5* Land: Problems & Solutions
- What is wrong with the 5* Land (precise data, examples, use cases)
- Why do you think this happened (content or objective reason)
- What do you think can be done to solve the problem (or part of the problem)
Comments
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Let me add the perspective of a 4* player, so we can make a comparison if needed. A lot of players at 4* or below don't understand your problems because for them everything seems ok.As a 4* player I can see a big variety in teams in PvP, depending on what rank I'm in the bracket and how easy or hard the bracket is (*)If I am outside of top 50 I can see underleveled 3* teams, champed 3* teams, combination of 3* and 4* teams. If I enter top 50 I start to see 4* teams and as I climb higher in rank I start to get champed 4* teams. (**)(*) As a side note, I never used third party apps and do not know how to enter a certain bracket. I am in a casual alliance, I enter events as I want & feel, and battle my way to the objective I have. I'm aware of the fact that in certain events I won't take all the rewards and I accepted that. I'm enjoying myself in MPQ, and do not want to be more competitive than I have to.(**) I have 20+ champ 4*, and almost all the 5* soft-capped at level 300. I can essencially level my 5* up until 350-380 or so, because my top 4* when they are boosted can reach level 388 or so, without feeling any difference in teams I see (at least in theory). Haven't done it because I have no ISO for this, and I want to cover more 4* right now.So a couple of honest questions, for a starting point:
- what is your current level & what teams do you see in PvP right now ? (does it change if you are lower or higher, or is it the same no matter what ?)
- are those 15 CP (1200 points) so important for your progression ?
I'm asking about CP because there are multiple sources of CP in game, and as a 4* player, I never battled for that reward (stopped at 900 points), and despite this I manage to have a pretty good income of CP without buying my way there. So is this really a necessity for your progression, or it's just something you're used to and now you don't have it anymore & feel robbed ? (honest question).0 -
Just a short anwser to start the discussion.
- what is your current level & what teams do you see in PvP right now ? LVL119, only teams i see in pvp are dual champend 5* teams, does not matter what slice or what time i join.
- are those 15 CP (1200 points) so important for your progression ? important? No but very usefull and the only reason i have to get to 1200+ in PVP.The 15 cp + the 10cp form the 575 score gets you another pull form Latest Tokens, the only way to improve the 5* i have.
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Look, here's the only thing that really matters regarding the move to 5* land.
You need a lot of CP to get any progress whatsoever because its 100% gated by RNG. Not only that, covering 5*'s that are in the classic packs is even more difficult because there's like 17 of them atm so who knows what youre gonna pull. You're better off sticking to Latests because there's 3 of them but the problem is there not staying there all that long.
At 15% chance of getting a 5*, you need 100 of pulls before even thinking of covering one. We're talking thousands of CP, yeah, it takes forever to get what's needed.
Removing 45 CP a week from PVP is a big deal and slowing down a lot of people's progress which is already pretty slow in the first place.
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ValekBoss said:Just a short anwser to start the discussion.
- what is your current level & what teams do you see in PvP right now ? LVL119, only teams i see in pvp are dual champend 5* teams, does not matter what slice or what time i join.
- are those 15 CP (1200 points) so important for your progression ? important? No but very usefull and the only reason i have to get to 1200+ in PVP.The 15 cp + the 10cp form the 575 score gets you another pull form Latest Tokens, the only way to improve the 5* i have.
Seeing other teams (like lets say 1 champed 5* and 2 underleveled 5* or 1 5* and 2 big 4* champs) would make a better experience overall in your climb ? Would that encourage you to play despite not getting the extra 15 CP ?
(just trying to undestrand where are the boundaries)0 -
Would introduction of CL9 solve some problems in PvP ? Meaning that CL9 could be 5* only, CL8 could be 4* and 5* only, and CL7 would be 4* only (& 3*) ?0
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D4Ni13 said:ValekBoss said:Just a short anwser to start the discussion.
- what is your current level & what teams do you see in PvP right now ? LVL119, only teams i see in pvp are dual champend 5* teams, does not matter what slice or what time i join.
- are those 15 CP (1200 points) so important for your progression ? important? No but very usefull and the only reason i have to get to 1200+ in PVP.The 15 cp + the 10cp form the 575 score gets you another pull form Latest Tokens, the only way to improve the 5* i have.
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@sinnerjfl pretty much covered it. In terms of the opponents you face, there aren't really too many problems per se. PvE gets easier the more 5* champs you get, and in PvP you get matched up against players who have similar rosters to yours, which is what you'd expect anyway. In terms of PvP moving to wins-based progression, I'll reserve my opinion until I've played in a few events. Personally for me though, I prefer the flexiblity, as opposed to entering a bracket with an hour to go. Wins-based progression means I have an entire 60 hours to get the 10CP (which is my main aim anyway) and can spread out my healthpack usage, instead of worrying about running out of all 10 healthpacks in an hour. But I think I'm digressing.
The main problem, again as sinnerjfl said, is the accumulation of 5*. When Doctopus joins Classics next week, there will be a 15% chance to get 16 5*. That means a measly 0.3125% chance to get a particular cover of a particular 5* (0.9375% to get a particular character). Assuming you don't have any covers of a Classic 5*, you'd need, on average, 27733CP to get 13 covers of a Classic 5*. As always, this assumes no dupes and no BH. My current CP rate is about 30 a day; I would need about 925 days to hit that. Two and a half years? No thanks.
Latest LTs or those special stores that we've seen lately are much better options, but they still require an average of 6500CP / 260 LTs or their equivalent to get a character from 0 to 13 covers.
So to answer your questions @D4Ni13:- What is wrong with the 5* Land (precise data, examples, use cases) I've stated above.
- Why do you think this happened (content or objective reason) Ask the devs.
- What do you think can be done to solve the problem (or part of the problem) There are many options. Make a 5* cover a progression prize in PvE, in the higher SCLs. Perhaps in PvP as well, whether progression or placement; break up Classic LTs into smaller stores that contain no more than three 5% each; have more of the special 5* stores on a regular basis; increase the 5% rate from 15% to 25%.
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I'm a recent arrival to 5* land, and my play style is probably not too common here. I don't really care as much about roster progress anymore, but I like being able to have fun with the roster I already have. I welcome more chances to get additional 5* covers, but do not feel the need to reach 1200 in PvP. Removing the 15CP from progression doesn't affect me personally, but I still feel it is a **** thing to do to the longtime PvP vets who have built a mini society around reaching high scores.
What *is* a problem for me is that 5* MMR has made PvP less fun than when I was in 4* land. There is less variety in teams I can use, and in teams that I fight against. Nearly all the opponents I see are 5* champs, right from the beginning of the event. Unlike in PvE, I don't have the option to drop to a lower level to just relax and have some fun casually with my lower tier characters.
Opening up the PvP MMR would be great for me. I realize that lower level rosters may get hit a lot as a result. But in a win based progression system, it's not that big a deal anymore. Instead of looking at retal nodes and thinking "grrr, those bullies are preventing me from getting my rewards!", new players might instead say "wow, if I play long enough I can get teams like that myself".
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I have a very simple question. What is this mystical 5* land of which you speak that is totally different from every other land?
Do 4* players not need cp to progress? Does my 3* roster alt think cp is a waste of time? Do new players working to finish their 3*s and roster their first 4*s not want cp?
How would all these players respond, do you think, if tomorrow Brigby announces a new PVE test - you need 6 clears to reach max progression, which will be a 4* cover. The cp that used to be in final progression will be moved to top 20 placement.5 -
dr tinykittylove said:I have a very simple question. What is this mystical 5* land of which you speak that is totally different from every other land?
Do 4* players not need cp to progress? Does my 3* roster alt think cp is a waste of time? Do new players working to finish their 3*s and roster their first 4*s not want cp?
How would all these players respond, do you think, if tomorrow Brigby announces a new PVE test - you need 6 clears to reach max progression, which will be a 4* cover. The cp that used to be in final progression will be moved to top 20 placement.
So far it seems that it is a big difference in what people see in PvP. While a 4* player sees a big variety of teams (including 3* & underleveled 5*), a 5* players sees only 5* champs. This certainly isn't the same thing. So having to play 40 games against 5* champs is like we have to play 40 games against the hardest teams we can encounter at our level. Not very motivating...0 -
D4Ni13 said:dr tinykittylove said:I have a very simple question. What is this mystical 5* land of which you speak that is totally different from every other land?
Do 4* players not need cp to progress? Does my 3* roster alt think cp is a waste of time? Do new players working to finish their 3*s and roster their first 4*s not want cp?
How would all these players respond, do you think, if tomorrow Brigby announces a new PVE test - you need 6 clears to reach max progression, which will be a 4* cover. The cp that used to be in final progression will be moved to top 20 placement.
So far it seems that it is a big difference in what people see in PvP. While a 4* player sees a big variety of teams (including 3* & underleveled 5*), a 5* players sees only 5* champs. This certainly isn't the same thing. So having to play 40 games against 5* champs is like we have to play 40 games against the hardest teams we can encounter at our level. Not very motivating...
Just tell me, would you be happy if the pve change as I suggested above is implemented? 6 clears for a 4*, t20 placement for cp? Why would a pvp player be happy with the equivalent happening in pvp?3 -
This is the point you are missing. This change will not hurt me at all, but I run an alliance of 40+ people. THAT'S the point that you are missing. This is not about me or my play style, it is about my ally mates, the people I work with on LINE and people that just don't have the time to fight for a top 10 spot to recover the missing 15 CPs. 1200 is a walk in the park in slice 1/3/4 for PVP. Any 4 * player, heck I have seen 3 * players get 1200, that is in those slices can make that happen. Yes LINE is very useful for this, but can be done without it to. I have seen in the past you have said "I don't want to use a 3rd party application" but I can tell you about 60% of the people I talk to or work with do not come to the forums any more since it is not useful and to be honest, the people that post the most are not even close to the same level as they are. LINE or Discord is so much better for the social aspect, helping rosters progress, learning the game in a different manner then what you can learn from here. Also, the 5* players have been 3* or 4* players as well. I remember taking down 4* HB at 270, yes before champing, with a 3* cyc when he was boosted. Man he was killer. This was before 5* were in the game so yes, a lot of us have been around a long time and have seen many changes. They removed the 25CPs from the 1300 then 1200 mark and spilt it to 575 and 1200 to make it easier for people to get. Now they are removing the 15 CP to progression. This is a huge blow that if you don't play PVP in a competitive level, then you just don't understand.
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Have they announced the exact breakdown of the rewards yet for the new season?0
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Not yet even thought it was promised0
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D4Ni13 said:
- What is wrong with the 5* Land (precise data, examples, use cases)
- Why do you think this happened (content or objective reason)
- What do you think can be done to solve the problem (or part of the problem)
And, even if you do manage to finish something by the classic route, there's still the question of how relevant those characters will be when you get there. Power creep is real, and some old characters don't do as well in the current meta. Exacerbating this is instances like Old Man Logan, where something a lot of people were actually working towards him and then he was deliberately cut down by the devs. Having long term goals is pointless if there's no guarantee the reward won't be removed from the finish line just as you get there. That's why the OML nerf was such a crapstorm, and I don't really think the devs fully understood the permanent damage they were doing by sending the message long term goals could be thrown into the trash bin at a whim. To pull the rug out from people who had been working on a character for literally a year, and were still not finished, made a lot of people I know just loose interest entirely
What can be done about that issue specifically? I don't think anything. I think opening the 5* nerf gate was a move that has irreversible effects on player outlooks that linger to this day. I get the sense that there's a bit more of an adversarial relationship between players and devs here than in almost any other game I've ever played. While nerfs aren't the only reason, it wasn't a step in the right direction.
The 1200 PvP changes on the horizon further cuts down a source of CP for a lot of players. In the end, it makes it more difficult to get 5* characters, regardless of if you go classics or latest. This also plays into the adversarial relationship feeling. Making progression more difficult in any way as a game matures just feels so out of place. Reaching goals in other games gets easier as time goes by. With dilution and now with CP removal, MPQ gets more tedious.
What can be done to make anything any better? A guaranteed way of acquiring a specific 5* via progression for the highest CL, both on PvP and PvE. If you can have a required 5* node, that 5* needs to be part of progression. Break up classics into packs of 3, and raise the 15% draw rate for 5*'s.7 -
D4Ni13 said:So a couple of honest questions, for a starting point:
- what is your current level & what teams do you see in PvP right now ? (does it change if you are lower or higher, or is it the same no matter what ?)
- are those 15 CP (1200 points) so important for your progression ?
I'm asking about CP because there are multiple sources of CP in game, and as a 4* player, I never battled for that reward (stopped at 900 points), and despite this I manage to have a pretty good income of CP without buying my way there. So is this really a necessity for your progression, or it's just something you're used to and now you don't have it anymore & feel robbed ? (honest question).
I rarely see 3*. If it is, it's usually IM40. I generally start seeing champed 4* immediately. Occasionally there will be a non-champ 4 or an underleveled 5*. Once I climb past ~ 100 pts I see single-champ 5*s/boosted 4* or double-boosted 4*.
Until very recently I haven't been able to climb high enough to get the 1200 reliably - every once in awhile with a fast climb team. In the 2 weeks since I champed my 5* I was getting hit less on hops and got there twice. That could have been an artifact of the off-season, though. I think it would have been something I would have started to gain regularly, and now I am unlikely to ever earn it in placement. So, nothing lost except potential gain, but that potential gain would have made a significant difference- on average about three extra LT's/month.
I'm not close to being a truly 5* player, but I know those pulls would help because there's a really big difference between a champ and a max-champ. The max-champ 4*s are tougher to take down and do more damage than a low-champ 5* does. I wiped on them twice last night getting greedy in Vortex.1 -
On the original subject, I'll share my experience, although I know it's different from more advanced rosters.
I have a champed Surfer, a 435 OML, and 10 level 300+ 4's. I do not see constant Panther/Thanos teams like some people report. I see a mix of champed 5's, near-champed 5's, max-champed/boosted 4's, lower champed/boosted 4's, and rarely unboosted 4's (like Carol/Medusa/Vulture). The 5's I see are varied. Lots of OML, Phoenix, Thanos, Panther, Surfer, and Hawkeye. The other 5's are less common.
The easiest teams I see during my climb in Black Vortex are teams like 420 OML, 380 Jean, 380 Gamora. The hardest I see are 479 Rocket, 479 Gamora, 479 Carol.
If I push hard early I stop seeing the easier opponents and see mostly 479 4's and champed 5's.
About halfway through the event, if I push over 800 I "break MMR" and see easier teams. Some easier 4* teams usually worth 10-20 points, and even some 3* teams (seals) worth around 5 points.
If I go for 40 wins, I think the best strategy for me will be to get to 800 with 15-20 wins, then rack up a bunch of wins on easy teams after breaking MMR.
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D4Ni13 said:dr tinykittylove said:I have a very simple question. What is this mystical 5* land of which you speak that is totally different from every other land?
Do 4* players not need cp to progress? Does my 3* roster alt think cp is a waste of time? Do new players working to finish their 3*s and roster their first 4*s not want cp?
How would all these players respond, do you think, if tomorrow Brigby announces a new PVE test - you need 6 clears to reach max progression, which will be a 4* cover. The cp that used to be in final progression will be moved to top 20 placement.
So far it seems that it is a big difference in what people see in PvP. While a 4* player sees a big variety of teams (including 3* & underleveled 5*), a 5* players sees only 5* champs. This certainly isn't the same thing. So having to play 40 games against 5* champs is like we have to play 40 games against the hardest teams we can encounter at our level. Not very motivating...
By the way, I loved Gambit’s event. Not having Gamora I had to come up with something different to reach 900. I actually used unboosted X-23 to tank for Gambit and absorb Grocket strike damage, Purple boosts to get Gambit going faster (to remove strikes) and had Coulson as my third so I could spam gambit Red and make Coulson Countdowns and Coulson could collect AP off the board being flooded with his and Gambits Countdowns. Honestly a perfect pairing.1 -
It doesn't matter what your shield rank, your roster, whatever metric you want to use. The only thing that matters is that CP were removed from progression.
They can come for your characters, your rewards, your enjoyment of the game...at any time. Just because it doesn't affect you currently, does not mean it will always be that way.
Your time as a player is coming, if it hasn't already. The longer you stay in this game, the likely more times its already came.
What can be done? The only thing is unity. Everyone taking a stand together and saying, "This isn't OK".
And in a game where a large portion of people (read Forum posts if you need examples) are only looking out for their own self interests that isn't going to happen.
Every change I've seen has been designed to pit one faction of players against another. That is intentional, I believe, to maintain control over the situation. Possible unpopular opinion alert here: And also drive sales. I think there are 3 types of spenders in the game:
1) Whales, always going to spend lots.
2) Consistent spenders, regardless of changes.
And the target group:
3) People that spend when things are going their way.
Ultimately, in most cases, group 3 can be split into two subgroups that members can switch from at will:
1) This change works for me, I'm spending.
2) This change doesn't work for me, I'm not spending.
Metrics show when changes need to be made to increase sales. 1 and 2 are there. Each change is designed to grab more of group 3. Need an example in this hypothetical? Vaulting was implemented to increase sales to level up the most recent characters. A portion of group 3 started spending money to do this. This pattern went on for months and either steadily declined, or sharply declined. Either way, someone said, "Sales are dropping. Lets throw a bone to those non-Vaulting people that are in group 3". And now they're getting that money. Doesn't matter if they make the Vaulting people mad from group 3 because that money was drying up anyway. And changes are linked in a way a person outside that business unit simply can't comprehend, because they're trying to gain as many of group 3 as possible at any given time. (LIke I said, only my opinion)
Ultimately the answer to the OP questions are, "Doesn't matter the issues. Adapt or move on".
/harsh reality1 -
OJSP said:Pants1000 said:On the original subject, I'll share my experience, although I know it's different from more advanced rosters.
I have a champed Surfer, a 435 OML, and 10 level 300+ 4's. I do not see constant Panther/Thanos teams like some people report. I see a mix of champed 5's, near-champed 5's, max-champed/boosted 4's, lower champed/boosted 4's, and rarely unboosted 4's (like Carol/Medusa/Vulture). The 5's I see are varied. Lots of OML, Phoenix, Thanos, Panther, Surfer, and Hawkeye. The other 5's are less common.
The easiest teams I see during my climb in Black Vortex are teams like 420 OML, 380 Jean, 380 Gamora. The hardest I see are 479 Rocket, 479 Gamora, 479 Carol.
If I push hard early I stop seeing the easier opponents and see mostly 479 4's and champed 5's.
About halfway through the event, if I push over 800 I "break MMR" and see easier teams. Some easier 4* teams usually worth 10-20 points, and even some 3* teams (seals) worth around 5 points.
If I go for 40 wins, I think the best strategy for me will be to get to 800 with 15-20 wins, then rack up a bunch of wins on easy teams after breaking MMR.
What are you saying would be different in other slices? You think I'd see more Thanos/Panther before breaking MMR? My experience may be different because I don't have multiple champed 5's, just close to it.
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