Mindless Ones!
Comments
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4 Cage, 4 Carol, and Wasp make short work of them.0
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Starfury said:The irony of complaining about a lack of variety in enemies right after complaining about how the enemies are too difficult because you didn't adapt to one-trick-pony0
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For the protect tile mindless ones, I've been using Brock venom, elektra, and 3* Hawkeye. Let them buff the protects a couple times and it still only counts as 1 against you. Let Electra steal them and you are doing tons of damage against them. Hawkeye helps fuel purple for Electra, as well as fire of tons of arrows.
I also tried stealing the protects with 3* starlord, then switching them to strikes with wasp.
I agree that the variety isn't there, but it's kinda nice having almost no tile movers to let you play around with strategy0 -
Phumade said:Can you imagine how ridiculously hard this sub would have been under the old scaling rules? I would have been fighting 440 mindless vs 330 mindless. That sub would have been a 15hp event
This would have been so bad, worst PVE sub in the whole game.0 -
This sub took me quite a bit longer than the first one. I also got bored from fighting the same minions over and over again. Gotta try if Loki is really that helpful, more concerned about clearing speed.
My team is Bl4de, 3Strange and IM40. Two possible scenarios: Enough red on the board to create beefy strike tiles each turn, boosting Strange's revenge beam to ludicrous numbers or fire off that recharge and crank out 3000 damage each turn with Bloodlust on top of that. Even better if you can create some strike tiles before the recharge.0 -
I've been running C4ge, RiRi and 3* Strange.
Strange wears em down with the non-stop crossfire, AND in the it took me way too long to realize this category can cleans the Protect/Attack tiles if you can't reach them in the corner.
C4ge prevents most of the damage (just gotta wait for them to lay down a couple of CD tiles so he can get his protect ones down), has a powerful yellow punch, and I've been letting RiRi's blue powerup his even more powerful red. In a pinch, she can send them airborne.
My longest node has taken 10 minutes - unfortunately that was this morning when I woke up 10 minutes late to do my end-of-sub grinds, but that one still would have taken 4 to 5 minutes to clear.1 -
NotBAMF said:Boosted Strange + Boosted Gamora + 4* R&G has made this the easiest PVE I've had in a WHILE, actually. I'm blowing right through these guys. Strange's Flames of Faltine is doing, like, 3500+ damage thanks to R&G's sword tiles, and since minions don't make matches, I never worry about them getting cleared away.
The MO's CAN be a small pain when their tiles get buried--and I actually started off 0-4 (OH FOR FOUR!) on the rental node to start the event where I couldn't use Strange or R&G--but all-in-all, I've been a big fan of this event because I'm ripping through it at my best pace ever.
I'm using Strang3, R4G and 3* Star Lord. Collect purples and blues while not matching away your strike tiles. Strange and R4G will rip them apart. Steal tiles with SL's purple. Throw down a stun from Strange to add on some extra damage while keeping one out of action for a few turns.0 -
I think it worked better as one-off special events back when it was first run. As a normal PVE, with 5 clears for full progression, it's just tedious.
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As others have mentioned, boosted Strang3, among others, definitely helps. But that opening required characters node (2* Storm, 3* Gamora, Winter Soldier) is just brutal. Aside from Gamora's cheap red, every other power is expensive.
I feel like I got incredibly lucky with my end grind. It may have been my initial clear, or the first time trying to clear at the start of my end grind, but I had to retreat because I just could not collect enough AP or clear away the special/CD tiles.2 -
Medusa
Iron 4ist
C4ge
Elektra 5/3/5
Iron F4st
C4ge0 -
For me, this is no more or less tedious than the usual 45 clears per day.
If they want to do something about it, they can remove the animations taking up 75% of the play time.
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Teen Jean, St4r Lord, and Scarlet Witch for every node you can. Two boosted AoE that do 8K damage? Piece of cake. Star Lord's red does a huge amount, since there are *always* yellow countdown tiles around. So far, I've only been hit by one of the Mindless One's green tiles...because SW's countdown tile became part of a match three straight turns while I was sitting on 7 purple AP.
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So, all of the teams mentioned for handling these are 3/4*. What is the suggestion if you are firmly in 2/3* land? I mean strang3 is a no brainer, but what 2s are there that can back him up if you dont have IF or Cage etc?0
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exirabit said:So, all of the teams mentioned for handling these are 3/4*. What is the suggestion if you are firmly in 2/3* land? I mean strang3 is a no brainer, but what 2s are there that can back him up if you dont have IF or Cage etc?
- Daken - True healer, strikes to boost Strang3's damage.
- Moonstone - Steal those special tiles away!
- Black Widow - Delay those countdown tiles, and some healing.
- Cap - Overwrite the countdown/special tiles with his Red/Blue abilities.
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aesthetocyst said:exirabit said:So, all of the teams mentioned for handling these are 3/4*. What is the suggestion if you are firmly in 2/3* land? I mean strang3 is a no brainer, but what 2s are there that can back him up if you dont have IF or Cage etc?0
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Just fired up my alt and cleared sub in CL7 with Thor Stormneto. No problem.
Let a CD resolve? a SIX-turn CD??? Pro-tip: Don't do that.
Target windstorms at owner of most threatening CD. Use all green not for storm calls, but for lightning strikes.
This alt has 10 3*s champed. A 2* player would be playing CL6 at most, or CL5. No sweat.
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Another team that's old reliable (but slow as christmas) is 2cap OBW with 2BE, Cmags, or CStorm as 3rd.
If you can sneak in some 3s, the option really start multiplying. OBW Rogers Falcon, Witch GSBW CStorm, IM40 Rogers Khan, etc, adnauseum.
Storm's stun might just be the thing to get around that...0 -
Teen Jean, Coulson, Switch
Felt like I was cheating. Barely even had to pay attention.0 -
I been using a fun team im calling "Love & Rockets": strange(natch)+Hawkguy+ Spider-Woman
Clint fuels a constant stream of purp, more than enough for JessiD to remove everything on the board
I have her red at 5 which gives you a big enough nuke and stun,
I sometimes shoot arrows, sometimes freeze down with Dr.
For 2/3: use(and request, always request) TU's constantly
Loki, starbum, Mooney let you gaffle their boosted special tiles
OBW,bagman let you prolong the timers
cap'n, falcon- overwrite their countdowns
Bullseye (yelena!)turns their specials against themselves and with strange and falcon can really boost the passive burn
jughead and hulk shaking the board-2*marvel yellow does a good job as well
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Whenever someone asks about a 2-star team, the only guy I can ever think of is Ares. That guy is nothing short of awesome for that tier and outperforms a lot of 3-stars. Just put some black, blue and purple with him.0
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I couldn't use the Winter Soldier cover and didn't have time for 5 clears/node, so I dropped to CL6 to screw around. With boosted 3* Gamora, boosted 3* Star Lord and 3* Rocket & Groot, I had a thematically appropriate team which handled the mindless ones pretty well. As long as they didn't have an attack tile out, I actually found myself waiting for their purples to resolve so that Star Lord could steal more powerful tiles. Quite a satisfying number of matches ended with: R&G's blue resolving, firing Gamora's black, firing SL's purple and call in Milano for the win.
Granted, I admit I was screwing around and not going for speed, but I had fun on my way to 8CP this event...
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