AXP_isme said: Can somebody remind me when the hellish scaling on the child nodes kicks in? I've become complacent now that I can choose my PvE scaling and I suspect this is going to be a horrendous shock to the system...I wonder if there's anything in the pipeline to let you choose your boss scaling, and child scaling, in the same way as for regular story events?
JarvisJackrabbit said: C4rol, Coulson, and HawkGuy aren't giving poor Galactus enough time to do much of anything.
Bleh5 said: JarvisJackrabbit said: C4rol, Coulson, and HawkGuy aren't giving poor Galactus enough time to do much of anything. Can you explain how this works? Hawkguy's black to generate blue and purple? And then?... Hawkguy's blue activates Coulson's blue and yellow?
Richyyy said: Is there some special reason they're considered boss event characters?
beyonderbub said: Richyyy said: Is there some special reason they're considered boss event characters? I think they've got great board shake powers, as well as targeting (3x3 with Cho's green as well as xforce wolvie black). You already mentioned self heal for both. Maybe they just fit the bill pretty nicely. I would be using these two with 3* widow for more targeting and board shake with her red at 5 levels. Can't get enough against Galactus spamming cd tiles.
Demanufacture69 said: @brigby When Galatus gets his power to fire does this affect airborne characters or would they be able to carry on when they land?
JSP869 said: If I recall correctly (& it's entirely possible I'm not), in previous Galactus & other Boss events, when your Alliance beat a Round it reset the node timers. That didn't happen for this event. We'd clear a Round but the Nodes would remain locked.Additionally, while it would say 8 hours until the nodes unlocked, I noticed the nodes would actually unlock ahead of time. I don't know how early, but in some cases it was a few hours early. It got so I couldn't just set my alarm for 8 hours, I was logging in every few hours to check the Nodes just in case they had reset.
JSP869 said: So they don't unlock 8 hours after you complete the last one, but unlock every 8 hours? That would explain why they appeared to unlock "early", as in before I thought they were going to unlock.