Simulator
Comments
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I played in SCL7 (where I've been pretty consistently since SCL-based scaling) and in general is seemed easier than in the past. The Mystique node was a little tough, but I brought Carnage and Rocket & Groot and just accepted having to spend 3 health packs by the end of 3rd clear. The ISO node was WAY easier than it normally is. Usually that one feels more like the Mystique one did this time. Maybe the put the characters on the wrong node.
Also mmm 7000 ISO at the end. Glad at least one of the PvEs during the double ISO was an event with these nodes (honestly I wish more had this single clear for large ISO type nodes).0 -
Presumably they put the 5* Gambit and Rogue into the 3* essential so more people would play it and have trouble with it. They'd then want their own versions of those characters and hopefully spend money to acquire them.
The only flaw in their plan is that there is currently no way to pull new 5* Gambit covers ...
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I’m glad I’m not the only one who had issues with that node. Gambit overriding special icons is a complete pain and combined with Rogue jumping if on a cascade. Ugh. Can’t wait to see this combo in pvp. Be great times...0
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broll said:I played in SCL7 (where I've been pretty consistently since SCL-based scaling) and in general is seemed easier than in the past. The Mystique node was a little tough, but I brought Carnage and Rocket & Groot and just accepted having to spend 3 health packs by the end of 3rd clear. The ISO node was WAY easier than it normally is. Usually that one feels more like the Mystique one did this time. Maybe the put the characters on the wrong node.
Also mmm 7000 ISO at the end. Glad at least one of the PvEs during the double ISO was an event with these nodes (honestly I wish more had this single clear for large ISO type nodes).
I've mostly been in SCL8, but went with SCL7 this time because I knew I would have limited play time this weekend, and because of the horror stories I had read here.
I used Grocket and G4mora on all the essentials, and only needed 3 health packs on the third clear of the 3* one (this was after clearing the 4* and 5* node 4x each too). Then added in Carnage and swept through all the hard nodes, and then used Thano5 instead of G4mora for the easy nodes.
Those 3 health packs were all I needed to get to 4 clears in the whole sub.
I would love to see these large ISO nodes in every PvE sub. Even if they make that node ridiculously hard, it would be a nice bonus and daily goal.0 -
Right, something strange... I played through all nodes (4/6 rewards) and look on the scoreboard to see if I am indeed level in points with a group of 'fellow crazies' who have done this. I see I'm 310 points behind so clearly I have missed the 4th play on a difficult node. Go for a look and see all high scoring nodes are 4/6, but the last node (with the CP in rewards) is not counting down toward full points. Played it again, now it's counting down only with 5/6 rewards earned. Even restarted the game but that didn't change anything.
First time I've seen this happen, anyone else experience this? Could be something went wrong with updating the scoreboard, since I don't see anyone else reporting this and I don't start sub 1 as one of the first players. No big deal, but definitely strange. Still got all points but it seems one time I only got a reward.0 -
I´m wondering why so many people are complaining about this event. Haven´t you realized that 4* Grocket AND 4* Gamora are buffed for the week? This combo does 6k damage per turn which means that most battles are over after 4 or 5 turns.1
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Black Duke said:I´m wondering why so many people are complaining about this event. Haven´t you realized that 4* Grocket AND 4* Gamora are buffed for the week? This combo does 6k damage per turn which means that most battles are over after 4 or 5 turns.0
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mrcheddar said:Black Duke said:I´m wondering why so many people are complaining about this event. Haven´t you realized that 4* Grocket AND 4* Gamora are buffed for the week? This combo does 6k damage per turn which means that most battles are over after 4 or 5 turns.0
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ZeiramMR said:mrcheddar said:Black Duke said:I´m wondering why so many people are complaining about this event. Haven´t you realized that 4* Grocket AND 4* Gamora are buffed for the week? This combo does 6k damage per turn which means that most battles are over after 4 or 5 turns.
Yup, pretty sure I mentioned stunning her as a viable strategy.0 -
Black Duke said:I´m wondering why so many people are complaining about this event. Haven´t you realized that 4* Grocket AND 4* Gamora are buffed for the week? This combo does 6k damage per turn which means that most battles are over after 4 or 5 turns.
I had to take rocket and gamora up as high as I could but I still took a battering. Carnage was quite useful but Fist who I love for PVE was useless.
It was a good challenge but it took me hours.
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Any info on day 2? Easier or harder?0
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Wumpushunter said:Any info on day 2? Easier or harder?
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Much nicer on day 2. Less Rogue and Gambit all around, it seems. I know who we will see lots of in PVP soon.2
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Tony Foot said:Black Duke said:I´m wondering why so many people are complaining about this event. Haven´t you realized that 4* Grocket AND 4* Gamora are buffed for the week? This combo does 6k damage per turn which means that most battles are over after 4 or 5 turns.
I had to take rocket and gamora up as high as I could but I still took a battering. Carnage was quite useful but Fist who I love for PVE was useless.
It was a good challenge but it took me hours.0 -
TPF Alexis said:Makes me kind of glad that I don't have Parker so I'm dropping down to SCL6 this time.
On the plus side, I'm using A LOT more of my roster than I have in recent memory in a single PVE event, just because no one is truly too low to compete. My all-limited team of Howard, Dino, Yelena stands ready to win the final sub's 7,000 Iso1 -
Meh, a bit of challange and ppl complaining like there's no tomorrow. It's Simulator and it's always like that - put against you all the meanest combinations of new chars. Its still easier than in past when you were unable to use same chars as those set as your opponents. So if you know you can't stand against challange then either drop down by 1-3 cl or skip that event.0
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ZootSax said:TPF Alexis said:Makes me kind of glad that I don't have Parker so I'm dropping down to SCL6 this time.
On the plus side, I'm using A LOT more of my roster than I have in recent memory in a single PVE event, just because no one is truly too low to compete. My all-limited team of Howard, Dino, Yelena stands ready to win the final sub's 7,000 Iso
I'm sorry, it's dumb to find it funny but I LOVE the idea of selecting CL1 by accident0 -
I'm loving this event!! Glad Parker is 5* essential, and I champed him just in time for this event. A 560 5* is really making ANY node trivial in CL9. Fastest clears I've ever done and if I keep my pace up tonight and tomorrow I have a good shot at t5!!
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Bulls said:Meh, a bit of challange and ppl complaining like there's no tomorrow. It's Simulator and it's always like that - put against you all the meanest combinations of new chars. Its still easier than in past when you were unable to use same chars as those set as your opponents. So if you know you can't stand against challange then either drop down by 1-3 cl or skip that event.
It's like how a new character event expecting you to complete it by max-covering that character within a week of their introduction would somehow be incredulous a year ago but is entirely okay today.
I'd happily accept more challenging events over the whole "clear within x and then finish within x" timed events. The dynamics of this game has shifted from slow nuke to quick nuke. For a strategy game, there's been a significant neglect on any actual strategy over the last couple of years.
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