Dropspot said: More events is always a good thing!You don't need to play all of them. I personally only play coalition and a couple of TG. For me we could have double of what we have today and it would be a good thing. I would prefer they were shorter, with 3 nodes of 5 charges all beginning full charged and last 24 hs that I could play whenever I want without being hooked to something...Players that need to evolve need more events to get better and older players don't need to play them...Edit: but probably this much of events is just a mistake they made
shteev said: Here's a crazy thought... what happens if the number of coalition events per week is cut from 2 to 1? How would that make everyone feel?
shteev said: Increasing the number of games per week in non-coalition events, and decreasing the number of games per week in coalition events, seems to be a good way of keeping both casual and competitive players happy.
Ohboy said: shteev said: Here's a crazy thought... what happens if the number of coalition events per week is cut from 2 to 1? How would that make everyone feel? Well I remember the last time they cut coalition events from 3 to 2 and some people screamed bloody murder.
Ohboy said: Used to be nop + expansion pvp event + expansion pve event.
shteev said: [Citation, as bloody usual, needed].Maybe you're right. May be it's true. But don't always expect the other side of the fence to do your research for you, it get's tiresome.
Sarahschmara said: Ohboy said: Used to be nop + expansion pvp event + expansion pve event. Oh. I thought NOP was the expansion PVP for SOI? That would've been right around the time I got serious about things.
Ohboy said: shteev said: [Citation, as bloody usual, needed].Maybe you're right. May be it's true. But don't always expect the other side of the fence to do your research for you, it get's tiresome. I kinda expected your memory to work. As I always do. Because I respect you enough to assume you can remember. Furthermore I always assume you're mature enough not to play childish games like pretending to forget major shifts in the game structure during a period you were most active and vocal. I'm not making an extraordinary claim. I'm claiming that people complained when they reduced rewards. You really felt you needed challenge that?
You know all of this has a pretty simple explanation.
When people are having a great time, expanding their collections and enjoying new content, we want more of the good stuff.
When we grind a redundant PvE event for 2 months straight with rewards that at this point in time have 0 value (jewels) and play the same PvP event with the SAME objectives on the SAME color wheel with the chance of getting a non-dupe rare and some more worthless jewels, people want less of this bad stuff.
Edit: I would love an explanation for why we stopped rotating objectives across colors and just made the game a static wasteland.