finlanderboy said: I think these characters do the exact opposite of what you say.These character make the game a puzzle and put fun back into the game. I like developing tricks and strategies to win. Now just dumb matching.
Elric VIII said: I just listed the characters that have an element of this for the sake of being complete. I think loki is fine and I've only played against a BSS with actual covers only a handful of times. I even recently finished my own C4ge. But you can't look at this in a vacuum. I'm not saying they are unbeatable, I'm saying that if you gather enough of them together you put so many restrictions on play that it removes the puzzle element because eveything punishes you. Look at the Carnage-Medusa-C4rol teams that make up more than half of the opponents in shield sim. This team comp is basically designed to make every match (both friendly and not) beneficial for itself. It removes strategy by making nearly every choice bad while also benefiting the Medusa even if they match away their own tiles. There's a reason this is such a popular team. Occasionally you see a Coulson/Blade/Peggy/Wasp substituted for Carnage/C4rol, but the Medusa is pretty constant.Do you know how I beat this team reliably? I pull out my OML with 5 yellow to outlast it. I'm just barely in the 4* tier with 7 champs, but I got a lucky run with OML covers. Not everyone is in that same fortunate position. My fallback would be to basically make RHulk play martyr and hope I don't cascade into an enemy win. So while each character might be okay alone, the cumulative effect is not something that promotes counterplay.
aa25 said: Elric VIII said: I just listed the characters that have an element of this for the sake of being complete. I think loki is fine and I've only played against a BSS with actual covers only a handful of times. I even recently finished my own C4ge. But you can't look at this in a vacuum. I'm not saying they are unbeatable, I'm saying that if you gather enough of them together you put so many restrictions on play that it removes the puzzle element because eveything punishes you. Look at the Carnage-Medusa-C4rol teams that make up more than half of the opponents in shield sim. This team comp is basically designed to make every match (both friendly and not) beneficial for itself. It removes strategy by making nearly every choice bad while also benefiting the Medusa even if they match away their own tiles. There's a reason this is such a popular team. Occasionally you see a Coulson/Blade/Peggy/Wasp substituted for Carnage/C4rol, but the Medusa is pretty constant.Do you know how I beat this team reliably? I pull out my OML with 5 yellow to outlast it. I'm just barely in the 4* tier with 7 champs, but I got a lucky run with OML covers. Not everyone is in that same fortunate position. My fallback would be to basically make RHulk play martyr and hope I don't cascade into an enemy win. So while each character might be okay alone, the cumulative effect is not something that promotes counterplay. Isn't that make the game more interesting ? Instead of straightforward character that deals damage, a beautiful combo like this (Carnage+Medusa) is what keeps me excited when new characters come out. (I ran into Carnage+Medusa+Iceman at one point earlier this season, that team is a beast!) If you really want to counter Carnage+Medusa, the easiest one is probably bring you own Medusa. That will shut down the opponent game play instantly. Or you can bring Antman to steal those tiles. Or Re-worked Drax can chop up that team too (at least on the paper, I don't have mine champed yet).
Elric VIII said: Well, when I read threads on how to deal with c4rol/medusa teams and half the answers that aren't "skip it" involve using c4rol and medusa to counter themselves, it really doesn't promote counterplay. For those of you saying you have fun fighting this team, do you do it without your own c4rol and medusa? Because when the most effective counter to a character is that character, you've got a bad metagame.
This is somewhat amusing to read at this point.
Elric VIII said: Jarvind said: There was a long period where the sum total of "strategy" in MPQ was "GET DA GUD AP, SHOOTY DA BIG NUKE FOR WIN TIMES," and it seems like people still haven't gotten used to genuinely interesting character design. It requires you to play differently, yes, but it's entirely beatable.Bloody Marvel said:I also like the puzzle factor of fighting some of these characters, and deciding whether making that strongest color match against Carol is more beneficial than detrimental, or matching that special tile away weighs up against the health boost given by Medusa.I want more characters with weird powers. It adds variety to the game. If it's only doing pure damage, the game gets boring quick.Calnexin said:There are ways to get around the tougher abilities, but you won't be able to if you don't have access to the characters that can do it. That's just the nature of the game. Taking away the annoying powers would be like taking the knights out of chess.Wonko33 said:The OP assumes that blindly matching titles is the fun of this game. The more puzzle aspects , the more I enjoy this game.Well, since there seems to be a nice echo chamber going on in here, let me leave you with one parting remark directed at those that seem to think that having these characters and strategy are mutually exclusive:If you play with them on your team (as seems to be the consensus to dealing with them) then you pretty much eliminate the need for strategy since they achieve the win almost entirely through passives. So congrats on that hilarious level of doublethink.