Hello D3 Go! Forum Users -

We wanted to give a friendly reminder to everyone that we are no longer using Zendesk to manage our Customer Support tickets. If you would like to submit a support ticket, then please make sure you are either utilizing the in-game Helpshift feature, or emailing our team at support@d3go.com

In addition, if you have a recent Zendesk ticket that seems to have suddenly been closed for no reason, then please email us at the above address or in-game for further assistance.

Thank you!
D3 Go!
Hello D3 Go! Forum Users -

If you are still having trouble updating your birth date on your forum profile, then please follow the steps listed in the below discussion thread.

Please copy and paste this URL for details --> https://forums.d3go.com/discussion/72653/new-forum-terms-of-service-steps-to-update-profile

It is very important that all users complete this process, otherwise they will unfortunately be unable to actively participate in the forum on their current account.

Thank you!

Wave counter

A_McBA_McB Posts: 14 Just Dropped In
It would be nice to see a counter that shows what wave you are currently, similar to the "remaining enemies" counter in the bottom left during multi-wave style missions. I find myself losing track in some of the more complex ones, and saving some stronger power-ups for the last wave, only to find after that I was on the last wave.

Comments

  • Blindman13Blindman13 Posts: 430 Mover and Shaker
    I've done the same thing more than once. I can't think of a place on the screen where there would be room for this without it getting cluttered, but I agree that it would be very helpful.
  • JaedenkaalJaedenkaal Posts: 2,753 Chairperson of the Boards
    Yeah, happens to me all the time. Would be very nice.
  • FeloniusFelonius Posts: 236 Tile Toppler
    Ditto.  Vote +1 for this feature.

    My Roster: Felonious | SHIELD Rank: 132 | SHIELD Resupply Day: 1,340

    Rostered: 157/157 | 5* Champs: 4/23 | 4* Champs: 60/65 | 3* & 2* Champs: Rotating Farm

    VIP Status: Active | Alliance: ThundaKats (T250)

    Last updated 04/12/18.

  • TPF AlexisTPF Alexis Posts: 1,649 Chairperson of the Boards
    Yet another in favour. There have been a bunch of times, especially in Enemy of the State, when I played too conservatively and took too long to clear wave nodes, but ended up with some ludicrous amount of AP unused because I was saving it for the next wave, which didn't actually exist.
    Farming retals like "I came out to get attacked, and I'm honestly having such a good time right now!"
  • SkrofaSkrofa Posts: 388 Mover and Shaker
    Well, the simplest solution would be to just add the wave number with the enemy counter. So now we have the box with the number of enemies like "6".

    Instead, we could have "1.6". Meaning, first wave, 6 enemies. Then it would go to "2.3" second wave, 3 enemies

    Simple and easy
  • DeNappaDeNappa Posts: 670 Critical Contributor
    In favor, but @Brigby said recently there are no UI updates scheduled any time soon (if at all). Meh.
    [ The barbaric Saiya-jin ]
    [ IGN: NappaParappa | Dawnbringers alliance ]
    [ Character wishlist: Namor - Taskmaster - MODOK - Cosmo the Space Dog - J. Jonah Jameson ]
  • DarthDeVoDarthDeVo Posts: 1,590 Chairperson of the Boards
    Skrofa said:
    Well, the simplest solution would be to just add the wave number with the enemy counter. So now we have the box with the number of enemies like "6".

    Instead, we could have "1.6". Meaning, first wave, 6 enemies. Then it would go to "2.3" second wave, 3 enemies

    Simple and easy
    Yeah, but that still doesn't communicate how many waves there are overall. Second wave, 3 enemies doesn't help much if you can't remember if there are two waves, three waves, four waves or more.

    I like the overall idea, because I've definitely been where @TPF Alexis has been before. Just not sure where they would stick it on screen that doesn't make it too crowded.
    My (mostly) current roster: https://mpq.gamependium.com/rosters/DarthDeVo/

    May RNGesus bless you and keep you; may he make his face to shine upon you and be gracious to you; may he lift up his countenance upon you and give you equal cover distribution.
  • FriarbundyFriarbundy Posts: 35 Just Dropped In
    Bump +1
  • SkrofaSkrofa Posts: 388 Mover and Shaker
    DarthDeVo said:
    Skrofa said:
    Well, the simplest solution would be to just add the wave number with the enemy counter. So now we have the box with the number of enemies like "6".

    Instead, we could have "1.6". Meaning, first wave, 6 enemies. Then it would go to "2.3" second wave, 3 enemies

    Simple and easy
    Yeah, but that still doesn't communicate how many waves there are overall. Second wave, 3 enemies doesn't help much if you can't remember if there are two waves, three waves, four waves or more.

    I like the overall idea, because I've definitely been where @TPF Alexis has been before. Just not sure where they would stick it on screen that doesn't make it too crowded.
    True, I hadn't considered that...
    Well... How about something like this?
    1/4
    6
    In the same box. So you have wave 1 of 4, enemies 6
  • DarthDeVoDarthDeVo Posts: 1,590 Chairperson of the Boards
    Skrofa said:
    DarthDeVo said:
    Skrofa said:
    Well, the simplest solution would be to just add the wave number with the enemy counter. So now we have the box with the number of enemies like "6".

    Instead, we could have "1.6". Meaning, first wave, 6 enemies. Then it would go to "2.3" second wave, 3 enemies

    Simple and easy
    Yeah, but that still doesn't communicate how many waves there are overall. Second wave, 3 enemies doesn't help much if you can't remember if there are two waves, three waves, four waves or more.

    I like the overall idea, because I've definitely been where @TPF Alexis has been before. Just not sure where they would stick it on screen that doesn't make it too crowded.
    True, I hadn't considered that...
    Well... How about something like this?
    1/4
    6
    In the same box. So you have wave 1 of 4, enemies 6
    Yeah, that would probably work. 
    My (mostly) current roster: https://mpq.gamependium.com/rosters/DarthDeVo/

    May RNGesus bless you and keep you; may he make his face to shine upon you and be gracious to you; may he lift up his countenance upon you and give you equal cover distribution.
  • DeNappaDeNappa Posts: 670 Critical Contributor
    Another thing severely lacking in Wave missions is the fact that you can't preview the enemies. You should be able to see it before starting the match, so you can strategize around the waves and opponents you will face. It *is* a puzzle game, after all.
    [ The barbaric Saiya-jin ]
    [ IGN: NappaParappa | Dawnbringers alliance ]
    [ Character wishlist: Namor - Taskmaster - MODOK - Cosmo the Space Dog - J. Jonah Jameson ]
  • A_McBA_McB Posts: 14 Just Dropped In
    I was thinking just putting the number of remaining waves. Something like 3,2 meaning 3 enemies and 2 waves left.
  • brollbroll Posts: 3,918 Chairperson of the Boards
    I would love to see something like this too.  I would think it would make sense to have a box on top (or below) the enemy count that looks like this

    1 of 3
    3

    (wave 1 of 3, 3 enemies up)

    1 of 1 
    6

    (wave 1 of 1, 6 enemies up)
    Co-Commander: Fluffers T100 PvE
    Recruitment Status: Full - Alliance page

    My Roster - Updated 2/26/17

    Champions:
    * * - Farming
    * * * - 47/47 (100%)
    * * * * - 65/69 (94%)
    * * * * *  - 7/25 (28%)

    Dr. Broll or: How I Learned to Stop Wasting and Love the Hoard
    18 LTs + 983 CP = 55 Latest pulls or 47 Classics  and 18 Latest hoarded (Last Updated 6/14/18)
    Estimated days until a 300 pull - 123 (10/13)

    @broll hereby state, in the sight of God and all these witnesses, that if anyone want's talk good about me or call me their friend on the forums they have my expressed permission to do so.
  • DormammuDormammu Posts: 2,360 Chairperson of the Boards
    When a new wave comes out a banner tells you which wave it is of how many.

    Example: Wave 2 of 3

    I like DeNappa's suggestion above of previewing enemies, though. That would be nice. Sometimes I just want to know if it's goons (bring Strange) or non-goons (bring Peggy).
  • OrionKannanOrionKannan Posts: 41Age Unconfirmed Just Dropped In
    Personally, I would be fine with the wave counter being on the "pause" screen.  Keeps main screen clutter down.
  • TPF AlexisTPF Alexis Posts: 1,649 Chairperson of the Boards
    Dormammu said:
    When a new wave comes out a banner tells you which wave it is of how many.

    Example: Wave 2 of 3

    I like DeNappa's suggestion above of previewing enemies, though. That would be nice. Sometimes I just want to know if it's goons (bring Strange) or non-goons (bring Peggy).
    That banner is easy to miss, tho, especially in events with a lot of wave nodes, where they all start to blur together, and you're just trying to grind through them as fast as possible.

    And yeah, I don't feel the need to know all the details of what I'm facing in a given wave node, but at least a general idea of what's coming would be really nice.
    Farming retals like "I came out to get attacked, and I'm honestly having such a good time right now!"
  • mpqr7mpqr7 Posts: 2,640 Chairperson of the Boards
    I have requested this many times. It would be very easy to implement! It could easily be something such as 3/1, meaning 3 enemies in this wave, 1st wave currently.
    Video Game Mixtape - All your favorite video game tracks, mostly NES, mostly at a satisfying 75 bpm.
    Video Game Mixtape 2!!
  • A_McBA_McB Posts: 14 Just Dropped In
    mpqr7 said:
    I have requested this many times. It would be very easy to implement! It could easily be something such as 3/1, meaning 3 enemies in this wave, 1st wave currently.
    That block is for "remaining, so the number of remaining waves seems more intuitive IMO.

    Dormammu said:
    When a new wave comes out a banner tells you which wave it is of how many.

    Example: Wave 2 of 3

    I like DeNappa's suggestion above of previewing enemies, though. That would be nice. Sometimes I just want to know if it's goons (bring Strange) or non-goons (bring Peggy).
    There is the banner, but if there is a chain of effects that end the wave, it is easy to miss. Or even worse, the waves that are relatively long (due to protect tiles or regen) it is easy to lose track of how many waves are left, even when you see the banner.

    Personally, I would be fine with the wave counter being on the "pause" screen.  Keeps main screen clutter down.
    It's a little inconvenient, but I'd still be ok with that.
  • TintaiwanTintaiwan Posts: 148 Tile Toppler
    yes please add it.  Then when I space out I can readjust...
    Tim
    https://mpq.gamependium.com/rosters/TinTaiwan/
    *- 1           ** - 13 farming            *** - 45            **** - 53            ***** - 14
    The_Runaways    An Alliance for serious players still building their roster.

  • jreddjredd Posts: 875 Critical Contributor
    it's been brought up before. by me*. before...

    * and probably by others too
Sign In or Register to comment.