SpringSoldier said: My 2/1/5 Starlord beat Gamora at the first try, but he was heavily boosted in red, purple and all AP and I had a pretty lucky board- I got a lot of purple and most of the red. Gamora only hit me once with Razor's Edge and once with Skullcracker, but that was it. I hit her at least 2-3 times. Lucky break was lucky. I did get a Sandman cover though...
sh81 said: 3/3/4 Starlord, took me longer than it should have.I dont use SL much, so I didnt realise his red packs more punch after his purple is out because of the countdowns.I took to collecting as much red/purple as I could until Gamora fired a power - then threw out as many countdowns and hit with red as much as I could at the reduced cost.Word of warning - deny black at all cost. Her black makes every yellow a strike, denying your passive, and also making every go after that a countdown to losing...
@zakusaid: sh81 said: 3/3/4 Starlord, took me longer than it should have.I dont use SL much, so I didnt realise his red packs more punch after his purple is out because of the countdowns.I took to collecting as much red/purple as I could until Gamora fired a power - then threw out as many countdowns and hit with red as much as I could at the reduced cost.Word of warning - deny black at all cost. Her black makes every yellow a strike, denying your passive, and also making every go after that a countdown to losing... Brigby SL's power description says "a countdown tile". It doesn't specify yellow, but it only spawns a yellow. Before his rework, it created a countdown on a yellow tile, as the power said, but now, it won't fire if there are no opwn yellow tiles. Intentional or carryover oversight?
Brigby said: Good question! I'll be sure to ask the developers, and find out. I'll update this post once I hear back from them