Cycling Thoughts

Mburn7
Mburn7 Posts: 3,427 Chairperson of the Boards
So I know I'm a little late to the party, but I just pulled the Drake Haven (Thank you Fateful Showdown) and decided to test out a simple Tezz 2 (lvl 40) cycling deck in training grounds. 
Holy **** its powerful, and there are only 3 rares (Drake, New Perspectives, and Fetid Pools, which you don't need anyway).

I did have a thought for a possible nerf/balance that might help the issue.  What if the "when you cycle" effects had a mana cost like they do in paper mtg?  Say Drake Haven becomes when you cycle, drain 3 mana and summon 2 2/2 drakes.  It would still be powerful, but it would cancel out the New Perspectives so that the combo isn't infinite.

At least I'll finally be able to clear Node 3 in the next Trial of Zeal!

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