are you guys even trying to make us believe you are listening to the important questions and not just cherry picking random inconsequential one off questions to answer in order to just fill some space?
I'll take that up with the team at this week's meeting. Oh look....squirell...
How am I doing so far @Brigby ?
I think I've got this whole smoke and mirrors business model down pat. Maybe a certain company might be hiring??
Put in a good word for me at this week's meeting??5 -
Houdin said:Hmm...
I'm going to use my psychic powers here to predetermined the response you will get to this question if you do indeed get one.
Ixalan.
The team is working round the clock to get a grasp on all the code from hibernum. I know they really want to get ixalan released but want to make sure it's release does not come with a bunch of issues for the game.
Booster crafting
The team is working round the clock to get a grasp on all the code from hibernum. I know they really want to get booster crafting released but want to make sure it's release does not come with a bunch of issues for the game.
Issues with the game.
The team is working round the clock to get a grasp on all the code from hibernum. I know they really want to get the issues with game corrected but want to make sure it's release does not come with a bunch of issues for the game.
Better events
I'll take that up with the team at this week's meeting. Oh look....squirrell....
Better rewards
I'll take that up with the team at this week's meeting. Oh look...squirrell...
What happened at last week's meeting?
I'll take that up with the team at this week's meeting. Oh look...squirrell...
Are you guys even trying to make us believe you are listening to the important questions and not just cherry picking random inconsequential one off questions to answer in order to just fill some space?
I'll take that up with the team at this week's meeting. Oh look....squirell...
How am I doing so far @Brigby ?
I think I've got this whole smoke and mirrors business model down pat. Maybe a certain company might be hiring??
Put in a good word for me at this week's meeting??0 -
I find it difficult for anyone to not understand the sensitivity of smooth programming Oktagon is undertaking. One of the biggest complaints players Have made over the past year was how Hibernium rushed development... so now your gripe is that Oktagon isn't rushing development?
Because if they did, you'd be right back in here griping about how they didn't take the time that you didn't want them to take in the first place. Irony at best.
I'd rather have patience and wait for a tested and smoother product than have to barrel through glitches left and right because others don't.9 -
Yeah can we all chill with the bashing until they actually deliver a real update? The times they have made changes have been pretty well received so far.5
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I'm not sure if you were referring to me (OP) or Houdin, but I wasn't bashing the new development team. Instead I stressed the need for patience as they come up to speed.
As it's now November, I was wondering if Brigby, or someone, could give us an update on when we might expect to see the new set. I ask the question without sarcasm or criticism.
Maybe a better way to ask it is...
How is the design of Ixalan coming along?
How large will this set be?
How have you decided to tackle some of the new mechanics from the set?
Should we expect a heavy tribal theme?
What have been some of the challenges with design of Ixalan?2 -
No i was referring to the other guy. I would love to know the answer to the questions you asked0
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I think you might get a better response if you wait like a week for the November Q/A session where the development team will actually answer the questions people ask.
It's good that you opened a thread though, so we can discuss Ixalan as well. If a new set didn't mean a sizable chunk of my collection would be unusable, I would be excited to see how transforming support cards work because of the artifarts and enchantments that transform into lands.1 -
So, I made a complicated program, not nearly as complex as a game but pretty sprawling. I had to make a bunch of quick changes to it to get some features to work and I used a library I was not familiar with. This resulted in a lot of cruft, and when an update to the library I was using altered the way code interacted I ended up with a non functioning program. Now I have to read through a bunch of nonsence code and edit code that I have only a passing understanding of. It isn't an exact analogy to what is happening with Oktagon, but it helps me understand what is going on with them and be patient.0
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The dig wasn't directed towards the design team taking it's time to release a stable and well thought out product. As they haven't done this yet, I have no frame of reference to believe or doubt they will.
The point of my response was the propensity for misdirection in answering our questions or just straight up ignoring them completely.
I'm tired of questions being answered with generalizations to the point of not being I formative at all or just a wall of silence.
At this point, you can not tell me that target dates for the release of booster crafting and ixalan are not set.
I realize that any date is a goal and may move if absolutely required, but at this point it shouldn't be by much.
You can not tell me that a framework for booster crafting has not been decided. If that's the case then they wouldn't even be coding it yet which would make any allusion to it's release a bold faced lie.
If you don't get a bad feeling about the stonewalling on Information for these two items at this point, i believe i have a bridge or two I can sell you at a great price.
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Houdin said:The dig wasn't directed towards the design team taking it's time to release a stable and well thought out product. As they haven't done this yet, I have no frame of reference to believe or doubt they will.
The point of my response was the propensity for misdirection in answering our questions or just straight up ignoring them completely.
I'm tired of questions being answered with generalizations to the point of not being I formative at all or just a wall of silence.
At this point, you can not tell me that target dates for the release of booster crafting and ixalan are not set.
I realize that any date is a goal and may move if absolutely required, but at this point it shouldn't be by much.
You can not tell me that a framework for booster crafting has not been decided. If that's the case then they wouldn't even be coding it yet which would make any allusion to it's release a bold faced lie.
If you don't get a bad feeling about the stonewalling on Information for these two items at this point, i believe i have a bridge or two I can sell you at a great price.3 -
If we’re still hearing the same vague promises in 2-3 weeks, it’s probably time to find a new hobby. But It feels like they’re finally actually working on stuff.0
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Hi Everyone. I can certainly comprehend why players are frustrated that we're off cadence with the usual schedule of updates and releases, but please understand that we haven't announced any dates, not because we're purposefully avoiding questions, but because we want to be 100% confident in what we announce.
We made the decision several months back to announce Booster Crafting far earlier than we usual announce features. We recognized that the issue with duplicates was a major pain point, and players wanted to be kept in the loop. As a result, we made an early announcement, but then shortly afterwards Hibernum's studio closed, and development halted. Since then, we have been very careful about what we announce early, because we want whatever we say to still hold true weeks or months down the road.
Oktagon has been an incredible team to work with, quickly adapting to what was originally a foreign game to them, and has made a noticeable positive impact, during this transition period. We're excited for the future, and what it has in store for this game and its community, but until everything is set in stone, we humbly ask that players remain patient during this time.
Thank you so much for all of your patience and support. We truly do appreciate it, and we hope to provide some exciting news in the near future.11 -
Thanks for the post Brigby.
question for you: does D3 design the set and Oktagon implement the mechanics/cards?
If so, can the D3 design team provide some insight into the design of Ixalan?
surely, they could talk about some of the themes, mechanics, and maybe even individual cards. This would give the community something to look forward to while Oktagon implements the booster crafting and stability fixes.1 -
wickedwitch74 said:Thanks for the post Brigby.
question for you: does D3 design the set and Oktagon implement the mechanics/cards?
If so, can the D3 design team provide some insight into the design of Ixalan?
surely, they could talk about some of the themes, mechanics, and maybe even individual cards. This would give the community something to look forward to while Oktagon implements the booster crafting and stability fixes.1 -
@Brigby I don't want to push you guys to release content before it is ready. But it feels a little like we have been sitting at a restaurant for over an hour and we still don't have any food. You told us that the chef quit and you are bringing in a new, amazing chef to continue cooking for us but it will take time. Great, we are trying to be patient.
However, we are bored and hungry. Typically, a restaurant would bring us out some bread, offer to buy us a drink, or whatever to placate us during this time.
I am very surprised that D3 hasn't felt the need to provide the player base with something to satisfy us while we wait patiently. Give us a ToS or a HoD event that actually has decent prizes rather than a constant flow of RotGP. Create a mythics for crystals sale to keep us interested. Offer a discount on crystals. Give us all a free elite pack. Put some old cards up for sale at rates that reflect the legacy aspect of the card.
I don't know, there seems to be tons of options and I am really surprised we are expected to just sit and sip our water while the chef takes another month to prep our food.
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babar3355 said:
Give us all a free elite pack.
pic.twitter.com/R59Hh5ed5h
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babar3355 said:
@Brigby I don't want to push you guys to release content before it is ready. But it feels a little like we have been sitting at a restaurant for over an hour and we still don't have any food. You told us that the chef quit and you are bringing in a new, amazing chef to continue cooking for us but it will take time. Great, we are trying to be patient.
However, we are bored and hungry. Typically, a restaurant would bring us out some bread, offer to buy us a drink, or whatever to placate us during this time.
I am very surprised that D3 hasn't felt the need to provide the player base with something to satisfy us while we wait patiently. Give us a ToS or a HoD event that actually has decent prizes rather than a constant flow of RotGP. Create a mythics for crystals sale to keep us interested. Offer a discount on crystals. Give us all a free elite pack. Put some old cards up for sale at rates that reflect the legacy aspect of the card.
I don't know, there seems to be tons of options and I am really surprised we are expected to just sit and sip our water while the chef takes another month to prep our food.
However a good-will gesture is definitely in order -- or something different -- or something actually fun. Just anything for saying "Thank you for staying with our game while we finally get it right."
Though for the record AM and old NOP weren't bugged. Just saying.1 -
Hi @babar3355. I can certainly understand your perspective, and you're right that the restaurant would bring some bread or drinks to satisfy the patron in the meantime. Having said that though, I'd argue that we have in fact provided some small changes and quality-of-life improvements, while we're working on the next major build update.
For example:- Crafted and implemented several new Elite Packs that highlight previous card sets
- Changed event settings for Return of the God-Pharaoh, such as node recharge times, Boss health, and progression reward structure
- Adjusted event schedule to help alleviate issues caused by event start/end time overlap
- Incorporated various "Legacy" events into schedule to celebrate Halloween season
While some of these may not necessarily be as impactful as a new major feature or card set, we hope that they're still able to help improve the player experience, and appeal to players in the meantime.3 -
Perhaps a week without server intense events is what is called for. Give them a solid week to focus on the code issues while we deal with a bit of boredom. I know a week is not much but to much time would hurt player retention.0
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Brigby said:Hi @babar3355. I can certainly understand your perspective, and you're right that the restaurant would bring some bread or drinks to satisfy the patron in the meantime. Having said that though, I'd argue that we have in fact provided some small changes and quality-of-life improvements, while we're working on the next major build update.
For example:- Crafted and implemented several new Elite Packs that highlight previous card sets
- Changed event settings for Return of the God-Pharaoh, such as node recharge times, Boss health, and progression reward structure
- Adjusted event schedule to help alleviate issues caused by event start/end time overlap
- Incorporated various "Legacy" events into schedule to celebrate Halloween season
While some of these may not necessarily be as impactful as a new major feature or card set, we hope that they're still able to help improve the player experience, and appeal to players in the meantime.Thanks for the response @Brigby.
I would contend that the first three examples are things that should be done anyway. We should have a use for our jewels. You should listen to the vast majority of voices who didn't like the 4 hour recharges and 4 day events. We shouldn't have schedule overlap oriented crashes or lock outs. Arguably, changing up the schedule could have been a perk, but not if you use the same events that we have every week anyway.
Don't get me wrong, I appreciate you guys making progress. But there is a different between making sure the game is functional with fresh content and extending a thank you to the community for our patience. Just my 2 cents.
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