How to get top 10 in pvp?
Comments
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Orion said:sinnerjfl said:The same is happening in lower SCL, people will collude and cooperate to fill those and then just hop each other forever.
You're not hitting top10 unless you're "in" on the collusion.
Eventually the Line people will filter down to all slices and SCL levels until no, you won't be able to make T10 without being on Line. Just like the devs intended. Wait, what?0 -
mpqr7 said:
It's hard for the average person to get to 1200, but it's doable. But I think it's asking a lot for people to be expected to need to get to 1200 x 2 as a minimum without massive coordination, or even 1200 x 4 or more? Yeah, right.
I don't have a problem with people making high scores, but I think it's very silly that forcing the 15 cp into top 10 is somehow supposed to be an improvement and not seen as taking it away from those who were able to hit 1200.
The scores below top 10 are in the 800 to 1000 range, so after top 10, people just don't really care.
And yeah I assume the answers are basically "try a different shard or SCL other than s4, SCL 9." Which then gets me blamed for stealing top 10 from weaker rosters. So, sorry in advance for that.
Before, you'd slowly creep to 900 as your roster grew and if you could do 800 you were capable of 1200 pretty easily with just a small amount of help (which was easy to receive if you were so inclined). And once you started hitting 1200, your roster grew exponentially.
In this new system, if you haven't already transitioned to a big enough roster where you can already place in t10 consistently, you never will. Because those above you will grow their rosters much quicker than you will and for every step closer you get to those currently in t10, they'll take 2-3 steps further away.
But this is what many on this forum were pushing for. Just look at all these threads saying thank you and great change. If you were planning on quitting this game midway through your 4-star roster, this was a great change for you. Otherwise, they've pretty much put in place a caste system and the only way out is to buy your way there.
And those currently in the 4-star meta are even further in trouble because they are gonna get pressured from below because the 3-star rosters will transition more quickly than they did, but the 5 star rosters are pulling away.12 -
Pongie said:Beta-Ray Bill said:Everyone who wanted this to happen are starting to regret it. Now lose your cp and your placement. Just so you can get some 4* you’ll never use lol0
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mpqr7 said:1
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Justice Jacks said:mpqr7 said:
It's hard for the average person to get to 1200, but it's doable. But I think it's asking a lot for people to be expected to need to get to 1200 x 2 as a minimum without massive coordination, or even 1200 x 4 or more? Yeah, right.
I don't have a problem with people making high scores, but I think it's very silly that forcing the 15 cp into top 10 is somehow supposed to be an improvement and not seen as taking it away from those who were able to hit 1200.
The scores below top 10 are in the 800 to 1000 range, so after top 10, people just don't really care.
And yeah I assume the answers are basically "try a different shard or SCL other than s4, SCL 9." Which then gets me blamed for stealing top 10 from weaker rosters. So, sorry in advance for that.
I was definitely NOT someone who wanted this win-based top-10 cp at all. I pushed back every time, but they didn't listen to me.0 -
@Justice Jacks as he said. In the time that I have been able to hit 1200 regularly, I have champed every 5* or got them covered. I don’t like the pvp change, but after the first event, it won’t hurt me.0
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corytutor said:It just depends how long you've been in a slice. I dont play 4 often usually s1 and s3, and ive been in both long enough to know who is going to be worth good points and who is likely to drop a grill. All i really have to do is skip. A lot.
Depending on how active it is i spend anywhere from 3 to 15k an event. Average is probably close to 7k.Vhailorx said:Cp is far and away the most valuable resource in the game. Especially as compared to 4* covers. Getting 5*s is 85% inefficient and the byproduct is 4* covers, so building a good 5* roster requires building a good 4* roster.
No one in 5* land really cares about losing the 4* prog from pvp. It only matters for new releases. By contrast they will dip to cl5 for cp everytime. It will takr a very lucky bracket for any 2* and 3* players in cl5 and 6 to get a top 10 without bracket sniping.
Alexis: yes, skipping without regard to the tax is an important part of pvp play. I expected to spend a few k at least each event. And i play much less than cory. Yet another example of the failure here being an informational one (those people who think they benefit from this change for the most part would be better off under the old system if they understood the system better.
I wonder if the reason it wasn't explained like this was because most people would not want to spend ISO in this way? I know I won't be doing that. I'm still at a place in the game where ISO is far more valuable than CP. Hell, there's a lot of times where 20-25 CP just turns into ISO anyway0 -
To start: You need D3 to make PvP anonymous.
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@Beer40
Its all relative to what your goals are. If you and your alliance place well you get a nice chunk of it back. If the covers you tecieve are champ levels you get even more back.
Its also about what you settle for as a target. I dont hit anything less than 55 if i can help it, which is almost always.1 -
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Exactly that0
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One thing I want to mention is that it is extremely easy to hit 1200+ with this new format and that's exactly why the scores are absurdly high. Some quick background, I'm a strong 4* player who could be solidly in the 5* transition phase but I have no interest in moving into 5* land. Before this change I would hit 1200+ only once or twice a season at most typically and my float level would be around 550 - 650 give or take. After the change I've actually been floating around 900 - 1k without getting hit (or barely getting hit) the last two PVPs I was able to easily reach 1200 from my float without getting hit and barely using any health packs. I could've easily probably gotten to 1500 - 1800ish I'd guess but I know t10 is a pipe dream so I'm happy with t25 lol. But I do absolutely agree that moving the CP to only the t10 is stingy and really messes up what we're use to in the PVP world. Because of that and the win based progression, you can't compare the current to the past, they're completely apples to oranges now. My whole little rant is ONLY about those people who keep saying all these people who hit 1200 missed out on CP, I'm willing to bet at least half if not more of those people wouldn't have reached 1200 in the old format (myself included).
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Huntah86 said:One thing I want to mention is that it is extremely easy to hit 1200+ with this new format and that's exactly why the scores are absurdly high. Some quick background, I'm a strong 4* player who could be solidly in the 5* transition phase but I have no interest in moving into 5* land. Before this change I would hit 1200+ only once or twice a season at most typically and my float level would be around 550 - 650 give or take. After the change I've actually been floating around 900 - 1k without getting hit (or barely getting hit) the last two PVPs I was able to easily reach 1200 from my float without getting hit and barely using any health packs. I could've easily probably gotten to 1500 - 1800ish I'd guess but I know t10 is a pipe dream so I'm happy with t25 lol. But I do absolutely agree that moving the CP to only the t10 is stingy and really messes up what we're use to in the PVP world. Because of that and the win based progression, you can't compare the current to the past, they're completely apples to oranges now. My whole little rant is ONLY about those people who keep saying all these people who hit 1200 missed out on CP, I'm willing to bet at least half if not more of those people wouldn't have reached 1200 in the old format (myself included).0
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Huntah86 said:One thing I want to mention is that it is extremely easy to hit 1200+ with this new format and that's exactly why the scores are absurdly high. Some quick background, I'm a strong 4* player who could be solidly in the 5* transition phase but I have no interest in moving into 5* land. Before this change I would hit 1200+ only once or twice a season at most typically and my float level would be around 550 - 650 give or take. After the change I've actually been floating around 900 - 1k without getting hit (or barely getting hit) the last two PVPs I was able to easily reach 1200 from my float without getting hit and barely using any health packs. I could've easily probably gotten to 1500 - 1800ish I'd guess but I know t10 is a pipe dream so I'm happy with t25 lol. But I do absolutely agree that moving the CP to only the t10 is stingy and really messes up what we're use to in the PVP world. Because of that and the win based progression, you can't compare the current to the past, they're completely apples to oranges now. My whole little rant is ONLY about those people who keep saying all these people who hit 1200 missed out on CP, I'm willing to bet at least half if not more of those people wouldn't have reached 1200 in the old format (myself included).
The first event was a new release, which generally has higher scores, meaning that float points will be higher. Next release was a new character event with the new release format (no PvP tokens, meaning nearly everyone is using a loaner), which skews things, as well.
I'm not necessarily disagreeing with your assertion, there are some possible reasons why this could play out this way (people not looking for 75 point wins anymore meaning that they're looking for easy wins at low points), but this doesn't seem to be enough of a sea change that 1200 would be easy going forward. Depending on what your roster is, that may be more pronounced at lower MMR bands where many of the people competing for T10 can't queue you. But at least in 5* MMR, 1200 is about the same level of difficulty to hit.0 -
corytutor said:@Beer40
Its all relative to what your goals are. If you and your alliance place well you get a nice chunk of it back. If the covers you tecieve are champ levels you get even more back.
Its also about what you settle for as a target. I dont hit anything less than 55 if i can help it, which is almost always.
As for how to skip effectively: there are a few factors to consider:
(1) the game queues a handful of opponents for you every time you contact the server. Those are generally saved. So if you wait several hours, your first few queued opponents are likely stale nodes whose displayed value do not necessarily reflect the actual value of the nodes.
(2) once you get to a high score, like 800+, you will start seeing the same small group of opponents cycle through at any given time. Pay attention to the names and it will be the same 5-10 names in sequence.
(3) so once you reach skipping territory the pattern is to skip ten or twenty times, until the names start recycling. If there is a good targrt available, queue and start cycling a second node. If not, then wait a few minutes and skip until the names start recycling again (by then some players will have shielded and others will have unshielded, so you should get some fresh queues).
(4) If you are vulnerable (say a 4* defensive team floating at 1k), dont float for more than a few minutes; throw up a shield and keep cycling for 3 good targets. It's better than losing several hundred points waiting for a good 50+ point target.
Though i suppose all this advice is useless now. . .
And huntah: for every hypothetical player like you that got a useless 1200 because it was easier (and useless) in this new format, isn't there also a hypothetical player like me that would have climbed to 1200 had the reward been worthwhile, but sat out the new prog system?
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sinnerjfl said:The same is happening in lower SCL, people will collude and cooperate to fill those and then just hop each other forever.
You're not hitting top10 unless you're "in" on the collusion.
Previously Line co-ordination was to help people get prog rewards and for high-end players to push for T5, now it will steadily ease out anyone in lower CLs from T10 placement.
I should be playing CL8, I’m in CL6 for NC and my 2k+ score still under threat for T10. Hence I’m going CL5 next event for basically the same rewards.0 -
1900 for top 10 in Devil You Know, working as intended? SMH0
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One does not simply get top 10 in PvP.1
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2k with 38 wins. But t50
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