Power Gem Season Updates (9/18/17)

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Comments

  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards
    Brigby said:
    @ZeiramMR

    Since the Power Gem Season will be only 4 events long, both the Season and SHIELD Simulator will have progression thresholds reduced to 40%
    boo I hope that doesn't mean rewards are scaled to 40% as well.  although it be great if the 10 pack and lt are left untouched
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Yep. Heroic 4-pack, here I come!
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    edited September 2017
    Why are we getting a in game pop up of LAST season's updates? 
  • spatenfloot
    spatenfloot Posts: 665 Critical Contributor
    fmftint said:
    Why are we getting a in game pop up of LAST season's updates? 
    Obviously because they realized that Kingpin's changes were not good and they want to fix it! And Ghost Rider, just because.
  • bluewolf
    bluewolf Posts: 5,817 Chairperson of the Boards
    fmftint said:
    Why are we getting a in game pop up of LAST season's updates? 
    Oops!  Is the reason.  Busy getting ready for anniverary?
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Looks like they left out the part where Iceman's blue punch damage was decreased (at 5 covers) by 23%
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Crowl said:
    Vhailorx said:
    Crowl said:
    Phillipes said:
    Terrible thing is that I don´t like "normal" PVP. But this new PVP is even worse. :(

    While the numbers seem somewhat high for the rewards, there is one clear positive to this new pvp system in that you can actually pick up and play a game or two whenever you want as they all add to your progress, which isn't the case for most people in regular pvp and most definitely isn't the case for pve if you are playing even remotely optimally.
    I think this is a poor argument.  Playing here and there does now offer additive progression, but it is still terrible for placement.  Good placement and progression now requires a grueling and very particular schedule.

    So now mpq has a pve system where grinding out 40ish wins in matches of various difficulty levels will get you a 4* cover, but good placement and progression requires a grueling, very specific play schedule (4x clears inmediately each sub, 3x clears about 22 hours later, every single day).

    And mpq also has a pvp system where grinding out 40ish wins in matches of various difficulty levels will get you a 4* cover, but good placement and progression requires a grueling, very specific play schedule (climb during the first 24 hours of an event, then shield hop repeatedly 2-3 times each 8 hours for the remaining 36 hours of the event; never let the shields drop).

    They are presumably making changes in an effort to make the mode more appealing to more of the playerbase, if it makes the top 1% have a marginally trickier time while making things generally better for everyone else, the devs are going to consider that a clear win as they are never going to please everyone.

    As far as your claims about an increased amount of shielding etc. surely that isn't true, you won't really care if you get hit as it just means your win total is obtained in an easier manner and then you need a final climb if you are going for placement if you care about that part of the mode.
    Where did i say anything anout increased shielding?  Wins-based prog doesnt really affect shielding needs.  Finishinh top 10 already requires a lot of shielding. Putting cp at top 10 only means that people who want the old prog rewards need to both grind for wins AND shield a bunch for top 10 (and get lucky because death brackets can suck).