Why did the AI need a nerf?
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And just to confirm... I was playing planar bridge yesterday and he had a straight line match 5 in green (I think) and a landfall match 4 in white (I think) available. Regardless I checked his mana gains after he took the match 4 and they were identical between the 2 colors. So he chose to take a match 4 over a match 5 which got him 1 less mana. There were no servos, tokens, supports, activate gems, or anything else even on the board, much less affected There were also no connecting combos on either line and since they were both horizontal they had the same odds at the top of the board.
I mean, they clearly prioritize match 4's over match 5's now right? All else the same? Seems like an intentional nerf to me.
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shteev said:Gunmix25 said:DumasAG said:shteev said:Ohboy said:Before I go to the trouble of digging. Please state for the record that you do not recall constantly complaining about the incompetence of the coding.
Go!
//Removed Inappropriate Content -Brigby"Aren't?" Yes, I agree. No where in the forums is there a statement by you saying that the people of Hibernium 'are not' incompetent, so at least we have that statement. That leaves us your likely opposing opinion, because you are certainly not neutral.
On a different note: @octal9 your explanation of poor decision making makes sense. I've seen PW connected to red go specifically for supports and skip over landfall opportunities. Whereas I have seen green PW avoid supports with the exception of say an Animist's Awakening activation gem, in which it will try to swap it every single time. Blue appears to ignore supports and attempts landfalls; black is the same. Thank you for giving us the low down.
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fiirst said:
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I've always thought that maybe Greg didn't bother looking for match5s anyway, and any time it happened to hit on a match5, he'd just been looking for a match 4 and an extra gem just got taken along for the ride.
Also, I've always suspected that perhaps there's a random element included in his moves which is why he sometimes does something weird that I don't expect.
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I also noticed that the "hint" the AI gives you on your turn has also modified its behavior. It told me ignore a five swap and take a lesser one.0
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Steeme said:I also noticed that the "hint" the AI gives you on your turn has also modified its behavior. It told me ignore a five swap and take a lesser one.
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Gunmix25 said:Steeme said:I also noticed that the "hint" the AI gives you on your turn has also modified its behavior. It told me ignore a five swap and take a lesser one.
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Frankly, while I do understand what OP means about AI nerfing (quite a few times indeed I see AI miss out of match 5), given that they still get infinite cascades anyway, I don't see any real difference. Sure, they miss out match 5.... and then the next gems they get is literally match 5 anyway, so what nerf?0
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[arNero] said:Frankly, while I do understand what OP means about AI nerfing (quite a few times indeed I see AI miss out of match 5), given that they still get infinite cascades anyway, I don't see any real difference. Sure, they miss out match 5.... and then the next gems they get is literally match 5 anyway, so what nerf?0
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When I started playing this game I was sure there was some bonus I didn't understand about match-4s. The AI seemed to be consistently going for them, regardless of other things. Now I generally try to lead the AI into match-4 traps where he's not matching his own colors, or not taking out my supports. Also, match-4s tend to lead to fewer cascades in my experience, so there's that too.0
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tfg76 said:When I started playing this game I was sure there was some bonus I didn't understand about match-4s. The AI seemed to be consistently going for them, regardless of other things.0
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Hey guys, I've been paying attention to this a bit more, since I usually try and predict the AI's next move.
I have a feeling the introduction to eternalize / aftermath is catching the AI's attention. It looks like "Greg" is more interested in destroying activate gems than it is supports.
When I have activates on board, they get removed pretty efficiently. For example, when I pop Elspeth's second to generate two +4/+4 activates on board, the AI will attempt to remove them next turn, while at the same time ignoring my supports.
When I have no activates on board, sometimes it will prioritize my support, sometimes it won't. I haven't figured out what's up here. However, I found it strange that it completely ignored a Deadlock Trap that I dropped until that support actually disabled one of its creatures. It then proceeded to focus directly on removing that support. That is, it looks like it changed priorities on the fly.
This is quite anecdotal so I'm basically just sharing an experience. Perhaps there is an internal "aggro" or "threat" meter which affects Greg's decisions.
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I'm still yet to see convincing evidence for an AI having different modes. Much simpler theories seem to suffice. The vast majority, maybe all, of the AI's behaviour can now be explained by these priorities:
1. Make a 4-match (exactly 4, no more), if present
2. Match activation gems (this item might perhaps fit elsewhere in the list)
3. Match its own colour gems, if present
4. Match your colour gems, if present
5. Make some other available match
The AI sometimes hits your support or makes a 5 match, but when it does, it seems to be just an incidental result of following the priorities above. Any definite observations to the contrary would be of interest.
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@volrak Are you on slack or discord? I had a completely mind boggling one the other day where an opponent J1 ignored a straight line match 5 red and instead selected a match 3 led. I could show you the board.. my screenshots always disappear after a day on the forums.
No activates, no matches of either color available, 1 higher value match (green vs red) but it had his support on it. He ended up taking the match 3 red at the top right of the board, so perhaps once they reach the "nothing better" point they don't differentiate between a match 3 and a match 5 thing and then just select the move at either the top left of the board or one of those two priorities?
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babar3355 said:
an opponent J1 ignored a straight line match 5 red and instead selected a match 3 led.
No activates, no matches of either color available, 1 higher value match (green vs red) but it had his support on it. He ended up taking the match 3 red at the top right of the board, so perhaps once they reach the "nothing better" point they don't differentiate between a match 3 and a match 5 thing and then just select the move at either the top left of the board or one of those two priorities?
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When in doubt they try to pick a match close to the top left corner.0
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Gilesclone said:When in doubt they try to pick a match close to the top left corner.
I always thought it did this to "not disturb the board". That is, if it chose something at the bottom, then it could potentially set the player up for a nice counter-move.I sometimes do the same thing by taking a harmless loyalty swap near the top.
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