DesertTortoise said: Gamora/C&D/R&G is going to be a team you'll see a lot of in simulator in the coming months. It's a lethal team.
DyingLegend said: DesertTortoise said: Gamora/C&D/R&G is going to be a team you'll see a lot of in simulator in the coming months. It's a lethal team. Agreed, this team is nasty
C&D and Riri cover all of the colors available, then you can add in a 3rd as needed, I use either Carol or 3Strange depending on the enemy.
Here's one:
C&D, Medusa, Vulture
robertbah said: With the addition of Vulture, C&D is by far the best partner for him. C&D provides constant black tiles for Vulture. The team: Vulture, C&D, blue user is viable and powerful even against 5* team.I tested several blue users and my favorite ones are Iceman, Gamora, Riri. In all these teams, both Vulture and C&D are set as 5/5/3.
D4Ni13 said: robertbah said: With the addition of Vulture, C&D is by far the best partner for him. C&D provides constant black tiles for Vulture. The team: Vulture, C&D, blue user is viable and powerful even against 5* team.I tested several blue users and my favorite ones are Iceman, Gamora, Riri. In all these teams, both Vulture and C&D are set as 5/5/3. Try C&D at 5-4-4. Better switching potential because of that extra cover in purple. You also don't use Cloak's black so.. no harm.
Jaedenkaal said: D4Ni13 said: robertbah said: With the addition of Vulture, C&D is by far the best partner for him. C&D provides constant black tiles for Vulture. The team: Vulture, C&D, blue user is viable and powerful even against 5* team.I tested several blue users and my favorite ones are Iceman, Gamora, Riri. In all these teams, both Vulture and C&D are set as 5/5/3. Try C&D at 5-4-4. Better switching potential because of that extra cover in purple. You also don't use Cloak's black so.. no harm. You know, I read that post, and I'm not convinced. Rank 5 Child of Darkness makes -significantly- stronger Attack tiles than rank 4 (~65% stronger). Going from rank 3 to 4 in Pocket Dimension boosts the damage by 50% (although still really low), and only improves the AP reduction experience in the edge case where there are exactly 9 Black (or yellow) tiles on the board AND you have 3,4, or 5 Purple AP. I've never really noticed being hindered by Pocket Dimension being 6 AP at an inopportune moment, and I'm sure I don't have to explain how powerful auto-damage is.
D4Ni13 said: Well, of course, everyone boosts what's important for them. But I feel that C&D are made to be swapped very often, and having that 3 AP all the time (vs 6 AP) is a key move for me. Attack tiles are nice, and if you play C&D solely for them, sure 5 covers in black are needed. But if you want to play as a black & yellow battery, I think that purple cost becomes more important. I played her with R&G and Gamora, or with C4rol and somebody else. And once you rely on the strike tiles, the actual number of the attack tile doesn't matter that much. It just matters that you have that attack out to double damage a turn. Also, while boosted, with the mentioned build it was pretty easy (and worth it) to switch to Cloak active side, gather yellow, switch back to Dagger and hit the AoE for match end. While unboosted, maybe that AoE wouldn't be so tempting, even though that skill could be a very good counter to Medusa or other tile spammers.