Coalition Trades at a Cost

gillkonamgillkonam Posts: 31 Just Dropped In
Would it be feasible to allow coalition members to trade cards for some cost? Perhaps an expenditure of mana jewels or trade coupons or whatever? Realizing that this would need to be a limited practice and that this is a business, is there a feasible way to accomplish this or would the coding be too problematic?

Comments

  • SarahschmaraSarahschmara Posts: 293 Mover and Shaker
    What would stop a player from simply hopping around into different coalition after another completing trades? And if that is acceptable, why limit it to just trades between coalition members in the first place?
    Ask me how to join the friendliest & most efficient mega coalition in the game!

    No Nazis, please!
  • gillkonamgillkonam Posts: 31 Just Dropped In
    First, it would cost, so regardless of which coalition they were in, the mechanic would be self-limiting. Second, keeping it to coalition members is simply an add-on for the coalition feature as a whole.
  • SirchombliSirchombli Posts: 161 Tile Toppler
    Honestly, I'd be happy with a donate feature. There are a lot of cards I'm sitting on like 7 of that people I know don't have. While I can understand not wanting us to hand out rares and mythics, I don't really see how hooking up a cast out for a teammate would hurt anything. 
  • khurramkhurram Posts: 412 Mover and Shaker
    There are already enough things in motion to kill this game. We don't need this.
  • gillkonamgillkonam Posts: 31 Just Dropped In
    I appreciate your opinion Khurram, but just because things are broken doesn't mean they can't be made better. That's like saying the boat is sinking, so lets just plug the holes rather than plan to make it even more seaworthy. If we ask for it, if we demand it, then it might just happen and it might be a better game. Or we can say nothing, and nothing will be done. I'm not much for the later.
  • bken1234bken1234 Posts: 1,112GLOBAL_MODERATORS Chairperson of the Boards
    What would stop a player from simply hopping around into different coalition after another completing trades? And if that is acceptable, why limit it to just trades between coalition members in the first place?
    ^^This pretty much sums it up. 

    I'd much prefer a bug-free game and booster crafting. Let's keep our eye on the prize. 
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    Any other time, I am just a player like the rest of you, and will be freely sharing my own thoughts, opinions, expertise and hopes for the game. 

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  • gillkonamgillkonam Posts: 31 Just Dropped In
    bken1234 said:
    What would stop a player from simply hopping around into different coalition after another completing trades? And if that is acceptable, why limit it to just trades between coalition members in the first place?
    ^^This pretty much sums it up. 

    I'd much prefer a bug-free game and booster crafting. Let's keep our eye on the prize. 
    Can they not work on chewing down the street and walking gum at the same time?
  • TheDragonHermitTheDragonHermit Posts: 389 Mover and Shaker
    gillkonam said:
    bken1234 said:
    What would stop a player from simply hopping around into different coalition after another completing trades? And if that is acceptable, why limit it to just trades between coalition members in the first place?
    ^^This pretty much sums it up. 

    I'd much prefer a bug-free game and booster crafting. Let's keep our eye on the prize. 
    Can they not work on chewing down the street and walking gum at the same time?
    Yeah, got to side with the devs on that one, bug hunting can be a bit of a nightmare and with the bugs in this game we are bound to have issues like a game crashing in the middle of the trade at the point after the card is removed from your collection and before the card you traded for is put in. Better to wait a bit on this one, as much as I would like to see trading, possibly with a coalition or general trade market and wishlist system, let them get what we have already stable before putting in something else that would possibly introduced more instability.
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