ROTBI said:As the OP said, getting match 5s of your strongest color is considered 95+% of the time as optimal gameplay. Taking hefty damage and giving free AP to your opponent for doing the same now is DRASTICALLY different. If you can't admit it's restrictive, you're simply playing devil's advocate.
ROTBI said:Do they need to be nerfed? Probably not, but the current meta IS quite harsh for those who don't have the few specific counter-measures.
granne said:There are hundreds of different combinations of characters. Yes, some are faster or stronger or more challenging than others, but there is not a single unbeatable combination in the game.
monsieurmojo said: granne said:There are hundreds of different combinations of characters. Yes, some are faster or stronger or more challenging than others, but there is not a single unbeatable combination in the game. Except for Coulson and 5* Hawkeye. Bow to your new overlords.
Elric VIII said: Jarvind said: There was a long period where the sum total of "strategy" in MPQ was "GET DA GUD AP, SHOOTY DA BIG NUKE FOR WIN TIMES," and it seems like people still haven't gotten used to genuinely interesting character design. It requires you to play differently, yes, but it's entirely beatable.Bloody Marvel said:I also like the puzzle factor of fighting some of these characters, and deciding whether making that strongest color match against Carol is more beneficial than detrimental, or matching that special tile away weighs up against the health boost given by Medusa.I want more characters with weird powers. It adds variety to the game. If it's only doing pure damage, the game gets boring quick.Calnexin said:There are ways to get around the tougher abilities, but you won't be able to if you don't have access to the characters that can do it. That's just the nature of the game. Taking away the annoying powers would be like taking the knights out of chess.Wonko33 said:The OP assumes that blindly matching titles is the fun of this game. The more puzzle aspects , the more I enjoy this game.Well, since there seems to be a nice echo chamber going on in here, let me leave you with one parting remark directed at those that seem to think that having these characters and strategy are mutually exclusive:If you play with them on your team (as seems to be the consensus to dealing with them) then you pretty much eliminate the need for strategy since they achieve the win almost entirely through passives. So congrats on that hilarious level of doublethink.
Different but kind of related and (I think) the real reason for OP rant is this...ubituitous nature of certain characters. something I too find frustrating - not because it's tricky but because it spoils things for me as a player.
Shield SIM is infested with Medusa/Carol/Carnage/Wasp teams and its boring to fight the same team every time but what's more boring is being forced to use the same team all the time. As highlighted by other posters the only counter to these characters is themselves meaning you are faced with a choice - use a mirror team for the last 20 -30 matches of shield sim or hand the skip tax man your hard earned iso. Which would be fine except you get to a point (1700 points or so for me) where EVERY team is that team and I genuinely feel like stopping playing Sim forever (I don't, in case you were wondering).
Tl:dr - the problem isn't the characters it's the availability of those characters. I think that I made a post previously about how vaulting has made SIM and off season events a nightmare filled with carol/medusa and wasp as now everyone has them and it's the ONLY thing that works for them because they don't have access to older top tier characters.
Jarvind said:3: Is there a match-3 in a color I have an active power for (including TU unless it's been fired already)? If yes, make that match. If no, move to 4.4: Is there a match-3 in one of my "strong" colors? If yes, make it. If no, move to 5.5: Make a match-3 at random.