Starfury said: Disclaimer: This is not related to the issue of the missing CP in progression and only partly related to the issue of whether 40 wins is the right numberOne thing I didn't really anticipate before this season got started is how little motivation win based PvP offers to the player. Before, you checked your opponents and when you saw a relatively easy team offering 50+ points, you were happy. Or you found a rather difficult opponent worth 75 points and you knew "If I can beat that guy, I get a big reward".That's all gone now. All we've got left is the most boring reward imaginable: A counter going up by 1. 13 down, 27 to go.It's about as exciting as a tapping game - after you removed the upgrade system...Yeah, it sucked when you were at 880 points came out of the match offering 30 points and saw that you had two losses. But at least that was infuriating, not like this new system that's completely devoid of any emotion.
Dragon_Nexus said: I'll start off by saying during the tests I was championing the win based system. Even made a topic hoping for it to be implimented soon since the points based system was so frustrating.Now, I still am in favour of the win based system, absolutely. But all of my issues that I hoped would be ironed out before the final release are unaddressed.
Highdark said: My ONLY complaint is that the one point uptick is a bit dull. A win streak feature or more points for higher difficulty teams would be appreciated. Currently no motivation to test your might vs the stronger comps.
aesthetocyst said: Moon Roach said: Highdark said: My ONLY complaint is that the one point uptick is a bit dull. A win streak feature or more points for higher difficulty teams would be appreciated. Currently no motivation to test your might vs the stronger comps. Ooh, I like that, especially if it takes into account the strength of the team you use. Maybe 75 points for a 5* team beaten by 3*, dropping to 0 for seed teams beaten by max-champed Thanos / Panther. You're talking about roster-based elo-chess, rather than score-based elo-chess.<snip>
Moon Roach said: Highdark said: My ONLY complaint is that the one point uptick is a bit dull. A win streak feature or more points for higher difficulty teams would be appreciated. Currently no motivation to test your might vs the stronger comps. Ooh, I like that, especially if it takes into account the strength of the team you use. Maybe 75 points for a 5* team beaten by 3*, dropping to 0 for seed teams beaten by max-champed Thanos / Panther.
Busted. Yeah, my next suggestion was going to be to increase the number of wins to 900 for the 4*.
Wasn't it Winston Churchil who said, "score-based elo-chess is the worst form of gaining progression rewards, except for all the others"?
Pants1000 said: Highdark said: My ONLY complaint is that the one point uptick is a bit dull. A win streak feature or more points for higher difficulty teams would be appreciated. Currently no motivation to test your might vs the stronger comps. That could work. I'd support making any win against 2 champed 5's worth 2 wins. Then the top 5* players who only see other 5's would only need 20 wins.