Any creatureless deck built with no token generators (including loyalty) cannot possibly play/cast/summon any creatures to the field.
I also cannot give/spawn my opponent creatures.
Is there any way to achieve kill X or more creature objectives?
Running into a surprising amount of decks running only Drake Haven which the AI will not cycle with. Where we would typically see the Vizier in those decks to remove disable, he has disappeared. Not sure why the meta would shift in those decks unless it was, obviously, a competitive strategy to tank opponent scores.
Seems like this type of objective makes your performance in the event dependent on the matchmaker.
The problem I have is that, regardless of skill, there is the potential for dropping points.
I am by no means the best, and learn from my mistakes. But I'm a firm believer that if you've invested the time and effort to design decks for perfect scores, and make no mistakes of your own, that your final score should reflect your performance.
It would be clear that, if we do see perfect scores in this event, those players did not face any creatureless opponents on the two nodes requiring Kill X+ objectives. I'm not against their perfect score, in fact I always commend that achievement, but it doesn't really sit well that RNG has an influence on the leaderboard.
In this case there is no way to improve your deck, since you cannot possibly kill 3 or more creatures if they never appear.
Steeme said: In this case there is no way to improve your deck, since you cannot possibly kill 3 or more creatures if they never appear.
speakupaskanswer said: Clearly not the "only" way. One possible way would be what was (I think) promised ones, that the decks are more fitted to the events that they are entered in. So, if the objective is to kill creatures, decks without creatures or token generators should simply not be put into the pool. That wouldn't be unfair at all but allow us to actually clear the objectives. I want to say that it couldn't be very hard to implement this, but I know everything is in this game.
Ohboy said: The only way to make things super fair in this approach is for everyone to meet the exact same deck, with a predetermined deck order and gem order. And everyone must play the same decks. Any deviation from this is simply a debate on how much Variance you want to add to the game, and not on its fairness.
Ohboy said: That's also just sliding up the Variance scale to a point you're comfortable with. Do we also ban chandra 1 in nodes with <x damage? Gideon 2 in nodes with kill < x creatures?
Chandra and Gideon 2 have solutions, so they are dependent on your PW and deck to prevent X damage or prevent killing creatures.
There needs to be a solution other than "hope your opponent can spawn a creature and keep frogging it" in order to get full points.
Steeme said: Ohboy said: That's also just sliding up the Variance scale to a point you're comfortable with. Do we also ban chandra 1 in nodes with <x damage? Gideon 2 in nodes with kill < x creatures? Chandra and Gideon 2 have solutions, so they are dependent on your PW and deck to prevent X damage or prevent killing creatures.There needs to be a solution other than "hope your opponent can spawn a creature and keep frogging it" in order to get full points.
Ohboy said: Steeme said: Ohboy said: That's also just sliding up the Variance scale to a point you're comfortable with. Do we also ban chandra 1 in nodes with <x damage? Gideon 2 in nodes with kill < x creatures? Chandra and Gideon 2 have solutions, so they are dependent on your PW and deck to prevent X damage or prevent killing creatures.There needs to be a solution other than "hope your opponent can spawn a creature and keep frogging it" in order to get full points. Chandra damage is unpreventable. Gideon 2 creature death is also unpreventable(without Exile) . You cannot avoid taking damage/killing those creatures.