Development please slow down.

Captsquee
Captsquee Posts: 39 Just Dropped In
Before I start I want to say that I'm sure we all agree upon this. The game is not functioning properly by any means. Top to bottom it's more than a hiccup we can't argue that fact. Issues are to be expected with brand new additions being made. 

Now my point folks, the rewards lost haven't been given out yet, we are losing everything from ribbons, rankings, and Booster packs. The cards mess up that was bound to happen. To some of us losing quick battle was a huge blow. The list of additions to AKH was dwarfed by the list of issues. The additions list was double spaced........... people are leaving PQ like a pilgrimage to the Holy lands. 


Development needs to bring things to a screeching halt and fix the game itself. Dupe crafting (in my opinion), look new and shiny. Why are you going to speak of another new introduction. Yes the concept makes our mouths salivate. On the other hand new has brought us into our current state of affairs. New cards gets MTG players experiencing "the moisture". It's a magic trick (no pun intended). Why would you say "hey we have this coming up." When we're sitting here talking in slack more than we are playing. If dupe crafting works flawlessly the game doesn't work half the time now. Enjoy those cards lol. Fix issues dev team. We love your ideas but if we can't play doesn't matter. MTG grew with many of us and yes this is a different medium. The cards didn't freeze. The deck did screw you at times lol. We love this game but the massive need for innovation needs to slow down. You don't attract gamers when the game itself doesn't work. Execution and consistency. 


Love, 

Drinky_crow (the most hated man in PQ)
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Comments

  • Steeme
    Steeme Posts: 784 Critical Contributor

    What does the crafting system have to do with the actual gameplay?  They are two different modules and 99% independent.  The only interrelation would potentially be if they started awarding crafting tokens as match / event rewards.

    In addition, the developers working on the crafting system are likely not the same developers working on the user interface, nor are they working on the networking, or the game engine, etc.  You also cannot jam every employee onto the same project, as you then have too many hands making changes to the exact same code blocks.

    I always scratch my head when I see posts telling the development company (which has many years of experience) how to develop software.

  • Captsquee
    Captsquee Posts: 39 Just Dropped In
    You are only as strong as your weakest link. When your derived gets messed up who is the first to take the heat. The person in front of you which could've done everything right. Does it matter if party x was flawless with their aspect but party y were the ones in charge of putting said idea in motion? I said team maybe it was a poor term. Nothing matters when execution is lacking. You don't see John in accounting as the issue you see the company. Yes John jacked your bank account up but you don't single him out (that's under normal circumstance mind you). Its the bank. Maybe d3 slow down would have been more suitable
  • Captsquee
    Captsquee Posts: 39 Just Dropped In
    I apologize for not addressing your question. What do they have to do with one another not much. But the correlation of new additions and game function are not very good. Deck slots and taking away quick battle had nothing to do with game play either. That affected your ability to play, your rewards etc. As a consumer of this product i don't need to have such an intimate knowledge of where to wag my finger. The post was about fixing existing problems. Innovation iso great when it functions. Just because it doesn't rest on the think tank doesn't mean they shouldn't address the fact somewhere down the line things should stop. Car companies can at least recall when x amount of people die or get hurt to a certain standard. 
  • UweTellkampf
    UweTellkampf Posts: 376 Mover and Shaker
    I agree so very much with this sentiment. Please fix the game before you continue screwing stuff up. Right now so much is a mess. I almost never finish an event without a crash/freeze or weird behavior of the app or the animations or AI buffing my creatures or having to write a ticket because another reward wasnt attributed to my account, the list goes forever. With each update there are more and more problems, so please fix them before you rush another update and create more problems again.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    I agree so very much with this sentiment. Please fix the game before you continue screwing stuff up. Right now so much is a mess. I almost never finish an event without a crash/freeze or weird behavior of the app or the animations or AI buffing my creatures or having to write a ticket because another reward wasnt attributed to my account, the list goes forever. With each update there are more and more problems, so please fix them before you rush another update and create more problems again.


    You do realize that it's the inherent nature of software development to unintentionally introduce defects when making changes right?  There are so many moving parts in a complex system that it's practically impossible to cover all bases in a reasonable amount of time.

    By this thread's logic, we should just stop developing the software, therefore we introduce no issues.  I'm sure everyone wants the game to stagnate with no new features or content.  Great idea.

    In addition, on every game forum, for every game imaginable, you have the same thread created.  "Stop doing X and focus on Y".  Just as a word of advice for someone who actually works in the software industry, it's quite easy for an end-user to pick apart the process without actually knowing what's going on behind the scenes, and rarely does their emotion-based reasoning actually help the process.

    Just as a key point to address the OP:

    The community, as a whole, has been asking for something to do with dupes for an eternity.  The developers listened and are currently working on a solution.  What you're asking is basically this:

    "Hey, stop listening to the entire community and what's best for the game, and listen to me instead.  Stop developing the crafting system, and fix bugs instead."

    Wonderful logic.

  • Gun Bunny
    Gun Bunny Posts: 233 Tile Toppler
    I think you're slightly missing the point of OP, Steeme. As I read it, dupe crafting would be counted as part of the "fix your laundry list of existing problems" point, seeing as how it's been a massive source of community discontent for months now. We don't need massive new content waves on a quarterly basis when we know that every time we do, we get a new laundry list stapled on to the end of the current laundry list.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    Gun Bunny said:
    I think you're slightly missing the point of OP, Steeme. As I read it, dupe crafting would be counted as part of the "fix your laundry list of existing problems" point, seeing as how it's been a massive source of community discontent for months now. We don't need massive new content waves on a quarterly basis when we know that every time we do, we get a new laundry list stapled on to the end of the current laundry list.

    No, he's clearly stating that dupe crafting is "new and shiny" and introducing it would create more problems.
  • Gun Bunny
    Gun Bunny Posts: 233 Tile Toppler
    Fair enough. Perhaps I was reading that as a fix because of my own thoughts on the subject.
  • mournfen
    mournfen Posts: 89 Match Maker
    I completely agree with cap address current issues before releasing something we all know will cause massive issues. I like the idea of booster crafting, but we have lived without it up until now, so if it is delayed we really lose nothing. As for Steeme's side sure development issues when you present updates and add features are always going to happen. The biggest problem is critical errors occur and do not get fixed. I.E. if I see I am playing T2 I just keep my fingers crossed that servo destruction doesn't cause a hang. Implementing new features should never happen if critical software errors still exist. As much as I really do, and looking forward to crafting, it should be placed on hold until major bugs are fixed. I lose that vast majority amount of matches I lose due to crashes or bugs. 
  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards

    I tend to disagree with the premise.  There are quite a few bugs outstanding, but only 1 that I am aware of that is game breaking.  Also, their server sluggishness is an issue but that doesn't seem to be an issue that would benefit from slowing the development process down.

    The argument that people are leaving the game at a rapid pace has been going on since the outset of the game and probably peaked soon after the huge prize nerfs.  Which prizes haven't been allocated?  We received all of our coalition prizes, I assume you are talking about those who ended in 5th,25th,50th etc and got prizes for 6,26,51 etc?  The issue is now fixed, we just need their sluggish customer service to make people whole.

    Anyway, I would much prefer progression than waiting idly by as they spend months sorting out the various interaction bugs.

    I also take umbrage with your claim of most hated man in PQ... we at least need this to be a poll as there are some really strong contenders for this exclusive title.

  • Gun Bunny
    Gun Bunny Posts: 233 Tile Toppler
    Killwind.
    Mersicide.
    Everyone else.
  • Corn_Noodles
    Corn_Noodles Posts: 477 Mover and Shaker
    I think a lot of these QA issues could be rectified with a more robust testing system. That system should incorporate a larger base of testers who have experience with the game.
  • mournfen
    mournfen Posts: 89 Match Maker
    I agree corn noodles have some better testing should help find errors. Progression for the sake of progression will never be a good response. Servos crashing, game just randomly shuts down, server issues; are all critical and affect most players. Adding more features just seems to make these current issues worse and add more. If they hold off crafting another week or two and fix any of the three issues above, I think it would make a better gaming environment. 
  • UweTellkampf
    UweTellkampf Posts: 376 Mover and Shaker
    Steeme said:

    You do realize that it's the inherent nature of software development to unintentionally introduce defects when making changes right? 


    No. The inherent nature of good software development is to try to present us a bug free environment after an intensive testing. There will always be bugs, no matter how intensive the testing is. But in the case of our game there have been more and more bugs coming with each update, some currently even denying the core of the game with opening packs and getting no cards, not to mention the frequent freezes which have been an issue for, I believe, 4 or 5 updates or cards not doing what they are supposed . What we are arguing here is, that when there is an obvious lack of competence in developing just to slow things down a bit, not to end the development at all. Just until some game breaking and game changing bugs are out of the system. Then you can introduce new ones. Adding more features with the last update has made issues worse.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    Steeme said:

    What does the crafting system have to do with the actual gameplay?  They are two different modules and 99% independent.

    You would certainly THINK that it would be possible to add new code to this game in a way which doesn't break old code, wouldn't you?

    Sadly Hibernum have proved that this is beyond them.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    hear hear,
    here are some wallpapers to brighten your mood
    https://forums.d3go.com/discussion/65239/mana-color-wallpapers-6-5-17
    priorities priorities priorities......
    so.... you realize the art department is often separate from those who actually do the coding and can fix the problems, right? ;)

    I speak as someone who works in an art department and has zero knowledge on how to do the coding for our company's products.
  • Steeme
    Steeme Posts: 784 Critical Contributor

    I challenge everyone in this thread to find a major game title that introduces no defects after a major release.

  • mournfen
    mournfen Posts: 89 Match Maker
    Sure every company has initial issues, but they get resolved. For instance at launch what was the major issue for Call of Duty? Battlefield? What was the critical error? Nothing critical; more balancing issues, this is because they introduce a beta version typically 4-6 months before launch and 6-8 weeks before launch date. It's simply quality control that should be implemented before you release a product. Or you get every Bethesda game ever.....except morrowind. I can't remember any issues with Resistance: Fall of Man, probably the smoothest running launch I have ever played. It was also a console launch title.