Zyrook said: Starfury said: I could also not use powers or deliberately match bad tiles.That's not a challenge, it's me deliberately gimping myself. (and as a bonus getting less rewards for more effort)Also, I know it's a mobile game and most have a certain degree of repetition. I'm complainig about the devs doubling down on that repetition. You may have actually stumbled upon an interesting idea. What if the devs implemented challenges to PVE? Like, starting at the higher SCLs you get bonus rewards for completing nodes with selected under-powered teams. Either as an optional team you can take against existing nodes, similar to the Behemoth Burrito missions. or restricting them to just underpowered levels. It'd probably have to be for additional rewards, like a fat stack of ISO or HP, or maybe even CP or good tokens, unless they do something crazy like "Hey if you can beat this lvl250 team using only 2*s it counts as 4 clears."Or they could go nutty with it and give intense challenges for gonzo rewards. Like, hey, beat this 1/1/1 250 Thanos with 2*s for a legend token.
Starfury said: I could also not use powers or deliberately match bad tiles.That's not a challenge, it's me deliberately gimping myself. (and as a bonus getting less rewards for more effort)Also, I know it's a mobile game and most have a certain degree of repetition. I'm complainig about the devs doubling down on that repetition.
OrionKannan said: Zyrook said: Starfury said: I could also not use powers or deliberately match bad tiles.That's not a challenge, it's me deliberately gimping myself. (and as a bonus getting less rewards for more effort)Also, I know it's a mobile game and most have a certain degree of repetition. I'm complainig about the devs doubling down on that repetition. You may have actually stumbled upon an interesting idea. What if the devs implemented challenges to PVE? Like, starting at the higher SCLs you get bonus rewards for completing nodes with selected under-powered teams. Either as an optional team you can take against existing nodes, similar to the Behemoth Burrito missions. or restricting them to just underpowered levels. It'd probably have to be for additional rewards, like a fat stack of ISO or HP, or maybe even CP or good tokens, unless they do something crazy like "Hey if you can beat this lvl250 team using only 2*s it counts as 4 clears."Or they could go nutty with it and give intense challenges for gonzo rewards. Like, hey, beat this 1/1/1 250 Thanos with 2*s for a legend token. I like this. Devs could implement this as option side quests for certain/all nodes. These don't have to be completed to clear the node,but extra rewards are given if conditions are met.My thoughts:- Win without generating any Strike, Attack, or Shield tiles.- Win without stunning the opponent.- Win in less/more than "X" turns. (could be fun trying to drag out one of the first 3 nodes into 15 turns).- Win without using any special abilities.- Not using any championed toons.- Not using 4* or 5* toons.
TeamStewie said: And now we have 5 star essentials to make things even grindier
Would've been an opportunity to replace the pointless easy missions with the 5* essential and make the node rewards at least equal to the three easy missions combined.
Wouldn't make the grind necessarily easier or faster, but slightly less braindead.
Starfury said:120 battles vs seed teams only might also work out to the same amount of time spent per PvP, but I sincerely hope no one would prefer it over today's system.
120 battles vs seed teams only might also work out to the same amount of time spent per PvP, but I sincerely hope no one would prefer it over today's system.
aesthetocyst said: Vhailorx said: ... to get good placement and max progression rewards it will take .... Eh, only if you want to get all the things a the time.I know, i know, its a very slippery slope from "merely dabbling" to "MPQ shut-in", but playing casually is possible.Today i was turning over in my mind the idea of an ordered to do list for casual play. A recommended order of doing things over the course of a day, as you have time. If you have a busy day you dont touch the game at all. If home sick you might get to the end.Just a little disengagement is needed. At least for me, remembering not to care if a cover expires is the key. Letting that go breaks the need to grind dat iso!
Vhailorx said: ... to get good placement and max progression rewards it will take ....
aesthetocyst said: Willpower? Giving Demi credit? "Some" players can resist? None of that was in my post ... oh, I see, you see your self as a victim, being exploited by a predatory game publisher.No, I don't give Demi/D3 credit for much of anything, other than securing a license and keeping this thing going. They didn't invent this model.As for "player willpower", only a tiny sliver of the playerbase play this game obsessively, and fewer still play it obsessively over a long period. Something about those players predispose them to it, and their circumstances apparently enable/allow it. The game is a trap, a temptation, built on a model designed to exploit psychology. It's on the players to retain control.As for what content and amount of play Demi is supporting, they are damned if they do, damned if they don't. Some players can play more and want more, some players can only play so much but feel pressured to play everything. Demi can only satisfy the former in ways that drive the latter to turn the screw on themselves.If you're screwing yourself, that's not on Demi. If you're going to say publisher of video games, or the providers of products and services are responsible for the excesses of their customers ... well that's a much larger conversation. Especially in America, land of excess. Widen the definition of "addictive" and put the onus on providers, and the whole economy would be in question LOLThe game is structured in a way that it can be played in bite-sized chunks, in short bursts, periods of activity or inactivity. It's on you to pace yourself.