wickedwitch74 said: I have pushed the pauper idea in the past.The game would really benefit from events with special objectives. They have limited deck building to certain sets for standard events. It really shouldn't be too hard to restrict by rarity either.With the metagame as stale as it is, any events that reward players for building and playing non-cycling decks would be a good thing, in my opinion.
bken1234 said: This idea would completely exclude newer players just like EC and Terrors did with their creature objectives. That was a tough time in this game for new players and the only thing that made it better was easier access to strong cards from better coalition rewards and drop rates.
Ohboy said: The solution to make everyone feel included is easy. For the one day event only (once a month?), everyone has full access to cards, whether he owns it or not. Letting people try out cards they don't have and feeling excited about them can only be good for everyone, including sales. I frankly don't know why they aren't doing it already for the exclusive cards.
UweTellkampf said: bken1234 said: This idea would completely exclude newer players just like EC and Terrors did with their creature objectives. That was a tough time in this game for new players and the only thing that made it better was easier access to strong cards from better coalition rewards and drop rates. If done right, it would be possible to create deck building challenges which would contribute the growth of new players. Let's take the color mastery alone as border setting device, and say: bronze tier event only, and make it a three rounds, three nodes challenge, revolving around a simple building concept as 1a. "Win with a deck that has 5 or less creatures" (red or green)1b. "Win with a deck that has 3 or more spells" (blue or black)1c. "Win with a deck that has 1 or more colorless cards (multicolor)"If you win all three, you get a common or 10 crystals or a basic booster in the color of your choiceIf you won two, you get 5 crystals or a basic boosterIn the second and third round the difficulty grows a bit and the prizes grow accordingly: 2a. 4 or less creatures, 3a. 3 or less creatures2b. 4 or more spells, 3b. 5 or more spells 2c. 2 or more colorless, 3c. 3 or more colorless
I mean, newer players cant win within 5 rounds or cast 3 zombies and lose 4 creatures consistently can they? Which is why perfect scores are pretty rare in bronze and silver tiers. I really hate the idea of a game where the first day you install it you can get top prizes and perfect an event.
Don't give me wrong, I do think the color mastery as a difficulty selection mechanic is really poor. But doesn't it at least put newer players on equal ground for PvP? Guess what, they also aren't going to beat Temmet... much less the gods.
And I actually think OhBoy's thought is an intriguing one. We all have those chase cards we would love just to test out for a bit, even if the moment is fleeting. Looking at you startled awake.