What would make the game more enjoyable to you?
Comments
-
Dazzler and a return of the sparkly victory banner.0
-
Carnifexx said:I agree with Maceo, participation badges. Like every time you complete a round with no damage. "Flawless victory!" Or a badge for downing Phoenix first. These little things to collect would be awesome. Okay no colorless, but how about the ability to trade covers between players? "I'll give you my black Thanos for your purple one."
0 -
So i don't know if anyone else takes the surveys that pop up, but there was a good one a few weeks ago. It hinted at a new mini game to send members of your roster on " missions " that would make them unplayable for x amount of time and youd get rewards when they return. I have a full roster and most of them don't get used on a regular basis. Id rather that then having them sitting idle.
Also, i hate losing covers to a 14 day timer because a character sits at 5-2-2 and i was unlucky enough to get the 5 color. Let us respec sooner or let us "swap" colors of covers, and I'd be a happy boy2 -
I would be a happy player if we could just turn animations off. It would make gameplay SO much better.4
-
More time slots/slices, since I do not see them getting rid of the placement grinds.
Double iso/rewards events.
No more covers dying on the vine please.0 -
Less clears
Auto play/sim feature
More ISO0 -
I doubt we'll ever get truly colorless covers, but some way to transmute existing covers for a fairly steep price would be welcome. I was an intriguing mixture of angry and sad when I pulled my 8th blue cover for my 0/7/0 Mordo a while ago. How about something like 40CP + existing cover on the vine turns into a color of your choice for that character (four star rate)? 1/3rd the price of just buying the cover outright.
Luckily my iPad must have sensed how close it was to being snapped in half in rage by another Mordo Blue and transmitted some sort of desperate survival signal to the servers, as my last Mordo draw was purple, bringing him up to 0/8/1.
0 -
Cheaper 4 star champion costs. An average player should be able to champion one per week, especially when it looks like we will have 80+ of them because if you can't replace the older player with new you have no game left.2
-
More ISO for every node both in PVE and PVP.
3 clears for max progression in PVE and only 4 clears till the points drop to 0. If more players have the same amount of points, they all get the reward.
Signal intercepts in PVP.
Colorless covers for the Bonus Heroes or the ability to trade 2-3 4*/5* per months with a different color (maybe for a small tax).
Redoing older characters to prevent power creep.
Fewer releases.
More gameplay modes - endless waves, chasing tiles, matching 5 tiles etc.
Less ISO needed to level up 4* and 5*.
Less animation, especially for passives.
1 -
Less PVE grind and/or more 2-days subs. For the somewhat more casual players, 2-day subs really help against missing out on progression rewards.
/edit: a word
0 -
1.) Disable animations option
2.) Remove color locking (wasted 4*s on the vine)
3.) Do something with SHIELD rankings (I am at rank 79): it seems that they forgot about them...
4.) Stop putting out 4*s!!! There are 50+ 4*s and 40+ 3*s: a tremendous imbalance (it is getting old)
5.) Create Alliance Hubs w/quests, wars, upgrades, etc.
6.) For veteran players, put out something worth spending HP on (I am FTP, and am sitting on 7000 HP: refusing to pay 9000 for 40x tokens)
7.) Create a resource exchange system (i.e. spending HP to get CP/ISO-8)
8.) An "Open All" option (especially for 1* covers)
9.) Getting rid of 1* covers and replacing w/Elite tokens, when you hit a SHIELD Rank of some sort
10.) The ability to at least trade covers within the alliance (or maybe create an auction house)
0 -
-Higher Bh %
-Higher 3/4% in Heroic tokens
-Reset prologue to heroic mode per season
-Champ levels for 1*'s even if it just let me add levels to 100
-slower release schedule
-faster rework schedule
-variant covers
-new background art instead of updates to load screen
-new mobs(thats what we usedta call monsters on the MUD's #dialup #diku4life)
-more standalone subs for release events(coulson,cho,GoG) that reward the release character, so if you miss top 100 you -can still earn that newnew
-not have the newest character be featured the very next event so I don't have to grind lvl300 goons with a 0/0/1 toon
-update 3* champ rewards to give obvious 4* covers
-better "clues"(sandman=good, mockingbird=smh)
-Let me re-spec pre champion(for a tax/fee) cuz a 1/0/5 is no fun to play(and wasteful!)
-More Bagman!
3 -
Shields still protect you for 1 fight (or 5 minutes max) after breaking
0 -
I noticed most requests just seem to be moar rewards, faster progression in gathering characters and powers. This would probably kill mpq because without the treadmill you finish covering to quickly and get bored. However, a less frustrating treadmill (open all tokens, no placement pve, no animation) is the way Demiurge needs to go to improve the game.1
-
Stop AI cheats. Stop all these:
50+ AP in one move with plenty of combos.
CD tiles always place at corners and no way to remove
Always only one possible move, no way to build anything.
All men down in only a few moves because the game cheats.
Whats' the fun when AI cheats from time to time?
STOP CHEATING.
0 -
The 7 or so characters that are going to expire in my reward box says they want colorless covers.
Personally, I miss the 4x clears.0 -
Less clears in PvE.
Something for my gigantic roster of characters that I don't use anymore to do.
Of course, ISO.0 -
TheVulture said:Immediate answer: Fewer clears for PvE progression.
Longer term answer: More cosmetic rewards/purchases. More session-to-session rewards at 4* tier and above, not just accumulating points that eventually do something.
Less burnout
and more incentive to still log on and play and not jut aimlessly sell points and hope for the best.1 -
A lot of good ideas in this thread. Among my favorites are:• Simulator to borrow characters and try out playing them with teams YOU pick, no rewards just a testing ground.• Fewer clears total for PVE.• More PVE stories• No point LOSS in PVP – this would completely open up the field for me – you choose the level of team you want to try and take on to get to the prize before your healthpacks run out and/or the sub is over. I would be ALL OVER THAT. With placement determination by points per match average, so that there’s more incentive to take on big teams if you want the placement points, and if you’re just fine with progression, you take on a bunch of smaller ones.• BETTER IN-GAME CHAT. Mine still does not show me what my alliance members may have said for up to 2 days afterwards… and not being able to use predictive typing has become annoying.--------------Additional thoughts:• Remove the freakin prologue from my screen now that I can’t go back there please.• Puzzle nodes incorporated somewhere – maybe for minimal iso rewards, but available to play daily. “Lay down 4 strike tiles to complete this mission.” “Make three 5-match moves” “Create 2 critical tiles” (you can bring 2-star bullseye to that one and get it done without a 5 match!), and so on.For me specifically:• a 9pm EST PVE time slot. I can make 8 or 10 work, but give me 9 and I’m golden.1
-
animaniactoo said:A lot of good ideas in this thread. Among my favorites are:• Simulator to borrow characters and try out playing them with teams YOU pick, no rewards just a testing ground.• Fewer clears total for PVE.• More PVE stories• No point LOSS in PVP – this would completely open up the field for me – you choose the level of team you want to try and take on to get to the prize before your healthpacks run out and/or the sub is over. I would be ALL OVER THAT. With placement determination by points per match average, so that there’s more incentive to take on big teams if you want the placement points, and if you’re just fine with progression, you take on a bunch of smaller ones.• BETTER IN-GAME CHAT. Mine still does not show me what my alliance members may have said for up to 2 days afterwards… and not being able to use predictive typing has become annoying.--------------Additional thoughts:• Remove the freakin prologue from my screen now that I can’t go back there please.• Puzzle nodes incorporated somewhere – maybe for minimal iso rewards, but available to play daily. “Lay down 4 strike tiles to complete this mission.” “Make three 5-match moves” “Create 2 critical tiles” (you can bring 2-star bullseye to that one and get it done without a 5 match!), and so on.For me specifically:• a 9pm EST PVE time slot. I can make 8 or 10 work, but give me 9 and I’m gotesting vffsa%.
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements