Patch Preview - R42 Discussion

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  • Catalyst wrote:
    The Rewards Cache has been heavily revised.
    • Agents may now tap on any reward and see Character Info. This allows Agents to get a better idea of exactly what each reward is if they don't know offhand what a given Ability is.
    • Agents may Train an ability into an already recruited character directly from this menu instead of having to redeem the character first.
    • Agents may sell unneeded covers directly from this area without redeeming the character first.
    • Tapping the Star icon in the upper right of any reward allows an Agent to Recruit an additional copy of any character. This new character will take up a Cover Slot and be able to be trained just like any other character.

    I get that you can train from cache and sell from cache. both good things there.

    @IceX will rewards still expire? Also I'm unsure how to read the "tapping the star recruits a copy" does the cover move from reward to cache or is reward becoming more of an unlock zone that you just need to find a cover once to start using it? thanks.

    Believe that the covers will still expire. The tap the star thing is if you want 2 copies of the same cover and it would go into your roster. That is how I read it anyway.
  • greggray24 wrote:
    Believe that the covers will still expire. The tap the star thing is if you want 2 copies of the same cover and it would go into your roster. That is how I read it anyway.

    To clarify, I think it is if you want two of the same hero in your active roster. E.g. You get a Thor cover and want to start a new Thor rather than use that cover to train up an existing Thor on your active roster.
  • IceIX wrote:
    Lord_Jadem wrote:
    Sounds like some good stuff coming. Some of it is a little confusing so it should be interesting to see it in play.

    Was kind of hoping maybe some new characters, but true improvements are always welcome.
    There is support for new characters, yes. There was support for a couple new ones in R41 as well. We just don't announce them until they're ready to come out. For one because it's kind of a cool surprise. For another, there have already been a couple occasions where we've done some last minute changes on them. Heck, one of them is getting a third ability that they wouldn't have launched with otherwise.

    Oh ICE! You're such a tease!!! icon_e_biggrin.gif Lol Hulk please!!! New cache changes sound awesome! Exactly what we were looking for I think!
  • Nice... but would still have preferred if AP on both sides was visible at all times instead of us ours =(

    In fact I find it often more important to keep an eye out for their AP than my own AP =(
  • Need new patch today cache is up to 50 zzz
  • Sooty wrote:
    In fact I find it often more important to keep an eye out for their AP than my own AP =(
    This.

    But overall this new patch looks very promising icon_e_smile.gif Oh, will the bug with 25/26 rewards in Chapter 1 be solved in R42?
  • forgrim wrote:
    Need new patch today cache is up to 50 zzz

    I threw in the towel and emptied mine once it got to 31. That was 10 minutes of excitement.
  • Icex, will the ppl having the issue of not receiving the gifts have theis problem solved on this patch? And when will the patch launch?
  • Great changes all around.

    The only thing I can say is about the increased cost of collection space. I think this would only lead to seeing more Thors and c.Storms rather than a diverse selection.

    It seems like they're pushing IM40, but he fits Thor and c.Storm teams rather than offering something different. Daken push is cool and I can understand the Loki push, since he's a hard counter to Daken, but I doubt people will seriously use him. The 3-star villians seem exclusive to the 1%ers. So the meta will stay pretty similar I think.

    Mag.n and m.Hawkeye seem like the "store" characters. You see them the least, despite IMO being decent. I think the problem is that if you have money to spend in the store, you'll prolly have enough to acquire something better like 3-stars, rendering these useless to them.
  • Bezerrin wrote:
    Icex, will the ppl having the issue of not receiving the gifts have theis problem solved on this patch? And when will the patch launch?


    Came here to ask about this as well. I still am not receiving any gifts! I read in another topic support had emailed them saying it was fixed and coming out in this patch?
  • In a previous post he seemed to say they still haven't nailed down the problem yet.
  • Toxicadam wrote:
    In a previous post he seemed to say they still haven't nailed down the problem yet.

    They have. This is the e-mail I got:
    Hello!

    We are aware of this bug, and we have it fixed in an upcoming release.
    All Facebook gifts that you haven't received will be delivered once the update has been applied.
    We also sent over two recruit tokens as a thank you for your patience with us!

    D3Publisher Support Team

    I just asked if it will gonna happen in this update.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,315 Site Admin
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    Will Cache Covers still expire?
    Yes.
    What does the star do?
    It creates a second copy of that character that can be trained as normal. Basically, it does the same thing as redeeming a character from the Cache does right now.
    Will the FB gifting receipt issue be fixed in R42?
    I'm unsure and don't want to give an incorrect answer to something that sensitive. I'll look into it.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
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    Is there an estimated time when these changes will drop? Only had 1 open slot for my tournament cover winnings to go into
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,315 Site Admin
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    Spoit wrote:
    Is there an estimated time when these changes will drop? Only had 1 open slot for my tournament cover winnings to go into
    All I can guarantee is that it won't be this weekend. Rather not push out a new version without having the team around, just in case.
  • dmendro wrote:
    So, my suggestion is that this far along into the game, you need to bump up the iso value when selling covers you already have. Reasoning is you usually get 140 iso as first tier reward in the tournaments. then it's usually a cover 1 star. However, most of us already have all of the 1 star covers and if you are like me you already have half of them maxed a second time over in abilities. so, you sell them and get a lousy 100 iso for them. Shouldn't the second tier rewards be worth more than the first tiers?

    also, can you please make animations from passives execute all at once? Example, Iron Man model 40. His yellow ability puts 3 timers on the board. then when they go off, you have to sit there for like 20 seconds watching each one pop and give you red gems. I mean can't we just do them all at once? Same thing for Daken and Wolverines passives please.


    I suggested that there should be an option to turn animations off, maybe help people with older devices run better and this issue would also be solved
  • Any idea when you guys feel safe enough with the servers to implement different endtime for tournaments for that extra love for EU/asia players?
  • With the cache changes, what will happen to existing duplicate covers?

    For example, I have a green Thor cover in my collection (not cache) that I'm debating whether to use. It would bump my Thor up to 4 green. If R42 were released right now, would I still have the option to combine this cover with my leveled-up Thor?
  • fatcatfan wrote:
    With the cache changes, what will happen to existing duplicate covers?

    For example, I have a green Thor cover in my collection (not cache) that I'm debating whether to use. It would bump my Thor up to 4 green. If R42 were released right now, would I still have the option to combine this cover with my leveled-up Thor?

    Good question, but don't do it. 5/5/3 is the only sensible build for Thor. Green is, by far, his least used power. By the time you've got enough green for his power it's likely you're only facing 1 or maybe 2 opponents, making it much less useful (particularly when compared to other green powers)
  • Wel, it's a great finisher in a tight battle. You are all going off the assumption that you are using it only in a offensive battle. It's 1 gem more than the yellow skill iir. With boosts, you can trigger it in the first round if you wanted too, but I'd think that honestly, in the long run, most people will use maxed IM40, Maxed BW Grey suit and Maxed Rag. that's the ultimate combo if youi ask me. That's the only team I skip. they can generate mass gems and cascades in about 3 or 4 turns with massive damage to go with it.