Anyone Else Not Use Team-Ups?
LavaManLee
Posts: 1,436 Chairperson of the Boards
Just curious. I imagine I am missing out on something but I don't give two thoughts to team-ups and rarely use them. Maybe I'm the only person playing this game that rarely uses them but was just curious.
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I rarely use them unless something very bad has happened. I also rarely use boosts... mine are almost always at 30.1
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I'll use a 1* BW every now and then when Thanos gets a green down where I can't reach it, but otherwise I don't bother. It would have to be an "in an emergency, break glass" kind of moment.
If you use Panthos, then you don't want to waste your team-up AP on an actual team-up, when Panther's yellow does more damage than any team-up out there.0 -
I rarely use them. Mostly for emergencies. I will occasionally go through and throw away junk ones and ask for new ones but that's more for my alliancemates to get xp.
I use boosts more than teacups but still not all that much. Mostly for low level CotT & PvP matches where I know I'm going in outmatched.1 -
rarely. if things go sideways and i have one than can pull a win from a defeat i'll use it.0
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Orion said:If you use Panthos, then you don't want to waste your team-up AP on an actual team-up, when Panther's yellow does more damage than any team-up out there.2
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Orion said:I'll use a 1* BW every now and then when Thanos gets a green down where I can't reach it, but otherwise I don't bother. It would have to be an "in an emergency, break glass" kind of moment.
If you use Panthos, then you don't want to waste your team-up AP on an actual team-up, when Panther's yellow does more damage than any team-up out there.0 -
I rarely used tu until recently. Now that I champed my first 5, I try to have a boosted 4* tu, as others mentioned at 479 they can mostly one shot a 5* character. As I am now matched with mostly single champ 5 teams and sometimes dual champ 5 teams, I like any tu that one shots a 5*0
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Love boosts, only use TUs if I am out of boosts or I have one ready with no other plays. Great TU are like potions in an RPG, might need this super nuke far more down the road and never use it.0
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Use deadpool whales on unwinnable matches. I collect points in DDQ and it is a lifesaver sometimes0
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Unless panther's spirit buddies steal them0
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If I'm checking the Team-Up tab during a match it usually means something has gone very, very wrong...
I used to use Whales, Retribution and Penance Stare for the later rounds of boss events, but as my roster has progressed I don't even use those anymore.
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I use them occasionally. I honestly use them more so I can send out team-up requests to get my alliance members some extra XP.
Team-ups could use a revamp. I think it would be cool if some powers were only available as team-ups. Maybe a way to streamline characters (so 3* Cap could give one team-up power that isn't exactly like any of his 3 powers, so you always know what team-up you'll get, and never have to worry about which color you get or send), and as a way to provide team-ups to characters that don't naturally have them (like Ant-Man). Then you could use team-ups as ways to sneak in extras. Like, if Mantis never gets a full character in the GotG, she could still get a team-up. Maybe you could do that for Sharon Carter, or WWII Peggy. Hank Pym is absent from the game, and has a dozen identities he could be added under, so maybe team-ups give you options of other ones (like if they added a 4* Yellowjacket or Goliath Hank Pym, you could still have an "Ant-Man Pym" team-up option, without having to give him a full variant). Or even support characters like Jarvis or generic ones like "Shield Agents", people that might not go full toe-to-toe with supers, but could still provide support in a fight in their own way.3 -
I like to keep a few on hand, just for emergencies, but I rarely use them. The main ones I use are stuns, because a few of my best teams don't have a stunner (and even when they do, it's sometimes nice to have one that's a different "colour" for when I get starved on that AP), board shakes (usually have a couple of Juggy teamups from Lightning Rounds on hand), and things that will remove Special Tiles without matching them, which can be super handy against Medusa.
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Man I have teamups that are probably six months old or older that I still haven't used. I'll take a teamup with me if I'm going into a hard node or for a tough pvp match but I'll mostly just rely on boosts like extra reds for a Bl4de vs Bl4de match. I did use one or two on those mindless ones when an eye beam was about to go off.0
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I have a mild addiction to 1* Widow blue team-ups for PvP. I generally take at least one with me, two if I'm up against Cage. I don't always use them, but, like my towel, I feel it's important to know where they are.
I can't remember the last time I used a team-up in PvE, though.2 -
I don't actively pre-select them, I just take what's randomly assigned, though I only accept useful team-ups. If I get in a pinch I'll see if I have one available that'll help me out at that time.
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shardwick said:Man I have teamups that are probably six months old or older that I still haven't used. I'll take a teamup with me if I'm going into a hard node or for a tough pvp match but I'll mostly just rely on boosts like extra reds for a Bl4de vs Bl4de match. I did use one or two on those mindless ones when an eye beam was about to go off.1
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1* BW is awesome but i find myself using them less Unless you have a great 4* Boosted and you can end the match quickly. 4* Cage was doing almost 60K damage when Boosted. This is for pvp. For pve almost never. I might boost damage if I know the animations are getting long and need to make up time on a clear.0
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I usually forget they exist, then I'll see the white bars flashing after I cascade into some TU power and it's like "well, I guess I might as well fire this."
I will occasionally plan to use a 1* Widow stun or retaliate on champed 5*s with a Whales teamup, but for the most part they go unused or get fired just 'cause.
The only ones I actively seek out and delete are the ones won from PVE, and underleveled 5*s. The latter give the sender lots of XP, but a 275 Phoenix red is so hilariously weak that I can't stand having it around.0 -
Hardly ever use. I generally don't remember they are there0
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