Should there be sealed deck events?
TheDragonHermit
Posts: 465 Mover and Shaker
Sealed deck and draft tournaments are a great way to generate a lot of hype about a set. In or around every town I have lived there has been one or the other for each set's release. For MtGPQ this could be done by opening two premium packs and a super pack (for 42 cards, if my maths are correct, giving leeway for strategy) and putting those into a sealed library for use during the event and set to disappear at the end. This would make the event about a little luck and a lot of deckbuilding skill, prevent stale strategies by limiting access to the cards encouraging flexibility, and the rewards could be the ability to select cards from the sealed library's cards to transfer to the player's main library. What do you all think?
Should there be sealed deck events? 40 votes
Yes, this would give new players a hand up with flexibility in their decks
0%
No, this format would be too restricting and may have conditions where players cannot play
5%
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Comments
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Yes, this would breathe new and sorely needed life and excitement into the gameI'm not sure how they could implement it well, but I'd like to see something akin to sealed.2
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No, this would upset balance for players that got too luckyTbh, i love sealed deck most in Mtgo & paper. But i vote no
unless there are at least guaruntee 12 rares (10 from 10 packs 2 additional are bonus guarunteed ones) from those couple premium packs.......which equivalent to paper format.1 -
fiirst said:Tbh, i love sealed deck most in Mtgo & paper. But i vote no
unless there are at least guaruntee 12 rares (10 from 10 packs 2 additional are bonus guarunteed ones) from those couple premium packs.......which equivalent to paper format.0 -
Yes, this would breathe new and sorely needed life and excitement into the game"No, this would upset balance for players that got too lucky" I'm not sure how this would even be the case if the cards aren't all added to your collection later.
@fiirst, I also don't see why you need 12 guaranteed rares to build a 10 card puzzle quest deck. In paper you get 43 cards (3 15-card boosters + 1 guaranteed premium rare or better - the 3 basic lands from each booster), typically with only 4 rares (unless you get lucky with a foil rare in one of the boosters) to build a 40 card deck. Of course you only use around 22 of those cards which is roughly 51% of the cards you opened.
In puzzle quest you would have 68 total cards if you opened 2 premium packs and one super pack (13 5-card boosters (65 cards) + 2 guaranteed rares or better + 1 guaranteed uncommon or better) to use to build a 10 card deck. This means you only need to use about 15% of the cards that you open.
That said, I really like the idea. Especially if you can only pick a card from you pool to keep if you do well enough. If you don't do well enough to win, your pool probably sucked anyway so who really cares right?0 -
No, this would upset balance for players that got too luckyZW2007- said:"No, this would upset balance for players that got too lucky" I'm not sure how this would even be the case if the cards aren't all added to your collection later.
@fiirst, I also don't see why you need 12 guaranteed rares to build a 10 card puzzle quest deck. In paper you get 43 cards (3 15-card boosters + 1 guaranteed premium rare or better - the 3 basic lands from each booster), typically with only 4 rares (unless you get lucky with a foil rare in one of the boosters) to build a 40 card deck. Of course you only use around 22 of those cards which is roughly 51% of the cards you opened.
In puzzle quest you would have 68 total cards if you opened 2 premium packs and one super pack (13 5-card boosters (65 cards) + 2 guaranteed rares or better + 1 guaranteed uncommon or better) to use to build a 10 card deck. This means you only need to use about 15% of the cards that you open.
That said, I really like the idea. Especially if you can only pick a card from you pool to keep if you do well enough. If you don't do well enough to win, your pool probably sucked anyway so who really cares right?
I agreed that we dont need all dozen or more rare cards in a deck......but i just wish to see fairness in Cardpool (at least in quantity of rare cards) so, there should be one rare in each single pack.... otherwise, ther might be some lucky one who have a deck from 20 rares cardpool vs another shittyluck with only 2 rares cardpool.
sometime i pulled 10 rares in one pp sometime only 1 guarunteed rare in one pp.......very swing drop rate is unacceptable in limited play espectially sealed deck....
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*facepalms* Ok I have been hording my packs so long I actually forgot that most packs are 5 cards, I was just trying to figure out a good analog to the packs opened for a SD tournament. Though if they would do something extra cool like letting players use level 60 versions of the set's Walkers maybe that could excuse the extra cards and keep players on a level playing field for PWs too.0
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No, this would upset balance for players that got too luckyTheDragonHermit said:*facepalms* Ok I have been hording my packs so long I actually forgot that most packs are 5 cards, I was just trying to figure out a good analog to the packs opened for a SD tournament. Though if they would do something extra cool like letting players use level 60 versions of the set's Walkers maybe that could excuse the extra cards and keep players on a level playing field for PWs too.
Sorry that my comments are negative........ >_<*0 -
fiirst said:TheDragonHermit said:*facepalms* Ok I have been hording my packs so long I actually forgot that most packs are 5 cards, I was just trying to figure out a good analog to the packs opened for a SD tournament. Though if they would do something extra cool like letting players use level 60 versions of the set's Walkers maybe that could excuse the extra cards and keep players on a level playing field for PWs too.
Sorry that my comments are negative........ >_<*0 -
No, this would upset balance for players that got too luckynot including some cards with rarity change........like suppression bond......common into rare!!
thank god! they dont turn desert hold into mythic.......
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Other (please explain in the comment)Something I like about Elder Scrolls Legends is that they have an arena mode where you draft cards. There's a small entry fee, and then you're giving a selection of three color pairings; you choose which one you want to play, and then they show you selections of 3 cards. You pick one, then another selection appears, until your deck is built.
However, I'm not quite sure how that would translate into MTGPQ, since we're 1) limited to 1 copy each of 10 cards, as opposed to building an " actual" deck; and 2) faced with greater disparities in relative card power (HOU's effort to close the gap notwithstanding).
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No, this format would be too restricting and may have conditions where players cannot playI think no. The first HOU pack I opened had 2 rares that was a duplicate and some combination of like 2-4 duplicate common and uncommons. I don't think I could have built a viable deck even with what I had after 2 packs. Also agree with the other No option because someone in my coalition got 2 mythics his first pack. It would be wildly unbalanced.0
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All of the aboveSealed! Drafts! All good stuff as crystal sinks.0
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Other (please explain in the comment)I voted other because I think yes... but only for the original mono color planeswalkers, who get three chromatic packs of appropriate color.
This would likely be easier to program, cheaper Crystal cost and help developers learn which color needs to be helped with better cards.
The main problem I see with my option is everyone is likely to choose Gideon, who I believe is the strongest of the original 5.0 -
All of the aboveDoomstat said:I voted other because I think yes... but only for the original mono color planeswalkers, who get three chromatic packs of appropriate color.
This would likely be easier to program, cheaper Crystal cost and help developers learn which color needs to be helped with better cards.
The main problem I see with my option is everyone is likely to choose Gideon, who I believe is the strongest of the original 5.
Early stats leaked by the powers that be revealed Lilianna to be the strongest back when it was just the 5. It might have changed a little as card draw does negate a lot of the impact her skill 1 gives her.1 -
All of the aboveI always considered Lil1 the strongest of the OG 5. Chandra 1 has probably dropped off the worst due to the meta shift/power creep, not counting the nerfs to Jace1.1
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Other (please explain in the comment)Mainloop25 said:I always considered Lil1 the strongest of the OG 5. Chandra 1 has probably dropped off the worst due to the meta shift/power creep, not counting the nerfs to Jace1.
Judging by my experiences on the red node in HoR, Chandra1 is a constantly-played powerhouse that somwhow triggers her loyalty abilities every turn. =p3 -
(Disclaimer: I am not a designer/developer, so please consider my following comments as a mere fellow player)
Hmm that's an interesting idea, one that certainly adopts the traditional game modes of Magic the Gathering.
Would the Planeswalker also be chosen at random? Might be tricky picking the Planeswalker at the end, versus the beginning, considering some color combinations have more options right now than others.
Then that begs the question of whether all the cards available to draft will be of that Planeswalker's color or would you still need the luck of the draw to find 10 cards with colors that work in your deck.
I think it could be a fun idea, but there are certainly a lot of nuances to factor into the design, if it was to be translated to the way MtGPQ works.
//Edited because sentence structure -Brigby1 -
Brigby said:(Disclaimer: I am not a designer/developer, so please consider my following comments as a mere fellow player)
Hmm that's an interesting idea, one that certainly adopts the traditional game modes of Magic the Gathering.
Would the Planeswalker also be chosen at random? Might be tricky picking the Planeswalker at the end, versus the beginning, considering some color combinations have more options right now than others.
Then that begs the question of whether all the cards available to draft will be of that Planeswalker's color or would you still need the luck of the draw to find 10 cards with colors that work in your deck.
I think it could be a fun idea, but there are certainly a lot of nuances to factor into the design, if it was to be translated to the way MtGPQ works.
//Edited because sentence structure -Brigby0 -
There would have to be either a generic Planeswalker all players used for it or some sort of generic pack with filler cards0
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Do not deceive them The real purpose is to pay for the cards. Do you want a card ?? Pay ... Do you want a Planeswalker ?? Pay ... Etc, etc ...
It´s no fair.
0
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