Mindless Ones!
Dormammu
Posts: 3,531 Chairperson of the Boards
I had forgotten what a nuisance these guys are, and how long they can take to defeat - especially when their fortified yellow defense tiles get buried in a corner with no other yellow tiles within a mile. It took me 45 minutes to clear sub one in Honor Among Thieves, and tonight it took me 90 minutes in sub two. Yikes.
Thank Stan Lee for boosted Doc Strange and Teen Jean. Without them it would've taken me even longer and I would have been one tinykitty'd tinnykitty.
Thank Stan Lee for boosted Doc Strange and Teen Jean. Without them it would've taken me even longer and I would have been one tinykitty'd tinnykitty.
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Comments
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I sent an under covered 5* team just for a lark against them (full rainbow) and I got wiped out since they did that hide the special attack tile in the corner trick and kept boosting it along with their shield. This event really can't be done at the 3*/4* level with out consuming health packs if you don't have a fully covered Strange.
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P.S. Do the developers hate us? Do they have any idea how BORING ten nodes of the exact same enemy is to clear? I just slaughtered 10 x 3 x 4 Mindless ones. That's 120 Mindless ones! Can't they give us a little variety in PvE???1
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Dormammu said:Can't they give us a little variety in PvE???
Sure they can give us our beloved Simulator event with just dark avengers. /sacrasm
I'm quite satisfied with a PVE that doesn't consume health packs because Juggs is boosted and will take half your health because he has a 6 AP power and some goon giving him 3 AP in green and red every turn.
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Dormammu said:P.S. Do the developers hate us? Do they have any idea how BORING ten nodes of the exact same enemy is to clear? I just slaughtered 10 x 3 x 4 Mindless ones. That's 120 Mindless ones! Can't they give us a little variety in PvE???
Plenty of options in 3* land and even in 2* land as well.
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4* Luke Cage makes these guys a joke. They activate a power, he removes their tiles and drops a protect tile that can nullify their AoE attack.12
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Strang3 and C4ge are both boosted. I think this was actually the first time I've gone through all seven clears around the Sub Flip without using a single Health Pack.
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Strang3, C4ge and IF, beautiful synergy. Still I also feel it a bit trite and wish it was over.1
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I was having major problems with them until I used a team of Medusa, Carnage and 4* Cage. Then it was a breeze0
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Dormammu said:I had forgotten what a nuisance these guys are, and how long they can take to defeat - especially when their fortified yellow defense tiles get buried in a corner with no other yellow tiles within a mile. It took me 45 minutes to clear sub one in Honor Among Thieves, and tonight it took me 90 minutes in sub two. Yikes.
Thank Stan Lee for boosted Doc Strange and Teen Jean. Without them it would've taken me even longer and I would have been one tinykitty'd tinnykitty.0 -
I was using Medusa Strange and Mordo (all champed) but I feel like even 3* cap should be good enough. If you get either of his powers going, you're golden.
Loki with Ironfist, use IF's purple to charge up trickery... there's lots of fun options when it comes to dealing with special tiles.
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The irony of complaining about a lack of variety in enemies right after complaining about how the enemies are too difficult because you didn't adapt to one-trick-pony
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In the node with the 3 mindless ones that all make protect tiles, I let them make a 1500 protect tile, then stole it with good old Loki which turns it into a strike tile for me
Kind of nice to field a team to tackle a specific problem. Probably one of the few advantages of having to play the same nodes multiple times.3 -
The irony of tap, tap, tapping away on a match 3 game against goons called the Mindless Ones...the clue for Yondu makes more sense now. I guess we're the ones getting trolled.0
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Mostly the issue is each node takes 10 seconds extra for just them putting down their tiles. 37 times. 6 minutes in a sub just to watch them proc tiles. Wasted. Before you can even play a match.3
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Ya I had no problems with them, strange IS boosted and so is ant man0
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Boosted Strange + Boosted Gamora + 4* R&G has made this the easiest PVE I've had in a WHILE, actually. I'm blowing right through these guys. Strange's Flames of Faltine is doing, like, 3500+ damage thanks to R&G's sword tiles, and since minions don't make matches, I never worry about them getting cleared away.
The MO's CAN be a small pain when their tiles get buried--and I actually started off 0-4 (OH FOR FOUR!) on the rental node to start the event where I couldn't use Strange or R&G--but all-in-all, I've been a big fan of this event because I'm ripping through it at my best pace ever.0 -
Daiches said:Mostly the issue is each node takes 10 seconds extra for just them putting down their tiles. 37 times. 6 minutes in a sub just to watch them proc tiles. Wasted. Before you can even play a match.
At least it's fair though? EVERYONE has to deal with that. Unless maybe your device of choice is slower/faster than everyone else and it changes the time it takes for those animations.
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I never saw a single CD tile resolve in the entire sub. Maybe I was just lucky though.0
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NotBAMF said:Boosted Strange + Boosted Gamora + 4* R&G has made this the easiest PVE I've had in a WHILE, actually. I'm blowing right through these guys. Strange's Flames of Faltine is doing, like, 3500+ damage thanks to R&G's sword tiles, and since minions don't make matches, I never worry about them getting cleared away.
The MO's CAN be a small pain when their tiles get buried--and I actually started off 0-4 (OH FOR FOUR!) on the rental node to start the event where I couldn't use Strange or R&G--but all-in-all, I've been a big fan of this event because I'm ripping through it at my best pace ever.
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Can you imagine how ridiculously hard this sub would have been under the old scaling rules? I would have been fighting 440 mindless vs 330 mindless. That sub would have been a 15hp event0
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