Borstock said: If you want a challenge, don't use the boosted characters. Use 3* characters. It is still there to be had.This is a mobile game. Repetition has been part of it since the beginning. It is what it is.
Starfury said: I could also not use powers or deliberately match bad tiles.That's not a challenge, it's me deliberately gimping myself. (and as a bonus getting less rewards for more effort)Also, I know it's a mobile game and most have a certain degree of repetition. I'm complainig about the devs doubling down on that repetition.
aesthetocyst said: Dotproduct said: I'm one that would have rather they consolidated the first three Lv23 nodes into a single one with Lv 69 opponents. So that's -20xp and 2 less sets of node rewards on every sub.Unless you think this dev is gonna whip out a triple value trivial node .... like we're playing Scrabble LOL
Dotproduct said: I'm one that would have rather they consolidated the first three Lv23 nodes into a single one with Lv 69 opponents.
Starfury said: Borstock said: If you want a challenge, don't use the boosted characters. Use 3* characters. It is still there to be had.This is a mobile game. Repetition has been part of it since the beginning. It is what it is. I could also not use powers or deliberately match bad tiles.That's not a challenge, it's me deliberately gimping myself. (and as a bonus getting less rewards for more effort)Also, I know it's a mobile game and most have a certain degree of repetition. I'm complainig about the devs doubling down on that repetition.
Borstock said: Starfury said: Borstock said: If you want a challenge, don't use the boosted characters. Use 3* characters. It is still there to be had.This is a mobile game. Repetition has been part of it since the beginning. It is what it is. I could also not use powers or deliberately match bad tiles.That's not a challenge, it's me deliberately gimping myself. (and as a bonus getting less rewards for more effort)Also, I know it's a mobile game and most have a certain degree of repetition. I'm complainig about the devs doubling down on that repetition. It takes less time now. How is that doubling down? Your argument makes no sense. This is the game. It's a tile match game. It's always going to be the same. And your examples are not the same thing. If you bring weaker characters into the fight, you have to play smarter and more efficiently. If you deliberately make bad matches, you're just being stupid. All games like this are grindy. All of them.
Doubling down on repetition:
5 (easier) clears instead of 4 in PvE
40 (easier) wins instead of 25-30 in PvP
And I agree, there is a difference. If you make bad matches, you're being stupid in the match. If you bring a weaker characters, you're being stupid in the team selection screen.
Starfury said: Borstock said: Starfury said: Borstock said: If you want a challenge, don't use the boosted characters. Use 3* characters. It is still there to be had.This is a mobile game. Repetition has been part of it since the beginning. It is what it is. I could also not use powers or deliberately match bad tiles.That's not a challenge, it's me deliberately gimping myself. (and as a bonus getting less rewards for more effort)Also, I know it's a mobile game and most have a certain degree of repetition. I'm complainig about the devs doubling down on that repetition. It takes less time now. How is that doubling down? Your argument makes no sense. This is the game. It's a tile match game. It's always going to be the same. And your examples are not the same thing. If you bring weaker characters into the fight, you have to play smarter and more efficiently. If you deliberately make bad matches, you're just being stupid. All games like this are grindy. All of them. Doubling down on repetition:5 (easier) clears instead of 4 in PvE40 (easier) wins instead of 25-30 in PvPAnd I agree, there is a difference. If you make bad matches, you're being stupid in the match. If you bring a weaker characters, you're being stupid in the team selection screen.
broll said: 5 clears, but you have the option to drop down to whatever difficulty suits you.40 clears, but you don't have to target 50+ point enemy, you can instead feel justified retaliating on a weak opponent that only offers 5 points.IMO it balances out if you take advantage of the freedom of choice you're given.Also there's been a notable move in 4*/5* land to make newer characters have more powerful moves and much more devastating passives (M4rvel, Bl4de, Thano5, 5trange, Vulture, etc)
As far as time spent, the equation may work out to the same time, but I specifically didn't complain about time requirements but the repetitiveness.
120 battles vs seed teams only might also work out to the same amount of time spent per PvP, but I sincerely hope noone would prefer it over today's system.
Starfury said: broll said: 5 clears, but you have the option to drop down to whatever difficulty suits you.40 clears, but you don't have to target 50+ point enemy, you can instead feel justified retaliating on a weak opponent that only offers 5 points.IMO it balances out if you take advantage of the freedom of choice you're given.Also there's been a notable move in 4*/5* land to make newer characters have more powerful moves and much more devastating passives (M4rvel, Bl4de, Thano5, 5trange, Vulture, etc) As far as time spent, the equation may work out to the same time, but I specifically didn't complain about time requirements but the repetitiveness.120 battles vs seed teams only might also work out to the same amount of time spent per PvP, but I sincerely hope no one would prefer it over today's system.
120 battles vs seed teams only might also work out to the same amount of time spent per PvP, but I sincerely hope no one would prefer it over today's system.