jamesh said: Jaedenkaal said: Is this the thread where people will finally realize that Alien Weakness is not a downside? It's not that surprising people have an aversion to Alien Weakness, even if you set aside the self damage. If your introduction to Agent Venom is using him as an undercovered essential next to two heavy hitters, you probably saw Alien Weakness triggering too early and saw it as a hindrance preventing you from firing the other characters' powers. And with a low level character, the damage was probably negligible.He's an active liability until you get more covers so that your less likely to trigger it accidentally, and have it do reasonable damage when you do.
Jaedenkaal said: Is this the thread where people will finally realize that Alien Weakness is not a downside?
TPF Alexis said: jamesh said: Jaedenkaal said: Is this the thread where people will finally realize that Alien Weakness is not a downside? It's not that surprising people have an aversion to Alien Weakness, even if you set aside the self damage. If your introduction to Agent Venom is using him as an undercovered essential next to two heavy hitters, you probably saw Alien Weakness triggering too early and saw it as a hindrance preventing you from firing the other characters' powers. And with a low level character, the damage was probably negligible.He's an active liability until you get more covers so that your less likely to trigger it accidentally, and have it do reasonable damage when you do. I think Agent Venom has the worst ratio in the game of how bad he is when low-covered compared to how good he is when fully covered. With only one cover in black, he's not just useless, but actively makes a lot of teams worse. I had him at like 1/1/0 the last time he was essential, and it was a nightmare, because all my good characters at the time needed more than 12 AP for a power.