Hooray the Hunt is OVER

2

Comments

  • The Hunt for Ares was more exciting because you were getting new character covers in the subs, so it felt like you were working toward something. The Hunt for Falcon gave me a bunch of Assault Tokens, which ultimately turned into like 20 2* characters and 2 3* character I didn't need.

    The length of the event is a big stopper, and I think it's a testament to how far pve has come since November or December when this event premiered. Iso 8 Brotherhood and Simulator (the most recent new events) were both way more compelling than the Hunt, and they last just as long. I think the old events should only ever come back as 5 day events. A week max. 10 days is just an act of cruelty.

    And, speaking of cruelty...the event would be more fun if the bad guys weren't scaling into the stratosphere. No one can grind effectively under this set up (at least not for long), which limits point totals, which prevents us from reaching progressives, which eliminates the cool 3* prize at the end of the forced march that we would have enjoyed in previous PvE iterations. Seriously, guys. I get it that you don't want us to be able to win with CMags or Spiderman, but is the cure (breaking pve for everyone) really any better than the disease?
  • I truly hope the developers understand that relief and exhaustion are not things one should be feeling after playing their events. That's just kinda sick.
  • I thought about making a post on day 1 titled something like "friends don't let friends use a boosted OBW" and then write up a dissertation on how the boosted healing would cause unchecked scaling, and now I kind of regret not doing it. I bet she was ridiculously overused and was a huge factor for the community and personal scaling.

    I think the mecahnics of the meta-game are nifty, but unless they work in perfect harmony they end up causing a lot of friction to the playerbase. Sort of like how cogs or bearings wear out faster when they're just the tiniest bit out of alignment. So progression rewards provide an incentive to grind, but scaling provides a dis-incentive to grind. Rubberbanding was in great shape, so I felt like I wanted to grind a lead whenever I was in first, but every time I saw the levels jump, I stopped immediately. I would look at the lackluster rewards b/w say 110K and the HT reward and say to myself "Nah...."

    That said, the match 3 mechanic as a whole doesn't alter, so I don't mind having repeated nodes/maps. My strategies rarely ever do massive shifts, I just tweak based on the opponents. And there were a lot of good things about this event. I got a ton of tokens, enough so that I was able to get a 4th green for IW, several 3*'s and a ton of ISO to play with. I like any event with subs.
    dearbluey wrote:
    I truly hope the developers understand that relief and exhaustion are not things one should be feeling after playing their events. That's just kinda sick.
    Ever run a marathon before? It feels about the same way, really.
  • Riggy wrote:
    I thought about making a post on day 1 titled something like "friends don't let friends use a boosted OBW" and then write up a dissertation on how the boosted healing would cause unchecked scaling, and now I kind of regret not doing it. I bet she was ridiculously overused and was a huge factor for the community and personal scaling.

    I avoided using her, even though mine is maxed, and my scaling stayed reasonable for the most part - the essential nodes never got above about 115, and that was virtually all I was doing the back half of the event.

    There's a way to do this event fairly casually and still finish near (probably not at, but near) the top. Most subs I was only top 100; I think I broke top 50 once or twice and the last two I did manage a top 2 and a top 10. But despite that, overall I was about #5, and didn't really play that intensively. I enjoyed this one much, much more than the last two.
  • DD-The-Mighty
    DD-The-Mighty Posts: 350 Mover and Shaker
    Riggy wrote:
    I thought about making a post on day 1 titled something like "friends don't let friends use a boosted OBW" and then write up a dissertation on how the boosted healing would cause unchecked scaling, and now I kind of regret not doing it. I bet she was ridiculously overused and was a huge factor for the community and personal scaling.

    I think the mecahnics of the meta-game are nifty, but unless they work in perfect harmony they end up causing a lot of friction to the playerbase. Sort of like how cogs or bearings wear out faster when they're just the tiniest bit out of alignment. So progression rewards provide an incentive to grind, but scaling provides a dis-incentive to grind. Rubberbanding was in great shape, so I felt like I wanted to grind a lead whenever I was in first, but every time I saw the levels jump, I stopped immediately. I would look at the lackluster rewards b/w say 110K and the HT reward and say to myself "Nah...."

    That said, the match 3 mechanic as a whole doesn't alter, so I don't mind having repeated nodes/maps. My strategies rarely ever do massive shifts, I just tweak based on the opponents. And there were a lot of good things about this event. I got a ton of tokens, enough so that I was able to get a 4th green for IW, several 3*'s and a ton of ISO to play with. I like any event with subs.
    dearbluey wrote:
    I truly hope the developers understand that relief and exhaustion are not things one should be feeling after playing their events. That's just kinda sick.
    Ever run a marathon before? It feels about the same way, really.
    But at least with the marathon you come out healthy. icon_cool.gif

    I tried to minimize OBW's use, but once the scaling reaches the point where one minor cascade and you were eating a nasty Devour/whetever, she seemed to be one of the major factors keeping the out of control damage and ap build in check. I think there really should be more characters that do what she does as well as she does. (Spidey i guess? but he's rarely given out, and awaiting a nerf)

    Some of the match-ups seemed to incentive her usage (all that black AP...)
  • GumisK wrote:
    Worst. Event. EVER. Need rest and comforting.
    And obviously you never participated in heroic Oscorp or thick as thieves.

    I don't think anything will ever even touch the level if awfulness heroic Oscorp Managed to reach.
  • Unknown
    edited April 2014
    The scaling never got too out of hand for me. I only did one pass through towards the end of each sub bracket, and still made top #20. Basically I used rubber banding to play as little as possible and help contain scaling. And I used Marvel Now Mags, OBW and Patch as my main team. It was too long though, but I feel that way about all PVE's.

    Edit: Actually I did grind a bit more on the last day just to maintain rank. But if you're grinding down to 1 point every refresh, then you should expect your scaling to be crazy.
  • I tried to minimize OBW's use, but once the scaling reaches the point where one minor cascade and you were eating a nasty Devour/whetever, she seemed to be one of the major factors keeping the out of control damage and ap build in check. I think there really should be more characters that do what she does as well as she does. (Spidey i guess? but he's rarely given out, and awaiting a nerf)

    Some of the match-ups seemed to incentive her usage (all that black AP...)
    I definitely tried to minimize usage of her blue. But yeah, I used her purple and black a ton. My Goto team was 85 (125) OBW, 141 Punisher and a Lazy Cap that started in his 70's unboosted and ended at 98 unboosted. His red and blue for overwriting tiles was crucial against Bullseye and Daken, and was an excellent alternative to OBW's blue.

    Even then, I still had to break out my spidey and boosts on the last couple days just to ensure a top 10 finish. As soon as Devour or Photon Blast came online, it was time to stunlock. I found Spidey to be more consistent than OBW, even with the DPS decrease (esp. in a Bullseye fight - I hated making a purple match there unless Cap was ready to go).
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Meh. It was bad, but I mean PvE is supposed to be grindy and repetitive to some extent
    Why?

    I think repetition and grinding is the worst thing about PvP.
  • GumisK
    GumisK Posts: 372 Mover and Shaker
    GumisK wrote:
    Worst. Event. EVER. Need rest and comforting.
    And obviously you never participated in heroic Oscorp or thick as thieves.

    I don't think anything will ever even touch the level if awfulness heroic Oscorp Managed to reach.

    Well, I did take part in both of them. I've been playing since the very beginning on Android platform. I can't recall ever being so exhausted after an event like I was yesterday.
  • mags1587
    mags1587 Posts: 1,020 Chairperson of the Boards
    Riggy wrote:
    I tried to minimize OBW's use, but once the scaling reaches the point where one minor cascade and you were eating a nasty Devour/whetever, she seemed to be one of the major factors keeping the out of control damage and ap build in check. I think there really should be more characters that do what she does as well as she does. (Spidey i guess? but he's rarely given out, and awaiting a nerf)

    Some of the match-ups seemed to incentive her usage (all that black AP...)
    I definitely tried to minimize usage of her blue. But yeah, I used her purple and black a ton. My Goto team was 85 (125) OBW, 141 Punisher and a Lazy Cap that started in his 70's unboosted and ended at 98 unboosted. His red and blue for overwriting tiles was crucial against Bullseye and Daken, and was an excellent alternative to OBW's blue.

    I used OBW a lot. Boosted Espionage + strike tiles was too good to pass up, and her steal kept opponents' abilities in check. Never once used her blue power (after the horror that was Heroic Venom I'm being very careful about keeping my scaling in check). But there were so, so many times when I wished her blue would only increase the timers on countdown tiles and not heal.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    Ding Dong! The match is dead. Which long match? The nine day match!
    Ding Dong! The grinding match is dead.
    Wake up - sleepy head, your time zone sucks, get out of bed.
    Wake up, the too long match is dead. It's gone how specked Goblin goes,
    Too slow, too slow, too slow. Yo-ho, let's open up and sing and get our Falcons.
  • GumisK wrote:
    Worst. Event. EVER. Need rest and comforting.
    And obviously you never participated in heroic Oscorp or thick as thieves.

    I don't think anything will ever even touch the level if awfulness heroic Oscorp Managed to reach.

    No way, because at least those events weren't interminable. I'd rather have my kneecaps broken by Heroic Oscorp and then it's over, instead of going through the SAW-esque torture house of Hunt

    And if Heroic Oscorp was too much, you could quit without feeling like you wasted a week of your life. Oh noes, I missed out on Daredevil covers! Whoop de ****!
  • Zirtak
    Zirtak Posts: 92 Match Maker
    Dear god that was horrific. This game has never felt more like work than with this event. I don't even care about lvl 400 Dakens to fight, they can be beaten. I even made tons of extra ISO, although I had to spend crazy amounts on boosts too. But the amount of time that went into this event? Dear god that was horrific.

    Venom Heroic was horrible because of the **** team you had to prance around with, but that at least was a challenge. This was just mind numbing (and horrific).

    More variations in missions would be good indeed, or at least longer sub events so we don't have to wake up almost every night to grind the last hours of a sub....
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    4 or 5 days in I stopped caring about placing well and just cared about placing high enough to get the tokens and covers. Next time I'm sure it will be much of the same if I bother at all.
  • user311
    user311 Posts: 482 Mover and Shaker
    I'm glad that event is over but I'm looking forward to the next PVE. What really bugged me about the last couple days was that there were nodes that I could win and others that I didnt even try. I still got top 50 though, which IMO was not deserved because I didnt even unlock all the nodes.
  • The only good thing I can say about the Hunt was the scramble in the last hour for points allowed me to place well in the Doom PVP and snag my first blue C.Mags. Otherwise, I felt burnout having to play an event over so many days and having to beat the some combo of Moonstone/Daken/Ares/Rags. I was just doing same nodes and nodes over and over and not touching some because the scaling was deadly. Literally.
  • user311 wrote:
    I'm glad that event is over but I'm looking forward to the next PVE. What really bugged me about the last couple days was that there were nodes that I could win and others that I didnt even try. I still got top 50 though, which IMO was not deserved because I didnt even unlock all the nodes.

    I got top two in Florida yesterday not unlocking all the nodes. This late in the PVE, no one is unlocking all the nodes (well, virtually no one anyway).
  • DD-The-Mighty
    DD-The-Mighty Posts: 350 Mover and Shaker
    I hope in the future balancing, they consider unplayed nodes in the mmr equation, so they can contribute beyond "you had enough fun for one event. Time to take a break". Running with my loose understanding of the current mmr formula, unplayed nodes do not aid in reducing the scaling or contribute to them scaling up on your end.
  • Ben Grimm wrote:
    Riggy wrote:
    I thought about making a post on day 1 titled something like "friends don't let friends use a boosted OBW" and then write up a dissertation on how the boosted healing would cause unchecked scaling, and now I kind of regret not doing it. I bet she was ridiculously overused and was a huge factor for the community and personal scaling.

    I avoided using her, even though mine is maxed, and my scaling stayed reasonable for the most part - the essential nodes never got above about 115, and that was virtually all I was doing the back half of the event.

    I didn't use her still essentials went from 100 to 220 and other enemies to like 370. This braindead game that is supposedly "strategy" brand actively punishes good play, in order to be rewarded with stable levels you're supposed to waste turns, company health, time. As if you finish too fast or no wounds or opponents were denied their action -- all things good strategy is about, you get more and more levels of them. Obviously for the same points and prizes.

    Sure one can adopt to that kind of play and start wasting resources to keep the game happy but that takes away the small drop of remaining fun completely.

    Time to admit I was fool enough to play along in this charade, but it reached the limit for good. Time to get back to my other games where smart play is the aim rather than doing the stupid things either out of ignorance or intentionally.

    icon_e_sad.gificon_e_sad.gificon_e_sad.gificon_e_sad.gificon_e_sad.gif