Okay.... so what exactly happened here devs?
Gunmix25
Posts: 1,442 Chairperson of the Boards
Overwhelming splendor: a card with mythic rarity for 12 mana, adds 6 mana to all cards in opponent's hand .
Vs.
Defense grid: a card with Masterpiece rarity for 10 mana, adds 5 mana to all spells in opponent's hand.
The masterpiece just became a floor mat by comparison. It's rarity value for it does now with overwhelming splendor doing more and is more accessible is silly My two cents.
Vs.
Defense grid: a card with Masterpiece rarity for 10 mana, adds 5 mana to all spells in opponent's hand.
The masterpiece just became a floor mat by comparison. It's rarity value for it does now with overwhelming splendor doing more and is more accessible is silly My two cents.
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Comments
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Welcome to power creep. It returned sooner than we expected/hoped--though to be fair, Defense Grid is colorless, so can be splashed in any deck, while Splendor is limited to the eight thousand white planeswalkers we have access to.
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Yes, I agree. I still can't wrap my head around Steward of Solidarity vs. Ornithopter. A 4/4 for 5 which gives you extra creatures (a Rare) vs. a 4/4 for 4 with flying and vigilance (a Masterpiece).1
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speakupaskanswer said:Yes, I agree. I still can't wrap my head around Steward of Solidarity vs. Ornithopter. A 4/4 for 5 which gives you extra creatures (a Rare) vs. a 4/4 for 4 with flying and vigilance (a Masterpiece).
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How about Lethal Sting vs. Imprisoned in the Moon? To be fair, Prison is blue but it's a rare and Lethal Sting is a common.
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shteev said:speakupaskanswer said:Yes, I agree. I still can't wrap my head around Steward of Solidarity vs. Ornithopter. A 4/4 for 5 which gives you extra creatures (a Rare) vs. a 4/4 for 4 with flying and vigilance (a Masterpiece).
I also still don't understand what exactly the difference between vigilance and defender is supposed to be.0 -
There's a definite correlation between people who think defender/Vigilance is a negative and those who dislike control objectives like <x hp or cast Y creatures.
Yes, it's overcosted. No, it's not a disadvantage.2 -
It becomes a disadvantage when it's overcosted or when abilities won't be around for long enough to work.0
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Those two things are different.
If you're saying defender is a disadvantage, that means you're saying that taking it away should increase its cost.
If you're saying defender is overcosted, you're saying that giving a creature defender should not increase its cost by that much.0 -
I don't think they're so different. A creature without defender could cost more because it will survive longer. That's why creatures with defender are often overcosted because it's not worth so often to play them. Creatures with defender should cost less and creatures without defender could cost more. Instead we have very expensive defenders and very cheap non-defenders.0
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speakupaskanswer said:How about Lethal Sting vs. Imprisoned in the Moon? To be fair, Prison is blue but it's a rare and Lethal Sting is a common.
I suspect that Sting requires you to have a creature in play. Still, I was pretty shocked to see it.
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The odd thing about giving certain creatures creatures vigilance/defender is that it renders their abilities irrelevant or superfluous.
Take for example Djeru. Fascinating ability. Has vigilance. How do you keep him alive?
1. Lock down opposing creatures so they can't attack? Great, then you don't need his ability.
2. Kill opposing creatures so they don't kill him? Don't need his ability.
3. Play defenders, either large (Colossus) or small (Trueheart Duelist) to bump Djeru to the second slot? Then once again, you don't need his ability.
It's possible they have some PVE node designed that has copious amounts of creatureless damage, of course, which would give him some usefulness. But in general play, if he's going to die pretty much the first turn after he comes out, you never actually receive any benefit from casting him.
This game would have been far more interesting if they'd decided to treat blocking like they do in paper magic--as optional and assignable. Unfortunately, the "all creatures must inexorably run into your creature" concept limits design space.
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madwren said:speakupaskanswer said:How about Lethal Sting vs. Imprisoned in the Moon? To be fair, Prison is blue but it's a rare and Lethal Sting is a common.
I suspect that Sting requires you to have a creature in play. Still, I was pretty shocked to see it.0 -
Gunmix25 said:madwren said:speakupaskanswer said:How about Lethal Sting vs. Imprisoned in the Moon? To be fair, Prison is blue but it's a rare and Lethal Sting is a common.
I suspect that Sting requires you to have a creature in play. Still, I was pretty shocked to see it.0 -
speakupaskanswer said:
But it is worded much differently. Lethal Sting explicitly says to target a creature you control while Marauder says something happens IF you control another creature. So I would also assume that Sting needs a creature. It gives Standard a strong kill spell but at common, which is odd. Not to mention Desert's Hold again.
I think there's been a definite push towards having more power at the lower rarities, which is a good thing overall. You shouldn't need rares and mythics to perform basic functions; paper Magic understands this and is better for it. Cheap black removal should be a staple. As I've said elsewhere, however, too much power is probably not good for the game, and 3-mana removal really pushes the envelope in a familiar/uncomfortable direction.
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madwren said:
This game would have been far more interesting if they'd decided to treat blocking like they do in paper magic--as optional and assignable. Unfortunately, the "all creatures must inexorably run into your creature" concept limits design space.
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madwren said:Gunmix25 said:
I dunno... flesh bag maurader doesn't have that requirement.
But something like Ruthless DIsposal does. We won't know til we see the card, of course. If only they had consistent templating for card text.
Where is that guy? Does he still work for Hibernum?
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shteev said:-snip-
Where is that guy? Does he still work for Hibernum?
Look at the cards. They should be answer enough.1 -
Laeuftbeidir said:shteev said:-snip-
Where is that guy? Does he still work for Hibernum?
Look at the cards. They should be answer enough.
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Why does Nahiri destroy white gems? To pop clues!
Really? Because that doesn't sound right.0
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