fiirst said: Tbh, i love sealed deck most in Mtgo & paper. But i vote nounless there are at least guaruntee 12 rares (10 from 10 packs 2 additional are bonus guarunteed ones) from those couple premium packs.......which equivalent to paper format.
ZW2007- said: "No, this would upset balance for players that got too lucky" I'm not sure how this would even be the case if the cards aren't all added to your collection later. @fiirst, I also don't see why you need 12 guaranteed rares to build a 10 card puzzle quest deck. In paper you get 43 cards (3 15-card boosters + 1 guaranteed premium rare or better - the 3 basic lands from each booster), typically with only 4 rares (unless you get lucky with a foil rare in one of the boosters) to build a 40 card deck. Of course you only use around 22 of those cards which is roughly 51% of the cards you opened. In puzzle quest you would have 68 total cards if you opened 2 premium packs and one super pack (13 5-card boosters (65 cards) + 2 guaranteed rares or better + 1 guaranteed uncommon or better) to use to build a 10 card deck. This means you only need to use about 15% of the cards that you open. That said, I really like the idea. Especially if you can only pick a card from you pool to keep if you do well enough. If you don't do well enough to win, your pool probably sucked anyway so who really cares right?
TheDragonHermit said: *facepalms* Ok I have been hording my packs so long I actually forgot that most packs are 5 cards, I was just trying to figure out a good analog to the packs opened for a SD tournament. Though if they would do something extra cool like letting players use level 60 versions of the set's Walkers maybe that could excuse the extra cards and keep players on a level playing field for PWs too.
fiirst said: TheDragonHermit said: *facepalms* Ok I have been hording my packs so long I actually forgot that most packs are 5 cards, I was just trying to figure out a good analog to the packs opened for a SD tournament. Though if they would do something extra cool like letting players use level 60 versions of the set's Walkers maybe that could excuse the extra cards and keep players on a level playing field for PWs too. In magic duel each booster contain 6 cards........ at least one rare there.....Sorry that my comments are negative........ >_<*
Doomstat said: I voted other because I think yes... but only for the original mono color planeswalkers, who get three chromatic packs of appropriate color. This would likely be easier to program, cheaper Crystal cost and help developers learn which color needs to be helped with better cards.The main problem I see with my option is everyone is likely to choose Gideon, who I believe is the strongest of the original 5.
Mainloop25 said: I always considered Lil1 the strongest of the OG 5. Chandra 1 has probably dropped off the worst due to the meta shift/power creep, not counting the nerfs to Jace1.
Brigby said: (Disclaimer: I am not a designer/developer, so please consider my following comments as a mere fellow player)Hmm that's an interesting idea, one that certainly adopts the traditional game modes of Magic the Gathering.Would the Planeswalker also be chosen at random? Might be tricky picking the Planeswalker at the end, versus the beginning, considering some color combinations have more options right now than others. Then that begs the question of whether all the cards available to draft will be of that Planeswalker's color or would you still need the luck of the draw to find 10 cards with colors that work in your deck.I think it could be a fun idea, but there are certainly a lot of nuances to factor into the design, if it was to be translated to the way MtGPQ works.//Edited because sentence structure -Brigby
Do not deceive them The real purpose is to pay for the cards. Do you want a card ?? Pay ... Do you want a Planeswalker ?? Pay ... Etc, etc ...It´s no fair.