What would make the game more enjoyable to you?
blahblahyoutoo
Posts: 12 Just Dropped In
I know on the top of everyone's list is colorless covers, but how about some small, quick wins for the devs to ponder.
1. Option to disable animations
2. GUI that shows AP at all times
1. Option to disable animations
2. GUI that shows AP at all times
1
Comments
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Eliminate schedule from PVE! End of story, hapy as a puppy in a loving family9
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Bigger chance of Bonus Hero3
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Just lower the progression points threshold in PvE to where progression can be achieved with 3 clears (as it once was), instead of friggin 5. All I ever wanted. The expectation of the amount of time people have to spend on this game is stupidly out of whack.
Aside from that, shut down pvp and apologize for ever including such a waste of space in the game, maybe? That would be good. Or do something to make the prologue relevant.12 -
Immediate answer: Fewer clears for PvE progression.
Longer term answer: More cosmetic rewards/purchases. More session-to-session rewards at 4* tier and above, not just accumulating points that eventually do something.8 -
Collect all on standard elite and heroic
Reject character and collect iso straight away
Tiered vault prizes to tie in with clearance level so if you're doing an adventure at level 8 you have a much lower chance of seeing your hundredth 2 star Johnny Storm
Selectable cosmetic cover choices so you can pick from previous covers eg Monster Mayhem just for variety
Progression for wins in PvP possibly as a choice with a placement cap if you select that instead of the full blown version1 -
Scouseroy said:Collect all on standard elite and standards
And something that would be a huge QOL change, and help players with no dev drawback other than programming time.1 -
Decrease the time restrictions and/or the time commitment to play competitively. There are many, many, ways this could be accomplished:
- Remove the time slot system from PvE and let people choose their own 24 hour windows.
- Fewer nodes required for Progression PvE (I'd love to see them go 3 nodes is all that's required for max progression, 5 for green check mark, points stop at 6).
- Make PvP progression easier by no back sliding loss points (this can be done with the win based system or just simply don't subtract losses from the progression value)
- Find ways to make targets more available in PvP (incentivizing non-shielding, improving MMR, adding non-player teams to fill holes when there aren't enough actual player teams available)
- Add some new node that is purely play at leisure.
13 -
Trade-in system for 1* tier. If say you pull ten 1* then have the ability to either sell for 1000 iso or trade in for, say 2 or 3 Elite tokens. This would help out those starting up who often have iso surpluses and need characters to progress. It would also mean that 1* have more utility and usefulness.
1 -
TheVulture said:Immediate answer: Fewer clears for PvE progression.8
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Get rid of pve & ddq, only have PvP events. Have lightning rounds run 24/7 add 4* PvP and different pvp events with 3* & 4* characters only. Every other game mode is a waste of space!2
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- Higher odds in Heroic tokens for 3*s and 4*s (something between 55% 2*, 35% 3* and 10% 4*);
- The "so expected" 4* The Big Enchilada in DDQ;
- Option to sell health packs for ISO, if you have more than the basic 10s;
- Update Shield Resupply rewards (a 4* each 7 days, replace Standard tokens for Elite ones);
- Adjust Bonus Hero, in a way you can't pull a color you already have 5 in it (since they are so rare and you should not have the risk to waste it);
- Trade covers in queue of the same rarity between ally members (a men can dream, right?!);
- broll said:
Those things wouldn't break the game, making it more enjoyable for many players- Fewer nodes required for Progression PvE (I'd love to see them go 3 nodes is all that's required for max progression, 5 for green check mark, points stop at 6).
- Make PvP progression easier by no back sliding loss points (this can be done with the win based system or just simply don't subtract losses from the progression value)
4 -
No skip tax.3
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How about points for each day of an event have the same weighting - why is the last day worth more than the first day?
So when you have day of the event that you can't do optimal clears, you don't move from t10 to t50 if you have to change your game schedule on the last day.
4 -
Definitely some use of covers - geez, i have 140 covers and i am using like 10 of them, others only as a farm or for nodes where they are needed.
Some offline/afk features would be cool - my idea always was the upgradable base where you could send your covers on mission to get different small rewards.1 -
In addition to HfH, I'd like to see them run a Ant-Man/CHulk/Coulson/4R&G/4Gamora style mini-PVE event which awarded a random cover for the current Clash of the Titans character. It would be a 5-day event, the same as the Clash. This doesn't seem like asking for too much...
The recent Guardians mini-missions were some of the most fun events I've had in a while. They were fine as a new PVE, but I replayed several of the missions, particularly the 5* SL loaner one, just for fun when it was just the mini-PVE. I never replay normal PVE's just for fun3 -
Something, anything to make PVE less of a grind. It's the only good way to get ISO, but it sucks up so much time.
The best option would be going back to 4 clears for progression, obviously.
I'd also love an option to auto-skip the stupid story dialogues. They're not interesting and having to see them Every. Single. Match. is stupid. You're just giving me more extraneous nonsense to tap through.4 -
Let me take weekends off5
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A new game mode that makes you think, 4* DDQ style, with appropriate rewards. Super tough battles net higher rewards (legendary token, big ISO/HP/CP, etc), easier battles net you smaller rewards. Anything to help snap out of using the same cast of characters all the time.
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Zalasta said:TheVulture said:Immediate answer: Fewer clears for PvE progression.0
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Daiches said:Zalasta said:TheVulture said:Immediate answer: Fewer clears for PvE progression.6
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