Wave counter

A McBA McB Posts: 13 Just Dropped In
It would be nice to see a counter that shows what wave you are currently, similar to the "remaining enemies" counter in the bottom left during multi-wave style missions. I find myself losing track in some of the more complex ones, and saving some stronger power-ups for the last wave, only to find after that I was on the last wave.

Comments

  • Blindman13Blindman13 Posts: 204 Tile Toppler
    I've done the same thing more than once. I can't think of a place on the screen where there would be room for this without it getting cluttered, but I agree that it would be very helpful.
  • JaedenkaalJaedenkaal Posts: 2,298 Chairperson of the Boards
    Yeah, happens to me all the time. Would be very nice.
  • FeloniusFelonius Posts: 196 Tile Toppler
    Ditto.  Vote +1 for this feature.

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  • TPF AlexisTPF Alexis Posts: 741 Critical Contributor
    Yet another in favour. There have been a bunch of times, especially in Enemy of the State, when I played too conservatively and took too long to clear wave nodes, but ended up with some ludicrous amount of AP unused because I was saving it for the next wave, which didn't actually exist.
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  • SkrofaSkrofa Posts: 388 Mover and Shaker
    Well, the simplest solution would be to just add the wave number with the enemy counter. So now we have the box with the number of enemies like "6".

    Instead, we could have "1.6". Meaning, first wave, 6 enemies. Then it would go to "2.3" second wave, 3 enemies

    Simple and easy
  • DeNappaDeNappa Posts: 538 Critical Contributor
    In favor, but @Brigby said recently there are no UI updates scheduled any time soon (if at all). Meh.
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  • DarthDeVoDarthDeVo Posts: 972 Critical Contributor
    Skrofa said:
    Well, the simplest solution would be to just add the wave number with the enemy counter. So now we have the box with the number of enemies like "6".

    Instead, we could have "1.6". Meaning, first wave, 6 enemies. Then it would go to "2.3" second wave, 3 enemies

    Simple and easy
    Yeah, but that still doesn't communicate how many waves there are overall. Second wave, 3 enemies doesn't help much if you can't remember if there are two waves, three waves, four waves or more.

    I like the overall idea, because I've definitely been where @TPF Alexis has been before. Just not sure where they would stick it on screen that doesn't make it too crowded.
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  • FriarbundyFriarbundy Posts: 20 Just Dropped In
    Bump +1
  • SkrofaSkrofa Posts: 388 Mover and Shaker
    DarthDeVo said:
    Skrofa said:
    Well, the simplest solution would be to just add the wave number with the enemy counter. So now we have the box with the number of enemies like "6".

    Instead, we could have "1.6". Meaning, first wave, 6 enemies. Then it would go to "2.3" second wave, 3 enemies

    Simple and easy
    Yeah, but that still doesn't communicate how many waves there are overall. Second wave, 3 enemies doesn't help much if you can't remember if there are two waves, three waves, four waves or more.

    I like the overall idea, because I've definitely been where @TPF Alexis has been before. Just not sure where they would stick it on screen that doesn't make it too crowded.
    True, I hadn't considered that...
    Well... How about something like this?
    1/4
    6
    In the same box. So you have wave 1 of 4, enemies 6
  • DarthDeVoDarthDeVo Posts: 972 Critical Contributor
    Skrofa said:
    DarthDeVo said:
    Skrofa said:
    Well, the simplest solution would be to just add the wave number with the enemy counter. So now we have the box with the number of enemies like "6".

    Instead, we could have "1.6". Meaning, first wave, 6 enemies. Then it would go to "2.3" second wave, 3 enemies

    Simple and easy
    Yeah, but that still doesn't communicate how many waves there are overall. Second wave, 3 enemies doesn't help much if you can't remember if there are two waves, three waves, four waves or more.

    I like the overall idea, because I've definitely been where @TPF Alexis has been before. Just not sure where they would stick it on screen that doesn't make it too crowded.
    True, I hadn't considered that...
    Well... How about something like this?
    1/4
    6
    In the same box. So you have wave 1 of 4, enemies 6
    Yeah, that would probably work. 
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  • DeNappaDeNappa Posts: 538 Critical Contributor
    Another thing severely lacking in Wave missions is the fact that you can't preview the enemies. You should be able to see it before starting the match, so you can strategize around the waves and opponents you will face. It *is* a puzzle game, after all.
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  • A McBA McB Posts: 13 Just Dropped In
    I was thinking just putting the number of remaining waves. Something like 3,2 meaning 3 enemies and 2 waves left.
  • brollbroll Posts: 2,584 Chairperson of the Boards
    I would love to see something like this too.  I would think it would make sense to have a box on top (or below) the enemy count that looks like this

    1 of 3
    3

    (wave 1 of 3, 3 enemies up)

    1 of 1 
    6

    (wave 1 of 1, 6 enemies up)
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  • DormammuDormammu Posts: 1,350 Chairperson of the Boards
    When a new wave comes out a banner tells you which wave it is of how many.

    Example: Wave 2 of 3

    I like DeNappa's suggestion above of previewing enemies, though. That would be nice. Sometimes I just want to know if it's goons (bring Strange) or non-goons (bring Peggy).
  • OrionKannanOrionKannan Posts: 37 Just Dropped In
    Personally, I would be fine with the wave counter being on the "pause" screen.  Keeps main screen clutter down.
  • TPF AlexisTPF Alexis Posts: 741 Critical Contributor
    Dormammu said:
    When a new wave comes out a banner tells you which wave it is of how many.

    Example: Wave 2 of 3

    I like DeNappa's suggestion above of previewing enemies, though. That would be nice. Sometimes I just want to know if it's goons (bring Strange) or non-goons (bring Peggy).
    That banner is easy to miss, tho, especially in events with a lot of wave nodes, where they all start to blur together, and you're just trying to grind through them as fast as possible.

    And yeah, I don't feel the need to know all the details of what I'm facing in a given wave node, but at least a general idea of what's coming would be really nice.
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  • mpqr7mpqr7 Posts: 2,579 Chairperson of the Boards
    I have requested this many times. It would be very easy to implement! It could easily be something such as 3/1, meaning 3 enemies in this wave, 1st wave currently.
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  • A McBA McB Posts: 13 Just Dropped In
    mpqr7 said:
    I have requested this many times. It would be very easy to implement! It could easily be something such as 3/1, meaning 3 enemies in this wave, 1st wave currently.
    That block is for "remaining, so the number of remaining waves seems more intuitive IMO.

    Dormammu said:
    When a new wave comes out a banner tells you which wave it is of how many.

    Example: Wave 2 of 3

    I like DeNappa's suggestion above of previewing enemies, though. That would be nice. Sometimes I just want to know if it's goons (bring Strange) or non-goons (bring Peggy).
    There is the banner, but if there is a chain of effects that end the wave, it is easy to miss. Or even worse, the waves that are relatively long (due to protect tiles or regen) it is easy to lose track of how many waves are left, even when you see the banner.

    Personally, I would be fine with the wave counter being on the "pause" screen.  Keeps main screen clutter down.
    It's a little inconvenient, but I'd still be ok with that.
  • TintaiwanTintaiwan Posts: 91 Match Maker
    yes please add it.  Then when I space out I can readjust...
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  • jreddjredd Posts: 758 Critical Contributor
    it's been brought up before. by me*. before...

    * and probably by others too
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