Can we talk about 4* Rocket?
Comments
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Hadronic said:Borstock said:I play in SCL9 and my highest 5* character is lvl 333. I have finished each PvE in the top 50 pretty easily and the only time I use Grocket is to burn through the first three easy missions (teamed with Thanos) or when he's boosted. Otherwise, I find them largely useless in PvE.
In PvP, he's useful, but he's probably on my C-team. The main annoyance is that he shows up a lot on opposing teams. But that's true of Carol and Medusa and Blade, too.
There are several characters I would place ahead of Grocket if we were to make a nerf list.
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LavaManLee said:As others mentioned, 4RG really doesn't need a nerf. It is specific to PVE and really requires you to also use Gamora or 4StarLord. In PVP, that is a totally beatable team, no matter who the third character is. I appreciate they gave us a character to speed through the "boring" rounds and let us go to the actual "thinking" rounds as soon as possible. It's the PVE experience itself, not the character, that needs a retooling.
An even better tool for those boring rounds would be a button at the end of the fight that says, PLAY AGAIN?
Saving you from having to spend the next 30 seconds clicking through menus just so you can play another 1 turn fight.5 -
broll said:BoyWonder1914 said:broll said:I'm kinda confused by all the people claiming they are problem PvE only. I usually lose to them in PvP and as such end up trying to avoid them, but once I get around 850 8 out of 10 teams are 4RG + G4mora + RNG
I'm not really sure what makes RBG so different from everyone else that gives you a speed advantage. Hell, I made MUCH quicker work of the Kingpin nodes with C&D/C4rol. C&D produces black, and I don't touch them to bait Kingpin or Ock into matching them. 2 or 3 matches and the AOE did all the work. The speed meta will exist regardless of who they nerf, people will just find different ways. So at the end of the day these nerfs will hurt no one but the players.
I suspect a lot of the people who say this isn't a problem have really high level 4*s. All my champs are bottom feeders, highest is around 290, most are 275 or below.
You could bring C4ge for shields and special tile removal.
You could bring Peggy to make sure you're only taking match dmg in the beginning. Pair with a healer.
Find out their strongest color and try to match it, add C4rol, and now their top matches hurt them.
There's options.
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Hadronic said:LavaManLee said:As others mentioned, 4RG really doesn't need a nerf. It is specific to PVE and really requires you to also use Gamora or 4StarLord. In PVP, that is a totally beatable team, no matter who the third character is. I appreciate they gave us a character to speed through the "boring" rounds and let us go to the actual "thinking" rounds as soon as possible. It's the PVE experience itself, not the character, that needs a retooling.
An even better tool for those boring rounds would be a button at the end of the fight that says, PLAY AGAIN?
Saving you from having to spend the next 30 seconds clicking through menus just so you can play another 1 turn fight.
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I guess we know who everyone will be using in the Class of 2017 event then since they're both boosted.0
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You need to use him with another Guardian in order to make the strike tiles truly effective. In level 9 a champed Grocket is only useful the first handful of trivial nodes. In PVP there's plenty of answers.
Of course he can be abused, but so it was bladedusa and so it will be the next cool toy.
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They're great. They're fast.
But at SCL9 you can go faster with a well-crafted boosted team. I've been playing SCL9, and only use R&G/Gamora on the trivial nodes, because that's the only time they're "undoubtedly" the best option.0 -
I don't have a problem with the current R&G. I seldom use them unboosted in PvE. I'm generally happy to see an unboosted R&G + Gamora team show up in PvP or Lightning Rounds and don't hesitate to attack them. They are good and they have their purposes, but I don't feel that they are broken at all.0
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Who are you lunatics using Brocket/Gamora instead of Boosted Carol-Anything?
"First turn cascade usually results in one sometimes 2 members of the other team dyeing before they even get a turn. Just skip people using Thing and Deadpool and walk your way up to 900 with barely any retaliations."
Like: How? How are you not seeing 30K+ RHulks and Carols? Or how are you one-turning that much health with unboosted Brocket? How are you not being pummeled back by Carol and/or RHulk teams?
I have many questions. Brocket's very good, but he's not earth-shattering, and certainly not in the vicinity of nerf-worthy.4 -
He is fine, once he loses this strike tiles he is super mediocre. I can clear most of them in a few rounds, just have to eat some damage.
I've always had success against him using cloak and dagger.0 -
DyingLegend said:He is fine, once he loses this strike tiles he is super mediocre. I can clear most of them in a few rounds, just have to eat some damage.0
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but grocket4 so fun!!! i would nerf 5thanos tho haha (cos i dont have him)
u shud try 3strange 4grocket and 2bullseye/daken in combined arms.0 -
Didn't Rocket & Groot already get a nerf? Before the introduction of repeaters, his blue was awesome when paired with Captain Marvel: every turn you'd get a new attack tile and have a bunch of the existing ones buffed.
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BoyWonder1914 said:
I'm not really sure what makes RBG so different from everyone else that gives you a speed advantage. Hell, I made MUCH quicker work of the Kingpin nodes with C&D/C4rol. C&D produces black, and I don't touch them to bait Kingpin or Ock into matching them. 2 or 3 matches and the AOE did all the work.
Yes, with this pairing I finally got to see all the rave with C&D. Mine is only Lv 152 but with the boost they were very usable wiht 4Carol in that manner.
In PvE goon nodes with a required character I tend to go with 4Gammora instead of 4R&G because the 6* blue stun is more valuable in preventing any goon attacks that pass through 3Strange's net.
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Dotproduct said:BoyWonder1914 said:
I'm not really sure what makes RBG so different from everyone else that gives you a speed advantage. Hell, I made MUCH quicker work of the Kingpin nodes with C&D/C4rol. C&D produces black, and I don't touch them to bait Kingpin or Ock into matching them. 2 or 3 matches and the AOE did all the work.
Yes, with this pairing I finally got to see all the rave with C&D. Mine is only Lv 152 but with the boost they were very usable wiht 4Carol in that manner.
In PvE goon nodes with a required character I tend to go with 4Gammora instead of 4R&G because the 6* blue stun is more valuable in preventing any goon attacks that pass through 3Strange's net.
Having said that I do not see R&G as an issue in PVP. You focus on clearing his attack tiles for the first couple of turns and then he is a non-issue.0 -
GrumpySmurf1002 said:Who are you lunatics using Brocket/Gamora instead of Boosted Carol-Anything?
"First turn cascade usually results in one sometimes 2 members of the other team dyeing before they even get a turn. Just skip people using Thing and Deadpool and walk your way up to 900 with barely any retaliations."
Like: How? How are you not seeing 30K+ RHulks and Carols? Or how are you one-turning that much health with unboosted Brocket? How are you not being pummeled back by Carol and/or RHulk teams?
I have many questions. Brocket's very good, but he's not earth-shattering, and certainly not in the vicinity of nerf-worthy.
I know I've broken through the first MMR partition when I start seeing medusa, grocket, gamora teams instead of massive panthos teams.0 -
MPQ is hard.0
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While I don't debate the utility of R&G for PvE, I always use them for the easy nodes and goon only nodes, I tend to go with boosted characters more often than naught against AI teams with scaling and match ability. I have found that R&G can be far less effective when a few of their strike tiles are matched away early. For example, I have found boosted C&D, Rhulk and Carol to be a much more effective and quicker team against the harder nodes in the most recent PvEs than R&G team.
Now if R&G is boosted, that is a different story.0 -
LavaManLee said:As others mentioned, 4RG really doesn't need a nerf. It is specific to PVE and really requires you to also use Gamora or 4StarLord. In PVP, that is a totally beatable team, no matter who the third character is. I appreciate they gave us a character to speed through the "boring" rounds and let us go to the actual "thinking" rounds as soon as possible. It's the PVE experience itself, not the character, that needs a retooling.
In PvP, I really enjoy the combined arms event for this reason. It makes people attempt to really consider different strategies that we usually don't see. My preference though would be to change it to two 3* and one 4* as that would provide even more strategy since there are so few 2* options as compared to 3*.0
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