**** Sandman (Flint Marko) ****
Comments
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I just pulled the cover from the event vault so mine is now 0/2/2. I've never had this many covers so quickly for a new release, and I've never been less excited about it. Blech.1
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So far, the best thing I've found about him is that he tanks green for Thor when he's boosted like this. Even using the loaner in the teamup nodes, he feels more like a 3*.
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This guy needs an immediate tweak to be more than awful. My suggestion is change minimum tiles converted to yellow by his purple power to 4 and increase the max to 7. And also, most importantly, reduce the cost of his yellow to 6 as well as having the damage trigger only remove 7 protect tiles instead of all of them.0
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moss04 said:This guy needs an immediate tweak to be more than awful. My suggestion is change minimum tiles converted to yellow by his purple power to 4 and increase the max to 7. And also, most importantly, reduce the cost of his yellow to 6 as well as having the damage trigger only remove 7 protect tiles instead of all of them.1
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moss04 said:This guy needs an immediate tweak to be more than awful. My suggestion is change minimum tiles converted to yellow by his purple power to 4 and increase the max to 7. And also, most importantly, reduce the cost of his yellow to 6 as well as having the damage trigger only remove 7 protect tiles instead of all of them.0
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I like shifting sands it is solid. Has anybody noticed if special tiles are converted to yellow I have not caught it happening yet but that would make it better. Green is meh but yellow is where he goes from having potential to kinda bad. It makes paining him with specific characters very difficult destroying all the shield tiles is devastating for the damage it does. Pairing him with characters like 4Cage, 3spider man, 5 cap, Prof X and 2 Bullseye is pointless. Because it negates their usefulness. Now there is an easy fix to this set it to a scale, the more protects that he eats the more damage he does. No cap would fix this issue and make the payoff for casting it an actual choice. I am leaning towards pairing him with Kinpin and Capt Marvel or Colson and spamming the hell out of Kingpins yellow. He will have his use because the yellow battery is still very rare. Hopefully they will tweak him a little down the road.1
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hopper1979 said:I like shifting sands it is solid. Has anybody noticed if special tiles are converted to yellow I have not caught it happening yet but that would make it better.2
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I think that Shifting Sands is probably his best power. As other have indicated, it has pretty good potential for generating cascades.
I also wanted to give Sand Smash a chance. I tried to compare it to a few other powers in the 4* tier. As a damage dealing ability, Sand Smash deals 5542 for 10 AP (or ~554 dmg/ap)
Nova's Fingerguns hits a single target for 3068 (~438 dmg/ap) and then creates Strike tiles.
Cyclops' Combined Forces deals 5394 for 10AP (~539 dmg/ap) or 11851 for 20AP if you have 10 Team Up AP (~593 dmg/ap)
Luke Cage's Hero for Hire hits for 1978 per fortified friendly special tile. On first cast, assuming 3 friendly special tiles on the board, it hits a single target for 5934 (~742 dmg/ap).
The fact that Sand Smash damage is really close in numbers to Cyclops Red was surprising, and it made me feel a bit better about the ability. The problem with Sand Smash is the damage isn't guaranteed or consistent. Two attacks will bring it close to the damage of Cyke's Red powered up to max, but in order to get there with Sandman alone, will cost 40 AP instead of 20.
Since we know that Sand Smash creates the Protect tiles first, then deals damage if there's enough, it seems the best way to make use of the ability is to pair Flint with someone else who can reliably have a Protect tile on the board in advance - and right now, the list of candidates isn't great.
Luke Cage is probably the ideal partner, since he can potentially put out a Protect tile for free - but we can easily see that Cage himself is a better outlet for Yellow.
I could see some potential with Professor X - any other ability will trigger Psychic Convergence and generate a Protect tile to ready the board.
I guess my final analysis right now is that the ability is perhaps not as bad as I first assumed - it's merely average. But average just doesn't cut it in MPQ, not when there are options in the same (or similar) category which are considered outstanding. It think it's very likely that Sandman was designed alongside some other Sinister Six members who may not yet be in the game - if one of those brings a non-Yellow AP way of adding Protect tiles, then there will be an obvious synergy there. I also think that we're in the middle of a "meta-shift". When the Latest 12 first started, the meta was very clearly focused on countdown combos (Carol/Medusa/Coulson/Wasp) - and somewhat aided by the countdown 1dmg bug. The three most recent characters - Grocket, Gamora, Sandman - all appear to be designed around slowing the game down just a little bit. Grocket has early Strike tiles, yes, but they are really designed as a "damage over time" style character, delivering a death by a thousand cuts. Gamora has an insta-kill which requires achieving a specific board configuration. And we know all about Sandman. Demiurge have really wanted to push a slower metagame for a while, and 4* vaulting may finally be the way in which they can bring this into effect.
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Dr. Dino: I think you are overlooking some really significant secondary effects with sandman's yellow:
Yes, in terms of raw damage/ap he is comparable to cyclops red, but this is a terrible comparison. Cyc's red also offers board control via targeted tile destruction, which is a very significant boost to its value. And cyc's other two powers both make it significantly easier to get the 20ap necessary for his high damage alt attack. For this reason cyc has always played up a bit compared to his raw numbers. He is, unsually for an mpq character, noticeably better than he looks on paper. By contrast, sandman's alt attack has the very significant negative effect of removing ALL friendly protect tiles. This means that doing 5.5k really costs closer to 20ap since the first cast becomes meaningless the moment you proc the damage and remove all the protects. It also makes sandman a poor partner for anyone who boosts tiles or relies on protect tiles (4* cage, carol, 2be, 3* spidey etc).
You also completely ignored many significantly more powerful 4* nukes that have come out with power creep. Kate blue, IF black, and Riri red all do much better in the raw damage/ap deparment, don't cost significantly more than sandman's yellow AND have other beneficial secnodary effects to boot. Sandman yellow is pure trash.
I am still unsure how well sandman's purple will play in practice, but it may be a nice variant of other tileswapping powers. I think his green is the best power. It does slightly less damage than JG's aoes, but also costs slightly less ap (and significantly is a 3 match power), but it has targeted stun. Everyone likes cstorm blue right, and this 1/2 the stun for 2 less ap. I would obviously prefer a 3 turn stun and more than 4k damage, but as is I still think it was the most useful ability in his loaner node, and will be the most reliable thing about him
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Am I the only one dissapointed in the choice for sandman pvp title? Sandstorm, with so many popculture references to sandman to choose from.
-Enter Sandman
-Grain of sand
-Exit light
-Mr. Sandman
-Bring me a dream
-I hate sand. It's rough, and course, and it gets every where3 -
spiderpool said:Am I the only one dissapointed in the choice for sandman pvp title? Sandstorm, with so many popculture references to sandman to choose from.
-Enter Sandman
-Grain of sand
-Exit light
-Mr. Sandman
-Bring me a dream
-I hate sand. It's rough, and course, and it gets every where3 -
The only good thing about him is he's a pretty good third for Peggy and IM40 team, I guess. IM40's Recharge fill green & purple AP so you can use his powers faster. With his green and Peggy's blue, you can stun the whole team. If that's not enough and you need to recharge again, fire his purple to get more yellow.3
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himatako said:The only good thing about him is he's a pretty good third for Peggy and IM40 team, I guess. IM40's Recharge fill green & purple AP so you can use his powers faster. With his green and Peggy's blue, you can stun the whole team. If that's not enough and you need to recharge again, fire his purple to get more yellow.0
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Ok possible team up for Sandman, I have been working hard at finding an area where where he can excel, unfortunately the testing for this is way down the road since I have only one of these three championed. If somebody could test this out and let me know what they think, the major downside I see is acceleration. So the teams is Sandman/4Cage/4Iron Fist.
Ranbow team with one great passive Cage's black, Sandman's pink feeds yellow which goes towards Cages yellow which is boosted by Iron Fists blue. Pick your green Sandmans stun or Fists aoe. Yellow goes to Cage who should be dropping bombs very quickly and you also have the crazy nuke of Iron Fists black which can also be feed with Sandmas's yellow as well if it is really necessary. So a little acceleration for a key color yellow, very high defense and relatively cheap but hard hitting powers and some control. It looks reasonable to me as a group.
On paper it looks good to me might be more pve than pvp but I think it might be able to hold its own in pvp especially against a quick team.
Iron First is my next character I plan to champion but Sandman is a long way off if you can try this group let me know if works. I am really trying to find a useful niche for Sandman. I think it is possible.0 -
hopper1979 said:Pick your green Sandmans stun or Fists aoe.
Seems like a fine group, but I think the problem here will probably be that IF and Cage have better partners0 -
There are definitely better teams for Cage/Iron Fist but trying to come up for the best match for when we need to use Sandman in an event or pvp I am actually surprised I do not see those two more in pvp they are great together.0
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Pairs well with Spider-Man! As a yellow battery! Bring in cannon fodder and watch Sandman cry at the massive damage Spidey can do with yellow.2
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Kingpin is still a better yellow battery. Not only does he generate 7ap, he also destroys enemy ap.0
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Depends though, you are pretty sure to get match damage on Sandman's tile swap, not to mention board shake in general for your next move(s). So you have to weigh these results in comparison to Kinpin's AP reduction.1
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Just give him the abilities he has in the Spidey boss event and he'll be great.1
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