What is my decks winning rate when the AI is playing those
Comments
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Yeah the objective used to be harder due to that. But due to enraged usually all you needed are the two werewolves.0
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Let's keep in mind that also objectives that require you to "have opponent lose 2 or less creatures" can be hindered by spells the opponent casts that lead to those creatures being sacrificed. And in those situations, there's honestly very little that can be done (at the point the event was released there weren't exile effects in place either...)0
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Ohboy said:Kinesia said:So the objectives need to be doable with the 5 basic planeswalkers and NO mythics. Not easy, not at all, but doable.
I disagree. Beginners shouldn't be able to hit those objectives easily. That's the whole point of progression, and why the end game is stale. People are hitting them so easily the mentality has shifted to "everyone must hit them".
A fair compromise, however, might be dynamically scaling objectives. So an example might be lose 2 or fewer creatures in platinum, 3 or fewer in gold and 4 or fewer in silver and bronze.0 -
And now everyone is never going to tier up. So the solution would be to give lower tiers less points. Which brings around the next round of debate.0
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Ohboy said:Kinesia said:I really really hate the "2 or more wolves", "2 or less creatures" one... I can do it, but it's almost impossible for _basic_ Nissa and the 2 or less creatures goes way against greens only strength and, in this, their only real path... In paper Green has more options, but the reduction to 3 stacks and creature stacking homogenises greens strategy and removes a lot from them.
Most of you keep thinking only from an endgame perspective but beginners need to be able to play in these events too and they need to be able to see a path, need to think they have a chance...
So the objectives need to be doable with the 5 basic planeswalkers and NO mythics. Not easy, not at all, but doable.
I personally want, for each event, 1 fixed 2ndary objective (for the feel of that event) and 1 random one for each node, keep the current ones in the roster but add a bunch of others too.
I disagree. Beginners shouldn't be able to hit those objectives easily. That's the whole point of progression, and why the end game is stale. People are hitting them so easily the mentality has shifted to "everyone must hit them".
When events first started, that wasn't the case. People found it hard to hit objectives reliably, and many lost games trying to do so. To get top 5 in terrors in the shadows required you to drop less than 3 games. The top 5 point spread was large. But since everyone had a hard time, losing a point or even a game wasn't a death sentence where the scoreboard was concerned. And there was always something to improve. A higher score to get. No one complained about losing a point. They took that energy and applied themselves to get a better score.
The end game players have lost access to this great experience because the objectives have been outpaced by their powerful collections. Don't take it away from those starting out.
I didn't say "easily", I said they need to have a slight sliver of hope so they don't give up out of frustration.
They need to be curious and look at their collections and go "What if I try..."
But that particular one is _not_ compatible with basic green at all.
The challenge can be better given by making people readjust their decks and their thinking through regular changes, NOT from sticking to one that deliberately punishes the weak.
I am _fine_ if this one comes up occasionally, I am not fine with it being this way every single time.
The biggest thing is that things in a colour node should be doable by _that_ colour, not bringing in a 2nd colour.
Green is already very very hamstrung in this version of the game. Basic Nissa has a lot of trouble. Sure you _can_ use her, but there aren't a wide range of strategies using most of your collection like every other single colour has.
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Ohboy said:And now everyone is never going to tier up. So the solution would be to give lower tiers less points. Which brings around the next round of debate.
Though, if rewards become harder, then perhaps it's time to resurrect my suggestion that secondary objectives should be worth more points than winning the match to encourage people to try harder for them, and/or have objectives that are impossible to achieve both. Like a consolation prize. Large points for lose 2 or fewer creatures, and small points for lose 4 or more creatures.0
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