Hour Of Devastation: First Impressions - Updated with Notable Uncommons and Commons
Comments
-
True, but why would you ever play it, when drake haven and faith are a lot stronger?
Also, it still seems bad in a cycling deck, since it requires you to actually cast each card manually, so you will take forever to build up even just 5-6 cycle cards in the yard. A deck which cycled the cards would have won by then0 -
Thuran said:True, but why would you ever play it, when drake haven and faith are a lot stronger?
Also, it still seems bad in a cycling deck, since it requires you to actually cast each card manually, so you will take forever to build up even just 5-6 cycle cards in the yard. A deck which cycled the cards would have won by then
My point of view : Since I'm one of the guys that nearly never use a full cycle deck - and rarely go semi cycle - this card is an option making the semi cycle approach interesting,combined with my favorite approach: self discard + card draw.
Still not sure if I'm going to use it at all, tbh.
BTW, you exile manually, but cast automatically :P
0 -
Laeuftbeidir said:I'd say it is actually a real plus for cycling decks, since it makes them actually interesting in pvp (when played by the ai) @Thuran, dealing at least a bit with one of the main problems with them
I've been looking at it from another perspective, which is that it's a great card for cycle decks that are being piloted by the AI. Since the AI casts every cycling spell, and doesn't lack for mana to keep casting them (NP plus the new Deserts is a lot of mana), it could easily generate a rather large pile of cycling cards in said graveyard.
0 -
Would you call a New Perspective??!
0 -
madwren said:Laeuftbeidir said:I'd say it is actually a real plus for cycling decks, since it makes them actually interesting in pvp (when played by the ai) @Thuran, dealing at least a bit with one of the main problems with them
I've been looking at it from another perspective, which is that it's a great card for cycle decks that are being piloted by the AI. Since the AI casts every cycling spell, and doesn't lack for mana to keep casting them (NP plus the new Deserts is a lot of mana), it could easily generate a rather large pile of cycling cards in said graveyard.1 -
madwren said:andrewvanmarle said:Ohboy said:It doesn't stay in the graveyard.
It's possible to cheat it back. Just not easily.
But his text says if hes in the graveyard it goes into play?
If in the graveyard at the beginning of your turn, it's returned to your hand.0 -
Never mind, it goes back to hand... I misread0
-
can't you keep your hand full and then raise dead?
HH0 -
Laeuftbeidir said:madwren said:Laeuftbeidir said:I'd say it is actually a real plus for cycling decks, since it makes them actually interesting in pvp (when played by the ai) @Thuran, dealing at least a bit with one of the main problems with them
I've been looking at it from another perspective, which is that it's a great card for cycle decks that are being piloted by the AI. Since the AI casts every cycling spell, and doesn't lack for mana to keep casting them (NP plus the new Deserts is a lot of mana), it could easily generate a rather large pile of cycling cards in said graveyard.
You're right, I misread you.
Just wait until AI-played cycling decks start dropping Striped Riverwinders, too.0 -
Act of Heroism - Enabling a creature is awesome, but I don't know about giving it defender, unless it already has Prevent Damage or First Strike on it.Beneath The Sands - Converting 8 gems to green can be a huge mana swing at any cost, but that it's a common card at only 10, and it has cycling? It's going to be damn-near auto-include, and might replace my Animist's Awakening.Countervailing Winds - I guess if you don't have Censor yet, this is ok.Dauntless Aven - I'm happy to see more Enabling cards. Might not work against Hixus, but a good counter to Cast Out.Desert of the Indomitable - Another cheap green gem changer with cycle. Will likely be a staple in my green cycle decks.Desert of The Mindful - Net mana gain of 3, but it's a good card to have Baral charge in the background. Cycling is also always nice.Desert of the True - Another great card to have Baral charge in the background.Disposal Mummy - I'm going to have to wait to see how well these "Exile the Graveyard" cards actually work in practice, but I will try it in a ToA objective deck.Dutiful Servants - Another card I might try in a ToA objective deck.Feral Prowler - Might be worth trying in a Cat Deck with Regal Caracal.Frilled Sandwalla - Actually not half bad for a 4 mana common. If I were a noob, i might use it.Graven Abomination - This is an effect that I would like to see in a better creature, but I think it can be good against the right deck.Gristly Survivor - Looks like a better Horror of the Broken Lands.Kindled Fury - Finally, a replacement for Sure Strike. Sure, it's not as good, but still. At least it's standard legal.Lethal Sting - The second-cheapest creature removal spell in the whole game, and that drawback is almost nothing... Definite auto-include.Lurching Rotbeast - An ok card, especially for hitting Zombie objectives.Manalith - The closest thing to Shrine we get in Standard, but it will replace Painted Bluffs for me.Moaning Wall - Too bad it's so expensive, otherwise it might be worth it for ToA objectives.Mummy Paramount - probably better in Standard, but I think it has potential.Oasis Ritualist - As if green needed any more gem changers! This is a nice little card for the cost. I don't know if I'd need it but if I were just starting out I'd try it.Oketra's Avenger - Might be decent in a Nahiri Zoo deck if you don't have the standards for that deck style yet.Open Fire - Another piece for a creatureless red burn deck.Rampaging Hippo - This set's Kessig Dire Swine, but maybe slightly better because it has Cycling. Either way, total garbage.Sandblast - Might be decent in a Starfield deck?Solitary Camel - Seems like it can be good in a Sorin or Nahiri deck if you're hurting for lifelinkers.Strategic Planning - This card has so many uses! I think it's going to be a staple in B/U Graveyard decks.Survivor's Encampment - I think this card can be fairly useful, especially if you can disable the same creature upon multiple castings on the same turn.Traveler's Amulet - Probably going to be a Koth staple.Unquenchable Thirst - Decent cheap disabler.Unsummon - Very cheap bounce with no drawback.Without Weakness - It has cycle but for how much?? Either way it seems like a decent card without it.Wretched Camel - Not a bad effect for the creature, I am certain I can make it work for the ToA objective with Fleshbag.3
-
No comment on Desert of the Glorified? 1 mana for 6 mana, with a 3 damage "drawback" that reminds me of the Pull from Tomorrow "drawback" (i.e., it isn't).
1 -
Yeah, arguably one of the best ramp spells in the entire game on mana ratio. And its not green ><0
-
madwren said:No comment on Desert of the Glorified? 1 mana for 6 mana, with a 3 damage "drawback" that reminds me of the Pull from Tomorrow "drawback" (i.e., it isn't).
Yeah, pull from tomorrow.. Love it. I'd even pay extra because of the drawback.. Scraphead agrees.
1 -
madwren said:No comment on Desert of the Glorified? 1 mana for 6 mana, with a 3 damage "drawback" that reminds me of the Pull from Tomorrow "drawback" (i.e., it isn't).0
-
Laeuftbeidir said:madwren said:No comment on Desert of the Glorified? 1 mana for 6 mana, with a 3 damage "drawback" that reminds me of the Pull from Tomorrow "drawback" (i.e., it isn't).
Yeah, pull from tomorrow.. Love it. I'd even pay extra because of the drawback.. Scraphead agrees.
4 Mana for 12 Mana with 3 damage "Drawback"
Tezz the Schemer is totally on board with this... Yee Haw!1 -
Laeuftbeidir said:madwren said:No comment on Desert of the Glorified? 1 mana for 6 mana, with a 3 damage "drawback" that reminds me of the Pull from Tomorrow "drawback" (i.e., it isn't).
Yeah, pull from tomorrow.. Love it. I'd even pay extra because of the drawback.. Scraphead agrees.0 -
Gunmix25 said:Laeuftbeidir said:madwren said:No comment on Desert of the Glorified? 1 mana for 6 mana, with a 3 damage "drawback" that reminds me of the Pull from Tomorrow "drawback" (i.e., it isn't).
Yeah, pull from tomorrow.. Love it. I'd even pay extra because of the drawback.. Scraphead agrees.1
Categories
- All Categories
- 44.6K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.5K Magic: The Gathering - Puzzle Quest
- 496 MtGPQ News & Announcements
- 5.3K MtGPQ General Discussion
- 98 MtGPQ Tips & Guides
- 417 MtGPQ Deck Strategy & Planeswalker Discussion
- 293 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements