Rogue: A stellar release ?
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Dunamis101 said:D4Ni13 said:Dunamis101 said:D4Ni13 said:Dunamis101 said:Thats one of her problems, which is why i have a love and hate relationship with this character. When she takes over a power that one of my characters really needed it can suck. Which is why I use Mockingbird and Wasp, cause if she takes over purple, blue, black, or yellow it doesn't really affect me.
The only things I need are Mocking birds passive and red power, also wasps passive is good enough as well.
If you're reffering to colors you block from others, than all of the colors you mentioned would be good. Purple for Mockingbird, Yellow, Blue & Black for Wasp. Red and Green would be awesome too.
I mean you're right the team you mentioned is pretty good. What I wanted to clarify is why did you mentioned those 4 colors as not affecting you..
I should have been more specific, I love rogue as a character she was my main in marvel vs capcom 2, lol. What I was referring to is when I use her not my opponent. For the team stated above, if the enemies strongest color is blue, yellow, black, or purple it doesn't really effect my play with the team.
She seems to not work well with other teams at times due to the fact that she can end up taking over a important color on your own team like Mockingbirds red for the team I was talking about. Other than that she seems to work
well with characters that have passives.
If Rogue takes over blue it doesn't affect me cause no one on my team uses blue, wasp simply needs to have 6ap in blue for her passive to fire consistently. This is fine if rogue takes blue over since I will still get use from wasps passive due to Rogues "Gloves Off" needing 14ap so no biggie.
If Rogue takes over black or yellow on my team those also don't matter to me. I mainly use wasp for her blue passive. Yellow and black for wasps are just extra's I can use when I get the ap to use them. Although black is
also useful at times to stun and do some damage.
If Rogue takes over my mockingbirds purple that also doesn't matter, since even without that power at mockingbirds
disposal every character on that team passively generates ap (Rogue green, MB Yellow, Wasp blue).
Maybe I will make a video later when I get off work just to show the team synergy.
But why is red problematic ? Do you want the green damage ? If Rogue is taking red she kinda transforms into a red battery, gather red quicker so you can use Bombshell more. Why does it affect your play ?Dunamis101 said:0 -
jredd said:not a fan of her jumping in front to take damage. i use oml to take damage. don't need another character jumping in front on their own accord.
already not impressed.0 -
Jarvind said:jredd said:not a fan of her jumping in front to take damage. i use oml to take damage. don't need another character jumping in front on their own accord.
already not impressed.
Agree, though, saying "this new 4* isn't a perfect combo with one specific 5*" is hardly a helpful review.2 -
When Coulson came out I was squarely in 3* land and my main duo was Strange and IM40. So when I used Coulson in his pvp he would always screw up Iron Man's charge and that made me absolutely despise Coulson. I had no interest in ever rostering him even though I had gotten four covers for him at the time. Flash forward to today and I love me some Coulson. I also never use Strang3 anymore, outside of when he's an essential, since Grocket/Medusa can pretty much do everything that he can, but better, and maybe once in a while I'll use IM40 to generate ap for Bl4de or Iceman.
Sooo, getting to my point now, yeah just because one character doesn't gel perfectly with one of your mains it doesn't mean that they're bad or useless you just need to switch your team up a bit. Unless it's Psylocke, then they're bad. God I hope she gets a really great rework soon.1 -
mexus said:Dunamis101 said:
If anyone has any requests involving Rogue PM me.0 -
In the current Rogue versus
i find that
Rogue + Bullseye ** + Grey Widow
i haven't lost a match yet and still got 80% health
on a rare occasion one person fell to 20% HP remaining.
at least I got a cool recording of Bullseye having 6x critical tile. U know what that means
target a full health Thanos.
great to add to ** Bullseye video.0 -
Jaedenkaal said:Jarvind said:jredd said:not a fan of her jumping in front to take damage. i use oml to take damage. don't need another character jumping in front on their own accord.
already not impressed.
Agree, though, saying "this new 4* isn't a perfect combo with one specific 5*" is hardly a helpful review.
Kinda missing the point guys. whomever you're pairing her with is irrelevant. she's going to jump in front and incur damage. even reduced, she's going down sooner than she otherwise would. seems like a useless health pack drain to me.
maybe at higher levels it might not be so bad. but early impressions are not positive.0 -
Jarvind said:Jaedenkaal said:I think Vulture will still generate Black from Circling Prey. But not from matches, you're right. So he'll have a hard time getting to 6 black again.
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I wonder if they will ever make her green power have a time limit. It's never ending until u get 14 of said colour.
I believe if both Rogue tags the same colour, they can still generate AP oF said colour.
i used Grey widow's purple to create green by tagging a green character, it'll boost the AP gain. I believe the boost is what we're getting, while the matched colour won't be collected.
after getting the AP I spend on sniper quick to avoid her cancelling her green power. So it still works without needing to reactivate it0 -
DrDevilDinosaur said:Jarvind said:Jaedenkaal said:I think Vulture will still generate Black from Circling Prey. But not from matches, you're right. So he'll have a hard time getting to 6 black again.
A champed Rogue would not have this problems. 50% damage reduction is very strong. And if you're really that afraid she would be knocked down quicker, just power siphon one of the colors she tanks (if you can of course). That way, when she jumps in the front she won't take damage at all if it's that color.jredd said:
Never mind that she'll only jump in front if the enemy makes a Red, Green, or Yellow match (at which point she'll take reduced damage) OML will still take all the ability damage if you make matches with him.
Agree, though, saying "this new 4* isn't a perfect combo with one specific 5*" is hardly a helpful review.
Kinda missing the point guys. whomever you're pairing her with is irrelevant. she's going to jump in front and incur damage. even reduced, she's going down sooner than she otherwise would. seems like a useless health pack drain to me.
maybe at higher levels it might not be so bad. but early impressions are not positive.
And lets says there are enemy special tiles on the board. What do you prefer ?
1. take 100% damage to one hero
OR
2. take 50% damage to Rogue
I mean that damage is inevitable. Somebody has to take it. Better take half of it and move on.
What I'm trying to say is that, it seems she goes down quicker but she doesn't. She needs 2 hits to take the same damage another hero would take from one. And she gets the focus away from your other heroes (keeping them alive). Sure, she won't be a character for all the teams, but she will be very good for her intended purpose.1 -
D4Ni13 said:DrDevilDinosaur said:Jarvind said:Jaedenkaal said:I think Vulture will still generate Black from Circling Prey. But not from matches, you're right. So he'll have a hard time getting to 6 black again.
A champed Rogue would not have this problems. 50% damage reduction is very strong. And if you're really that afraid she would be knocked down quicker, just power siphon one of the colors she tanks (if you can of course). That way, when she jumps in the front she won't take damage at all if it's that color.jredd said:
Never mind that she'll only jump in front if the enemy makes a Red, Green, or Yellow match (at which point she'll take reduced damage) OML will still take all the ability damage if you make matches with him.
Agree, though, saying "this new 4* isn't a perfect combo with one specific 5*" is hardly a helpful review.
Kinda missing the point guys. whomever you're pairing her with is irrelevant. she's going to jump in front and incur damage. even reduced, she's going down sooner than she otherwise would. seems like a useless health pack drain to me.
maybe at higher levels it might not be so bad. but early impressions are not positive.
And lets says there are enemy special tiles on the board. What do you prefer ?
1. take 100% damage to one hero
OR
2. take 50% damage to Rogue
I mean that damage is inevitable. Somebody has to take it. Better take half of it and move on.
What I'm trying to say is that, it seems she goes down quicker but she doesn't. She needs 2 hits to take the same damage another hero would take from one. And she gets the focus away from your other heroes (keeping them alive). Sure, she won't be a character for all the teams, but she will be very good for her intended purpose.
i use oml 100% of the time he's available (sorry about the nerf guys...) so i'd rather he take the damage then heal up like nothing happened than someone else who doesn't heal jump in front and take half and then not heal.0 -
Man, I hate it when new 4*s aren't perfectly ideal with a specific 5*.
#MPQFirstWorldProblems3 -
D4Ni13 said:DrDevilDinosaur said:Jarvind said:Jaedenkaal said:I think Vulture will still generate Black from Circling Prey. But not from matches, you're right. So he'll have a hard time getting to 6 black again.
A champed Rogue would not have this problems. 50% damage reduction is very strong. And if you're really that afraid she would be knocked down quicker, just power siphon one of the colors she tanks (if you can of course). That way, when she jumps in the front she won't take damage at all if it's that color.jredd said:
Never mind that she'll only jump in front if the enemy makes a Red, Green, or Yellow match (at which point she'll take reduced damage) OML will still take all the ability damage if you make matches with him.
Agree, though, saying "this new 4* isn't a perfect combo with one specific 5*" is hardly a helpful review.
Kinda missing the point guys. whomever you're pairing her with is irrelevant. she's going to jump in front and incur damage. even reduced, she's going down sooner than she otherwise would. seems like a useless health pack drain to me.
maybe at higher levels it might not be so bad. but early impressions are not positive.
And lets says there are enemy special tiles on the board. What do you prefer ?
1. take 100% damage to one hero
OR
2. take 50% damage to Rogue
I mean that damage is inevitable. Somebody has to take it. Better take half of it and move on.
What I'm trying to say is that, it seems she goes down quicker but she doesn't. She needs 2 hits to take the same damage another hero would take from one. And she gets the focus away from your other heroes (keeping them alive). Sure, she won't be a character for all the teams, but she will be very good for her intended purpose.
I'd rather a character that can heal the damage right away take the damage rather than someone who just reduces it by 50% and needs a health pack to heal. just me. obviously you guys don't care or you have 700 health packs stockpiled. either way. you're allowed to have a different opinion and still not be wrong. same as me.0 -
jredd said:
I'd rather a character that can heal the damage right away take the damage rather than someone who just reduces it by 50% and needs a health pack to heal. just me. obviously you guys don't care or you have 700 health packs stockpiled. either way. you're allowed to have a different opinion and still not be wrong. same as me.
So everybody has an opinion depending on what side they are on. I'm on 4* land, so Rogue is a must have for me. My OML has only 1 yellow cover.
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Any suggestions on who is great to use against her?0
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Having trouble against her cause she tanks so well0
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Xxtonezxx said:Any suggestions on who is great to use against her?
Iceman works well, because of his stun also. Bl4de or Riri could work well if Rogue is not in front.
But stuns are the best counter for her.0 -
I can understand not liking characters because they don't play well with OML, because a lot of people built around OML. I was one of those people, although I recently added Surfer and now have quite a few 300+ 4's, so they compete well 450 5's when boosted. 6-12 months ago I didn't like Iceman because I didn't like Iceman tanking blue and green over OML. That doesn't make him a bad character, just bad for people who relied too heavily on OML.
That said, after playing Sim against Rogue, I think she'd play well with OML, because they are both characters I'd want to take out last. There aren't too many characters you want to leave for last, but putting them together works great on defense. Try OML/Phoenix/Rogue to really frustrate people.0 -
Pants1000 said:I can understand not liking characters because they don't play well with OML, because a lot of people built around OML. I was one of those people, although I recently added Surfer and now have quite a few 300+ 4's, so they compete well 450 5's when boosted. 6-12 months ago I didn't like Iceman because I didn't like Iceman tanking blue and green over OML. That doesn't make him a bad character, just bad for people who relied too heavily on OML.
That said, after playing Sim against Rogue, I think she'd play well with OML, because they are both characters I'd want to take out last. There aren't too many characters you want to leave for last, but putting them together works great on defense. Try OML/Phoenix/Rogue to really frustrate people.
I suppose leaving her for last reduces the effectiveness of her yellow, but the few times the game has forced us to face her so far, she ended up jumping in front so much I just gave up and pretty much kept her in front until I took her out.1
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