**** Sandman (Flint Marko) ****
Comments
-
Sure, so if you pair him with Cage, you're using him to feed Cage's Yellow.0
-
That is all he is as the moment a decent yellow generator with some stun ability. The only person I can think of who I might use to generate yellow for Sandman is Kingpin and that is because his black is so detrimental even though Kingpins yellow is better also, C&D, 4Cage there is no debate on who has the better yellow there. I like the idea of Chuck but then you have to hope for a shield to spawn, another one who might be good for shields when boosted is Beast. There we go Sandman, Beast and Chuck watch out world0
-
That's silly. Kingpin has his own Purple ability that generates Yellow AP. And now you're using two bad characters to... what, fire Maggia Pawns a lot? Pass.
Also, you don't have to hope for a Protect tile to spawn when Prof X is around. Just fire a power. Any power.0 -
I would not pair them for that reason I am just saying out of all the yellow generators Kingpin (slot 5/5/3) is the only one I might use to cast Sandmans yellow for speed (Kingpins pink guarantees more yellow so I would use it before Sandmans (slot 5/3/5) if I ever paired them) but now you have to put them with a countdown generator for Kingpin to have any use other than generating yellow. No matter who you throw in this pairing is bad I am just trying to optimize a bad power
I like Sandmans pink but I do not get much yellow from its cast, very rarely do I get a match 3 and 2 match 3's are even rarer unless I throw C&D in the mix then you can get some good cascades once you transform C&D and then cast Sandman's pink but now you need a pink generator to get any speed going there. Our conversation is just proving the major flaw in this character his yellow is horrible, it accelerates horribly, it hurts your team more than it helps, it is a pain to cast quickly and he literally has one good teammate, Vulture. Sandman is the Spiderman 3 or the original Spiderman trilogy.0 -
Sure, so 5/5/3, and pair him with Vulture and someone who can use Yellow. I think Luke Cage still works well here.1
-
Jaedenkaal said:Anon said:My biggest concern with Sandman (as much as I love the character) is whether I should champ him in case of a buff (I Champed Mordo literally the day his rework was announced regardless of how bad he was).
My Sandman is 2/4/5 so he's 2 covers away from fully covered. I had optimism for 4* Iron Fist and Agent Venom when they were released and they turned out to be, not top tier, but way better than first impressions.
Sandman doesn't share that optimism. His Green is ok, but one ok skill and two lackluster ones isn't much to get excited about.
I love Sandman as a character and I look forward to camping him, but I really hope the devs take a look at him.
Honestly I think Sandman's biggest problem is that none of his powers are good enough that he can afford to have any of them at less than 5 covers. Many characters have 2 powers that are excellent, and the 3rd power hardly matters at all. Others have 3 powers that each do something potentially excellent at 5 covers, and you choose which two you want at any given time. Sandman doesn't have that. Sandman has 3 powers that are all totally fine at 5 covers, but you can't have them all at 5 covers.
But I have to disagree with you, his problem is his yellow power is bad. Which makes his purple worse, since you're self accelerating towards his bad power.
0 -
His purple power is fine, as long as you see it in the light that has been mentioned a few times already:
Since Sandman yellow is bad, you use his purple to acquire yellow for someone else.0 -
Straycat said:His purple is hit or miss, like all board shake powers. I've had it make a couple match 5s or do nothing. Sometimes it sets up a match 5 only to change some of those tiles yellow and ruin it.
But I have to disagree with you, his problem is his yellow power is bad. Which makes his purple worse, since you're self accelerating towards his bad power.
Which was my point; none of his powers are exceptional enough at 5 covers, and all of them are basically terrible at 3 covers. He'd probably be merely decent if you could spec him 5/5/5, and what we actually get is 2 covers less than that.1 -
Maybe I'm biased against it by comparing it to what it could have been, but it is considerably worse than those powers you mentioned. Throwing out protects on its own doesn't make for a good power, and removing them for low damage is pretty lame.
It would make sense for it to act like Falcaps dive bomb, but having extra protects doesn't make the power better. It kind of acts like Novas danger zone, but its more expensive and weaker. But those powers aren't double casted for the conditional to trigger. On his own, you would need to double cast it for any damage, which is where it really falls.
If he simply made protects and did his low damage every time, I would be on board. But 5/5/5 without a rework is still pretty lame I think.
0 -
Straycat said:Maybe I'm biased against it by comparing it to what it could have been, but it is considerably worse than those powers you mentioned. Throwing out protects on its own doesn't make for a good power, and removing them for low damage is pretty lame.
It would make sense for it to act like Falcaps dive bomb, but having extra protects doesn't make the power better. It kind of acts like Novas danger zone, but its more expensive and weaker. But those powers aren't double casted for the conditional to trigger. On his own, you would need to double cast it for any damage, which is where it really falls.
If he simply made protects and did his low damage every time, I would be on board. But 5/5/5 without a rework is still pretty lame I think.
Actually Danger Zone is an interesting comparison. You're right, the damage and damage/AP on Danger Zone is much better, and creating Strike tiles is probably a better effect in most cases than creating Protect tiles. Although, technically speaking, you'd have to triple-cast Danger Zone on its own to get the damage.
However, removing all (Black) Strike tiles is probably a much heftier penalty than removing all Protect tiles, and I don't think Danger Zone even gains the benefit of those Strike tiles, although I haven't tested that lately. Also, if you have 5 or more Black Strike tiles out, you can't use Danger Zone to create more, even if you wanted to for whatever reason. Could be worth it sometimes, but not if you'd been strengthening those Strikes or whatever.
Also, Danger Zone requires that the Strike tiles be Black, while Sand Smash doesn't care what color they are (and it only needs one). To get the damage out of Danger Zone you need 5 Black Strikes on the board when you fire it. There's no good way to passively get 5 Black Strike tiles out, while there are several reasonable ways to passively get out a single Protect tile of any color.Straycat said:
Which makes his purple worse, since you're self accelerating towards his bad power.0 -
mexus said:Jaedenkaal said:Straycat said:
Which makes his purple worse, since you're self accelerating towards his bad power.
But accelerating into Heroes for Hire with Shifting Sands seems fine, or even good.0 -
Jaedenkaal said:I'd say you probably are biased, yes.
Actually Danger Zone is an interesting comparison. You're right, the damage and damage/AP on Danger Zone is much better, and creating Strike tiles is probably a better effect in most cases than creating Protect tiles. Although, technically speaking, you'd have to triple-cast Danger Zone on its own to get the damage.
However, removing all (Black) Strike tiles is probably a much heftier penalty than removing all Protect tiles, and I don't think Danger Zone even gains the benefit of those Strike tiles, although I haven't tested that lately. Also, if you have 5 or more Black Strike tiles out, you can't use Danger Zone to create more, even if you wanted to for whatever reason. Could be worth it sometimes, but not if you'd been strengthening those Strikes or whatever.
Also, Danger Zone requires that the Strike tiles be Black, while Sand Smash doesn't care what color they are (and it only needs one). To get the damage out of Danger Zone you need 5 Black Strikes on the board when you fire it. There's no good way to passively get 5 Black Strike tiles out, while there are several reasonable ways to passively get out a single Protect tile of any color.Straycat said:
Which makes his purple worse, since you're self accelerating towards his bad power.
The point I was trying to make was that for all the conditional powers out there, his yellow is the only one that behaves like this. It requires double casting without his own way of speeding it up and it doesn't stack damage.
I dunno, in my head I was thinking he would be better if his green and yellow were switched. So purple would accelerate his AOE and stun. Obviously you can use him to support someone else, but I still think his purple would at least feel like it was better if it fueled his own power. I think handcuffing him to either protect makers or yellow users just shows that his yellow is lacking.
0 -
Sure. He's hardly the first character with an ability that makes much less sense in isolation. Mr. Fantastic Yellow (and Black, for that matter), Medusa Yellow, Thing Yellow. Those are mostly passives, I suppose
Oh, Double-Double Cross is similar, I suppose. Elektra on her own is unlikely to get much use out of that power unless she fires it twice. And Chi Focus. (ok sure, you get a strike tile) Oh, and Pym Particles and Small-Time Crooks.
But yes, Sandman has less internal synergy than we've come to expect, based on other characters we have.Straycat said:
I dunno, in my head I was thinking he would be better if his green and yellow were switched. So purple would accelerate his AOE and stun. Obviously you can use him to support someone else, but I still think his purple would at least feel like it was better if it fueled his own power. I think handcuffing him to either protect makers or yellow users just shows that his yellow is lacking.1 -
If his Purple converted the non-yellow tiles onto protect tiles so you didn't have to cast double yellow or bring a secondary protect tile character, that might make him decent0
-
What ive heard Sandman is one of the worst 4*s in the game but i got 2 covers on the vine about to expire and i resently champed xforce wolverine so i might aswell champ Sandy too. Even if hes not fun to play i do like the champ rewards.
How do you recommend to play him and with who? Maybe play him with Iron Fist to convert the Protect tiles to Strike tiles? Could be fun.0 -
talleman said:What ive heard Sandman is one of the worst 4*s in the game but i got 2 covers on the vine about to expire and i resently champed xforce wolverine so i might aswell champ Sandy too. Even if hes not fun to play i do like the champ rewards.
How do you recommend to play him and with who? Maybe play him with Iron Fist to convert the Protect tiles to Strike tiles? Could be fun.0 -
zodiac339 said:
Might consider supporting him with Nico once she’s in tokens, as long as the Try Not To Die protect tiles are decent past level 270.
Presumably in this pairing you're never intending to fire Sand Smash, since it will remove all those protect tiles you spent all that effort creating and buffing.0 -
Jaedenkaal said:zodiac339 said:
Might consider supporting him with Nico once she’s in tokens, as long as the Try Not To Die protect tiles are decent past level 270.
Presumably in this pairing you're never intending to fire Sand Smash, since it will remove all those protect tiles you spent all that effort creating and buffing.0 -
I haven't champed Sandman yet, but I maintain that pairing him with Prof X could be a reasonable way to get the Sand Smash damage pretty much every time. (Ok, every time as long as you fire another power first)
With, picking randomly.... Gamora as a third. Full coverage, and a cheap ability that happens to be excellent. As an alt-win, Sandman has a chance to convert basic Purple tiles to Yellow1 -
Interesting mix but I do not know if I would build any team around his yellow power. Green in my opinion is his his best power, it is a fast stun with decent damage. If you go the Chuck/Sandman route you are now forced between going invisible and starting to buff tiles or use Sandman's pink and hope for a 5 match. Yes, you will have an improved probability that Sanman's yellow will fire because the odds of a protect being on the board are greatly increased but the pink overlap puts you in a awkward dilemma of damage or defense. Gemora is a great third if you pick this team she does not overlap and you need to get a power cast asap so you can hopefully generate your defense tile her blue is perfect for this.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements