Death of the softcappers
The recent changes to PVE has all but killed the reasons of softcappers in Pve. first, difficulty is now fixed within the SCL, meaning the time levelling your character makes more sense. Secondly, the 5* essentials means that even if the softcappers have the 5* character, they will have difficulty dealing with the 450 level enemies.
I am glad for the change as the game now rewards genuine progression.
Thank you D3!
what opinions do you have about the recent pve changes?
Comments
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I don't care about placement.
my 5s are undercovered and when thinking about the current state of pvp, will probably never see any iso investment.
for me, nothing changed.5 -
I do engage in a little bit of softcapping. I have 3 (soon to be 4) max covered 5* characters, with enough Iso to champ them all. When they introduced self selectable difficulty, I champed one 5*. I wanted to test the waters before going all in.
PVE has been great. I can choose my SCL according to how much free time I have, and how interested I am in that particular event. Even before SCL9 was a thing, If I wanted a challenge I could just voluntarily refrain from using my 5*. More choice is always good. I could almost champ the rest of my eligible 5* with no regret.
Except there is still PVP MMR. Before my first 5* champ, PVP was mostly effortless for me, yet still quite entertaining. The weekly changes in boosted 4* provided a nice variety to keep things interesting. I hardly ever saw scary enemy teams with 5* characters in them. This has changed now that I have one 5* champ, and there is less variety in opponent teams. When I go full 5* it will get worse. Will I become part of the crowd that resents the new win count progression format?
I'm most likely going to go full 5* eventually. Sooner, if I happen to pull another cover for one of those that I already have at 13/13. But I will be losing something that I now currently enjoy.4 -
Yeah, I don't see why anyone who was soft-capping before would change what they're doing now. The game may have made it more difficult for them, but they were already angry they felt compelled to soft-cap in the first place. No one WANTS to soft-cap. All they've done is further upset people who were already aggravated to begin with.
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@Infrared
So you want PvE to be a challenge but PvP to be effortless? It's a general rule in video games that PvP is always more difficult than PvE because people are smarter then limited programmed logic of automated characters. I think your expectations are a little unrealistic, but I guess you found a way to make it work for you...0 -
broll said:@Infrared
So you want PvE to be a challenge but PvP to be effortless?
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I have acecdotal data from my alliance commander that the 5* rosters might get some relief with win-based progression PvP. He's got a single 5* champ. Under standard PvP he was usually seeing at least one champ 5* with a boosted 4*. In the win-based events he was seeing a lot more 4* rosters. They may be tweaking the MMR in the new format to make the "climb" (such as it would be) easier for 5* rosters.0
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@Borstock Maybe I'm confused on the definition of soft-capping.
I have every 4* and 5* rostered. None of the 5*s are fully covered, and I have not put ISO into any of them. I am waiting to champ all of my 4*s (or at least max level the new ones until I get enough covers) before I level any 5*s. Does that make me a soft-capper? If so, I am intentionally doing this, and I was not angry before or after these changes.
Because my 5*s are still level 255 I know I can't compete in CL9, so I am staying in CL8. I had to use a few health packs for the initial 4 clears on the 5* node, but I made it. I'm happy to stay here until I am done growing my 4*s and once I start leveling my 5*s I will move up to CL9.5 -
Infrared said:broll said:@Infrared
So you want PvE to be a challenge but PvP to be effortless?0 -
@broll Except this PVP is not against a person. It is all AI; all that changes is which opponents you see. And variety is the casualty of having dual champed 5's. Yes, it is harder to fight 5's than 4's, but as a climber with 4's you will see other teams for a while. It won't just be the boosted champed 4's.Calnexin said:I have acecdotal data from my alliance commander that the 5* rosters might get some relief with win-based progression PvP. He's got a single 5* champ. Under standard PvP he was usually seeing at least one champ 5* with a boosted 4*. In the win-based events he was seeing a lot more 4* rosters. They may be tweaking the MMR in the new format to make the "climb" (such as it would be) easier for 5* rosters.0
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atomzed said:One of the problem I see was the existence of the softcappers.2
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bluewolf said:@broll Except this PVP is not against a person. It is all AI; all that changes is which opponents you see. And variety is the casualty of having dual champed 5's. Yes, it is harder to fight 5's than 4's, but as a climber with 4's you will see other teams for a while. It won't just be the boosted champed 4's.0
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Dormammu said:atomzed said:One of the problem I see was the existence of the softcappers.
It is a problem for some segments of the MPQ population because it makes a mockery of the game. Generally in games, the established practice is to continue levelling, as you build up your roster. Some parts of the games become easier, and you gain access to more difficult parts of the games with better rewards.
Softcapping turns this upside down. People deliberately choose not to level, and the game actually becomes easier when you don't level. What's worse is that softcapping allows you access to the same rewards as those veterans who level their characters. I have many friends who are irritated with the soft capers in PVE (before the release of thanos), because they can clear pve much faster than the 4* and 5* players.
With the introduction of SCL scaling AND 5* essential nodes, MPQ resembles a proper game. As you levelled, the precious playing arena becomes easier (aka lower SCL level). You can now decide to step up to a higher level with better rewards. 5* essential nodes take SCL scaling further as the node rewards are substantially higher, with more CP per node and access to LT.
@Blindman13, softcapping is generally define as keeping ALL your rosters underlevelled despite having the resources to level them. As dormannu pointed out, it's a reaction towards scaling. If you have some non-covered 5* under levelled or not levelled, that is usually not considered as softcappers. Softcappers are concerned about their levels of their highest 4 characters.
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I'm about 6 weeks away from being able to have 3x5* with 13 covers. I play a lot of pve and pvp to 575-900 depending on time.
Those 5*s will get taken to 350 and then I will start another hoard. I have absolutely no interest in destroying my pvp, where I can run with my 4* champs to 900 and barely get a tap and spend nothing on shields. I know it's not a problem so much in pve any more but I have lots of fun champing 4*s and messing with teams in pve.
I won't be soft capping to gain an advantage, I will be soft capping because I'm just having so much fun in 4* land and have no interest in playing pvp with those same 3 characters for the next 6-9 months while I hoard again, plus any manner of game changes can happen in pve to make that hell again.
When 5*s fall more frequently I will move up, until then I will continue with my highly varied roster and play as I want and leave the non soft cappers to enjoy their fun.
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What Tony Foot said. He worded it well.0
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I would like to point out that most pvps I can run to 1200 with my 5*(s) with nary a tap or worry.0
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Blindman13 said:@Borstock Maybe I'm confused on the definition of soft-capping.
I have every 4* and 5* rostered. None of the 5*s are fully covered, and I have not put ISO into any of them. I am waiting to champ all of my 4*s (or at least max level the new ones until I get enough covers) before I level any 5*s. Does that make me a soft-capper? If so, I am intentionally doing this, and I was not angry before or after these changes.
Because my 5*s are still level 255 I know I can't compete in CL9, so I am staying in CL8. I had to use a few health packs for the initial 4 clears on the 5* node, but I made it. I'm happy to stay here until I am done growing my 4*s and once I start leveling my 5*s I will move up to CL9.Agreed.
I have every 5* too, and all 4* championed except Lockjaw and Yondu, and all 3* championed except Elektra. Some of my 5* are fully covered, but none of them are above level 330. That's almost entirely because of ISO. I've only ever thrown ISO at 5* when there hasn't been a call for it elsewhere.
I've got about 175k saved up, but that's ready for when and if I get covers for the 3* and 4* that aren't yet fully covered. And for my 2* farm where I have covers dying on the vine waiting for that yellow Storm and a red or purple Hawkeye.
My rambling point is that this game is also about managing limited resources; some choose to level and champion 5* at the expense of their 4* and under characters, some choose to level and champion the lesser characters at the expense of the 5*. Some manage to do both, I wish I knew how :slightyjealousemoji:
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broll said:@Infrared
So you want PvE to be a challenge but PvP to be effortless? It's a general rule in video games that PvP is always more difficult than PvE because people are smarter then limited programmed logic of automated characters. I think your expectations are a little unrealistic, but I guess you found a way to make it work for you...
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For those who don't want to champ their 5* because of their fear of PVP opponents, i think it is a valid concern.
but if and when they change it to a wins-based progression, then that concern is less valid. why? because you can use your boosted 4* teams to fight 5* too. As you are no longer concern about points loss, you can use a wide variety of team to tackle the 5* opponent.
5* opponent is really not so scary if you go in with a plan. yes, their match dmg is high, but you can find ways to work around it.0 -
#SoftCappersMatter1
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what opinions do you have about the recent pve changes?atomzed said:
Generally in games, the established practice is to continue leveling, as you build up your roster. Some parts of the games become easier, and you gain access to more difficult parts of the games with better rewards.atomzed said:
People deliberately choose not to level, and the game actually becomes easier when you don't level.
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