Exp after clearance level 125 - will it be stored for when the cap is raised?
Akari
Posts: 492 Mover and Shaker
More and more people are approaching level 125 now, and the burning question is, should I be hoarding tokens until level increase in case the exp is not stored? Will it be stored? Will the level cap increase? And what's that smell??
I don't think there were more than a handful of people at 100 when the level cap was raised the last time, so I don't have anyone to ask about precedent... so I was wondering if I could get a semi-official answer on this!
I don't think there were more than a handful of people at 100 when the level cap was raised the last time, so I don't have anyone to ask about precedent... so I was wondering if I could get a semi-official answer on this!
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Comments
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How did they calculate the XP levels last time they introduced the clearance levels? Perhaps they already knew how many tokens every one of us had opened until that point? I'm sure there is a running tally stored with our profile if only for combating against cheating and hacks. They could use that again?
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Dotproduct said:How did they calculate the XP levels last time they introduced the clearance levels? Perhaps they already knew how many tokens every one of us had opened until that point? I'm sure there is a running tally stored with our profile if only for combating against cheating and hacks. They could use that again?
I actually just hit level 125 like 20 minutes ago, so I guess I'll be waiting and seeing...0 -
I hope it gets raised before the end of the year as I keep getting closer to the wall..... But with the speed D3 moves on these things I doubt it.....
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It was fine to calculate initially since you can kind of rely on the roster and probably a hidden token counter. However, unless these are timestamp, you won't be able to differentiate what was earned before and after.
The onky way way it could work is if there was an internal xp counter behind the scenes.0 -
Pongie said:It was fine to calculate initially since you can kind of rely on the roster and probably a hidden token counter. However, unless these are timestamp, you won't be able to differentiate what was earned before and after.
The onky way way it could work is if there was an internal xp counter behind the scenes.
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Pongie said:It was fine to calculate initially since you can kind of rely on the roster and probably a hidden token counter. However, unless these are timestamp, you won't be able to differentiate what was earned before and after.
The onky way way it could work is if there was an internal xp counter behind the scenes.
What I think happened last time was they kept track of experience acquired past level 100, and then let people collect the rewards they were due after the cap was increased to 125. Presumably the same thing will happen next time.
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To answer your last question, it's just the toaster.3
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I've been stuck for 5 weeks now.
Please raise the cap ASAP.
Thanks.2 -
jamesh said:
Sure there might be a hidden counter, but all the other process that showed xp don't seem to be advancing. I'd love to be wrong. but I'm sorta resigned to no more shield ranks.
Can we finally get a red name comment on whats going on with the rank cap?0 -
As an aside, players depend on these boosts of ISO to keep up with the release rate of characters and leveling demands. These level gains are more than a nice bonus for players, they are part of the expected rate of weekly ISO gain. It decided that the cap remain at 125 then I think you should find a way to further rewards players who have reached the cap.
Imagine if reaching the level cap unlocked double ISO events for example.
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I'm with Bowgentle. I've been locked at 125 and I really miss the iso. Babirino has some slick ideas, but I'd just like to know if the developers plan to address this at all. Brigby can we get a "news coming soon" or even "they told me to go tinykitty myself and I don't think that's possible!" Just to get a feel to where their heads are at.0
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I believe I saw something a while back about the game no longer tracking XP after 125, but I can't find it now, or recall for sure.
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Carnifexx said:I'm with Bowgentle. I've been locked at 125 and I really miss the iso. Babirino has some slick ideas, but I'd just like to know if the developers plan to address this at all. Brigby can we get a "news coming soon" or even "they told me to go tinykitty myself and I don't think that's possible!" Just to get a feel to where their heads are at.
@Brigby hey, y'all know you smell just gorgeous today, right? Any info to give this thread? I'll be your bestest friend foreverest.
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Dragon_Nexus said:
If you wanna summon the mighty Brigster, make an offering to Mephisto and scrawl an @ sign on the wall with ink made from 30 ground up TU boosters.Dragon_Nexus said:
Brigby hey, y'all know you smell just gorgeous today, right? Any info to give this thread? I'll be your bestest friend foreverest.5 -
There should be some sort of bonus for people who hit 125 xp, such as double ISO.
I'm personally way down at 105, so I have a while to go (at least 5 months... it's particularly slow, now that I'm hoarding). But there should be a reward for hitting 125, not a punishment.2 -
Levels should be infinite... its the only think that makes re-championing valuable and at least a bit profitable.0
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What comes first?
1) They bump the 125 cap
2) They open up CL9 rewards
3) We get 6*
4) Skynet takes over2 -
mpqr7 said:There should be some sort of bonus for people who hit 125 xp, such as double ISO.
I'm personally way down at 105, so I have a while to go (at least 5 months... it's particularly slow, now that I'm hoarding). But there should be a reward for hitting 125, not a punishment.0 -
Brigby said:Don't forget you also need to have at least one cover of each of the Limited characters recruited, in order to be deemed worthy. /joke
Thanks for the reply, dude. You rock!
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