A Variation of the Bug with Floodwaters [Devs Aware]
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julianus
Posts: 188 Tile Toppler
This happened from a combo of Jace1's first ability and Floodwaters, almost certainly related to the exploit mentioned in another bug thread.
Only in this case, instead of getting negative power, the creature seemed to get infinite power.
It was a simple sequence, I used jace's first ability on a creature and got a cascade that same turn that filled and cast Floodwaters. The creature's power changed from 0 to something in small green type, and the next turn it hit me and took me from full health to nothing in one shot.
//Edited Title -Brigby
Only in this case, instead of getting negative power, the creature seemed to get infinite power.
It was a simple sequence, I used jace's first ability on a creature and got a cascade that same turn that filled and cast Floodwaters. The creature's power changed from 0 to something in small green type, and the next turn it hit me and took me from full health to nothing in one shot.
//Edited Title -Brigby
0
Comments
-
Dont know Why is it so hard to just write a code to change attack power to 0. No need to add or subtract anything.
for each Creature {
Creature.power_pre-flood = Creature.attack_power
Creature.attack_power = 0
}0 -
Pcell777 said:Dont know Why is it so hard to just write a code to change attack power to 0. No need to add or subtract anything.
for each Creature {
Creature.power_pre-flood = Creature.attack_power
Creature.attack_power = 0
}
they just need to update the action this card is using with a new variable so they aren't relying on simply subtracting INT_MAX from the creatures power on cast0 -
my own experience on floodwaters was on casting 2 of them, the first one did as it should, and the second one brought back the stats to normal0
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