Cover loss is back in force

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Comments

  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Borstock said:

    But, yes, them pulling back on vaulting has made what I said more complicated. Or less complicated, depending on whether or not you're willing to hoard 18 million ISO. :P
    Of course, by the time you've saved all that ISO there'll be 20 new 4*s released and you'll need to save even more ISO to account for them.
  • Borstock
    Borstock Posts: 2,734 Chairperson of the Boards
    Borstock said:

    But, yes, them pulling back on vaulting has made what I said more complicated. Or less complicated, depending on whether or not you're willing to hoard 18 million ISO. :P
    Of course, by the time you've saved all that ISO there'll be 20 new 4*s released and you'll need to save even more ISO to account for them.
    True, but by then you'll also be swimming in bonus rewards and extra CPs to finish off characters and such. Hoarding works is the point. You'll likely never achieve 100% efficiency, but it works. 
  • Dotproduct
    Dotproduct Posts: 217 Tile Toppler
    edited August 2017
    The people complaining about RNG with the LT/CT are not thinking about it the right way.

    The in-game price of 1000 ISO is 20CP!

    If you happen to through RNG get something more valuable than 1000 ISO then good luck to you, but the price of 1000 ISO (or about $2 USD real cash) is 20 CP, which can be earned in game pretty much 2-3 daily.

    Similarly, the in-game price of 250 ISO is 300HP (Heroic token non-sale price, about $5 USD real cash).

    Once you think of it this way, the game is pretty much giving away $60-100 a day to the average PVE and PVP player.