Starfury said: Do away with slices and points rechargingAll events have a set start time and end time (like boss events). All 6 clears are worth the same amount of points. The tiebreaking mechanism is the sum of all battle lengths.This removes the need for slices because it doesn't matter if you play 6 clears at the beginning, the end or the middle or 1 clear every 4 hours.
animaniactoo said: I don't want to remove placement rewards - I want that minor amount of competition to remain, but at the same time, I don't like the setup suggested here of battle lengths being the tie-breaker. I don't want my placement to be screwed by getting bad board setups that mean I have to fight longer to get through them, but then having no option to be willing to play an extra round to fight for a few more points and better placement.
I've never understood why PVE needed placement awards. To me it seems like it should be:
PVP - compete against others
PVE - compete against a set series of challenges
The time slices actually work pretty well for me, on the west coast of the US. I play in the 8PM slice, which means I've got 2 hours after work to do the final clears and eat dinner, then do the first 4 of the next node before bed.
I'm almost sad that I learned how to play optimally, because I used to play a few nodes here and there throughout the day, but now I feel like I need to only play for that 3 or 4 hour stretch, and leave it alone for the rest of the day. I know, I don't actually have to play this way, but it's that enticement of the placement rewards that pulls me in. If that were gone, I think I'd enjoy the game more, like I did when I first started.
Magic said: I voted Yes. I don't think any of your ideas makes much sense or could be implemented (1 slice each hour? and you code all this how knowing how much they struggle already to keep the code's integrity). I am in Central Europe. I mainly play the third slice (23.00 flip) and I am usually done before midnight if I care to grind. Sometimes I go for slice 5 (there are days that I have to be up around 7 but not do much other than being around - great time to play). I think the game has bigger issues than slices in PvE. Plus the main reason to even play PvE is the ISO and CP, not the elusive cover for placement. If you care for the cover - snipe.
Starfury said: animaniactoo said: I don't want to remove placement rewards - I want that minor amount of competition to remain, but at the same time, I don't like the setup suggested here of battle lengths being the tie-breaker. I don't want my placement to be screwed by getting bad board setups that mean I have to fight longer to get through them, but then having no option to be willing to play an extra round to fight for a few more points and better placement. Don't be fooled, that's exactly what's happening rightnow. The quicker you clear, the more your nodes recharge and the more points you'll get at the end.The only difference is right that right now you also have the complicating factors of how close to the beginning of a slice you can start your 4 clears and how close to the end you can get the final clears in, as well as playing the nodes in the optimal order.
Jarvind said: I hate them. I'm on the US East Coast, which as you pointed out is mostly awful. Once in a while a slice ends at 11 PM, which is perfect, but the majority are either while I'm at work, while I'm commuting (subway - no wireless signal) or in the middle of the night.
animaniactoo said: Jarvind said: I hate them. I'm on the US East Coast, which as you pointed out is mostly awful. Once in a while a slice ends at 11 PM, which is perfect, but the majority are either while I'm at work, while I'm commuting (subway - no wireless signal) or in the middle of the night. fwiw, if you're in NYC, I can usually get enough signal while in station to start a node, and then take 1-2 stops to clear it and then be able to open the next node at the next station. It's a bit annoying having to wait out the "waiting to reconnect" screen, but it's the only way I manage to make the 5 pm slot work for me at all.
Starfury said: Magic said: I voted Yes. I don't think any of your ideas makes much sense or could be implemented (1 slice each hour? and you code all this how knowing how much they struggle already to keep the code's integrity). I am in Central Europe. I mainly play the third slice (23.00 flip) and I am usually done before midnight if I care to grind. Sometimes I go for slice 5 (there are days that I have to be up around 7 but not do much other than being around - great time to play). I think the game has bigger issues than slices in PvE. Plus the main reason to even play PvE is the ISO and CP, not the elusive cover for placement. If you care for the cover - snipe. The slices would be purely cosmetic. You select an hour of the day and your events will start and end at that hour. Kind of like what already happens with your shield resupply. You get that at the time of day when you first joined the game. And someone in the background they bring all those individual "slices" together to pay out the Alliance ISO bonus.
Beer40 said: Starfury said: Magic said: I voted Yes. I don't think any of your ideas makes much sense or could be implemented (1 slice each hour? and you code all this how knowing how much they struggle already to keep the code's integrity). I am in Central Europe. I mainly play the third slice (23.00 flip) and I am usually done before midnight if I care to grind. Sometimes I go for slice 5 (there are days that I have to be up around 7 but not do much other than being around - great time to play). I think the game has bigger issues than slices in PvE. Plus the main reason to even play PvE is the ISO and CP, not the elusive cover for placement. If you care for the cover - snipe. The slices would be purely cosmetic. You select an hour of the day and your events will start and end at that hour. Kind of like what already happens with your shield resupply. You get that at the time of day when you first joined the game. And someone in the background they bring all those individual "slices" together to pay out the Alliance ISO bonus. This is different than how I interpreted your option I voted for. I thought you meant an open PVE each day. Something like 6 am Monday-6 am Tuesday. Users can start in those 24 hours whenever they'd like. They can play at their leisure during those 24 hours. At the end, top scores receive top placement (alliances working the same) and all tiebreakers are sorted by individual win match time (combined). That means if you play the first node and beat it in 30 seconds, you can wait X amount of hours before you play it again. Then beat it a second time in 30 seconds. The game records your scores at time at 60 seconds...and so on. Obviously the people that play 6/6 each node would have the highest scores (more work = more reward) but then they'd also be sorted by the time it took them to get everything cleared, total, not optimal start + optimal refreshes + repeated extra clears for 3 points a pop.
Jarvind said: animaniactoo said: Jarvind said: I hate them. I'm on the US East Coast, which as you pointed out is mostly awful. Once in a while a slice ends at 11 PM, which is perfect, but the majority are either while I'm at work, while I'm commuting (subway - no wireless signal) or in the middle of the night. fwiw, if you're in NYC, I can usually get enough signal while in station to start a node, and then take 1-2 stops to clear it and then be able to open the next node at the next station. It's a bit annoying having to wait out the "waiting to reconnect" screen, but it's the only way I manage to make the 5 pm slot work for me at all. I've actually tried that - the only stops where I seem to get any signal at all are 34th and 42nd, one after the other - after that it's dead all the way back to Queens.