CL9 5 star nodes
therightwaye
Posts: 459 Mover and Shaker
I'm really like these 5 star required nodes in SCL9. First time in a long while I played a set of matches that felt like puzzle/skill challenge. Choosing appropriate characters with abilities to mitigate the **** symbiote powers. Loved it.
How are you enjoying it?
How are you enjoying it?
6
Comments
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I asked this in another thread (don't have 5* Starlord) but since there are no tile movers and the Symbiotes lack an AOE attack wouldn't the node be a sure thing if you just paired Starlord with 2 characters who can go invisible (Howard especially but also Invisible Woman, Miles, Prof X etc) and then just match them to death (assuming you aren't super unlucky and are forced to match away your own invisible tile)?
Sure Starlord may need a health pack but theoretically you can beat this at the highest levels in the same way I won Miles's clash with a 2/1/1 Miles at L110 a few days ago.
KGB
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Yes having invisible woman was one of my strategies. Lock enemy tiles and keep my guys invisible.
Previously I won a few node clears by using Medusa to steal the buffed enemy special tiles. Or without Medusa used StarLord's purple to steal.
I considered trying the last node with just vulture and Invisible woman. But worked well enough sans vulture.
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I ran Phoenix and Iceman. Phoenix for strikes to help overcome their protects, Iceman to stun and hit them with AoE. Went well for me as long as I didn't let their specials get out of hand. Agree with the OP, I like the puzzle/challenge aspect of it.0
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I use CL7 and still have 5* Starlord as required. Is that as intended? Never seen 5* as required in that CL before.0
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5 star required is for CL 7,8 and 91
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The node would be fine if I didn't have to clear it 7 times.0
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If you can protect him , Ant Man blue is just a killer power vs them.0
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It's annoying that there is no warning other than browsing the forums that you'd run into a 5* essential fight. Or even which 5* would be needed before you choose your SCL and slice (Star Lord now, Spidey next pve).qandols said:I use CL7 and still have 5* Starlord as required. Is that as intended? Never seen 5* as required in that CL before.
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Welcome to day 3, where after 4 clears Venom and Sandman have nearly 110k health and Doc Ock is close to 90k. Without a well-champed trio of 5*'s this node is extremely difficult.
Not looking forward to clearing this thing three more times...1 -
To be fair there was an in game pop up - although it only popped up once so easily missedvinsensual said:
It's annoying that there is no warning other than browsing the forums that you'd run into a 5* essential fight. Or even which 5* would be needed before you choose your SCL and slice (Star Lord now, Spidey next pve).qandols said:I use CL7 and still have 5* Starlord as required. Is that as intended? Never seen 5* as required in that CL before.0 -
Technically you don't even need to clear it once. The points given from the 5* node are not figured into the progression rewards structure. So you can skip that node and just clear the rest, however your placement will suffer.Bowgentle said:The node would be fine if I didn't have to clear it 7 times.0 -
You can still get into such announcements via the settings (gears in the top left corner). But it would be nice if they added another button near the top, like next to the Shield Rank progress circle, and the Resupply up arrow, put a Newspaper icon, and any pop-ups you close are visible there so you can still see them. I mean, people who see pop-ups and close immediately would still be in the dark, but making the information more readily accessible after the fact couldn't hurt.Angjo said:
To be fair there was an in game pop up - although it only popped up once so easily missedvinsensual said:
It's annoying that there is no warning other than browsing the forums that you'd run into a 5* essential fight. Or even which 5* would be needed before you choose your SCL and slice (Star Lord now, Spidey next pve).qandols said:I use CL7 and still have 5* Starlord as required. Is that as intended? Never seen 5* as required in that CL before.1 -
Except: the pop up news that the Gear accesses does not say who is essential. It says SCL9 is available, with a link to the general announcement about SCL with tables, etc. It does not say "you need Star Lord for Venom Bomb" in any way.JHawkInc said:
You can still get into such announcements via the settings (gears in the top left corner). But it would be nice if they added another button near the top, like next to the Shield Rank progress circle, and the Resupply up arrow, put a Newspaper icon, and any pop-ups you close are visible there so you can still see them. I mean, people who see pop-ups and close immediately would still be in the dark, but making the information more readily accessible after the fact couldn't hurt.Angjo said:
To be fair there was an in game pop up - although it only popped up once so easily missedvinsensual said:
It's annoying that there is no warning other than browsing the forums that you'd run into a 5* essential fight. Or even which 5* would be needed before you choose your SCL and slice (Star Lord now, Spidey next pve).qandols said:I use CL7 and still have 5* Starlord as required. Is that as intended? Never seen 5* as required in that CL before.1 -
Scl 8 and first sub I was using carndusa and often lost starlord cause of his powers dominating tiles, but the second sub I switcued to iceman/im40, which greatly helped to knock opponents before they had a chance to start up.
Still the 5 star is essentially useless to most, but unlike other essentials where a low covered or higher level essential doesn't really matter, the high scaling the node makes having a good five valuable for the match. If anything this clearly points to the flaws of how hard covering 5s really matters because those 5s will dominate your tiles because of their levels.0 -
Progression is a byproduct of playing for t5.Milk Jugz said:
Technically you don't even need to clear it once. The points given from the 5* node are not figured into the progression rewards structure. So you can skip that node and just clear the rest, however your placement will suffer.Bowgentle said:The node would be fine if I didn't have to clear it 7 times.
If I wanted progression I'd be in 8.4 -
I'm glad for the additional rewards for this node. I have a champed 5Lord but even if I didn't which will be the case for most of the less popular 5*s, you can bring your other champed 5*s to clean up. I used champed 5Lord/5Strange/4Grocket to 4x clear this node with no health packs used.therightwaye said:
How are you enjoying it?
I read others used 5Lord with 5HE/Coulson and breezed thru the node as well without wiping once.
At SCL 9, it is a welcome challenge for my current roster level; however, I think it would be almost impossible if you don't have some champed personnel to go along with your weak link 5* essential. Will see down the road when the 5* essential is Hulk, Doc Ock, or some weaker 50 -
Hulk gets a horrible rap.. he's awesome to use...0
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I ran 4* Cage (292) and 3* Strange (246) with my 4/1/2 level 290 Star-Lord. Works fine for the first or second clear, then starts taking a little luck in how much damage you take. I was shocked that a great board and lots of early crits meant I only took *two* damage during the first attempt.
On Day 2, I swapped in Capt Marvel and Wasp based on an alliance's members suggestion, to mixed success.
My Peter Parker is not as well-covered (3/1/0 and 271) so I'll go back to SCL 8 for the next one.0 -
Yes, the "challenge" is great when you have multiple capped 5 stars. Otherwise, it's stupid, and grossly unfair. My guess would be the people loving it are the people that can clear it relatively easily. It basically destroyed placement for what I would consider "most people" in SC 8 and now 9, unless you're already stacked, and frankly, don't need the high placement. I'm thrilled it doesn't affect progression awards, don't get me wrong. i just think it should be worth the clear rewards, and not points.
Oh no, a dissenting opinion! What should we do?
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I am all for the challenge - it finally has a node that cannot just be Panther/Thanos auto-win. Kudos for adding some skill to a puzzle based game.1
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