4* PvP option
Comments
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acescracked said:mexus said:There came the sarcasm.
Before I came to this forum I had problems with recognizing sarcasm but I've learned better since.
Why not, instead of being sarcastic to me, teach me in what way I'm wrong in my assumptions?
The forum two years ago there seemed (true we always are more fond of the past) to be more tolerance of how the game worked and we all had difficulties. However, there weren't constant "Open letter to the devs" & "I've got the solution to MPQ because I'm a part time game designer".
I remember when my roster was growing getting horribly beat down in PvP. My roster developed over time and PvP became easier. We also had 2.5 hour pve refreshes that we had to set alarms for.
It's not lost on us vets that it's harder to develop a roster now because of the number of characters and more players.
But...this constant whining that is just so prevalent brings out the sarcasm. Many here seem the game should just flow participation trophies. Many think a kick butt roster should be developed in 60 days with zero $$. It's not how this game works. I think you'll be hard pressed to find a mobile free to play game that doesn't have pay and or time issues to progress.
Anyway, ramble mode over.
There have ALWAYS been posts about making the game better and a good chunk of changes can be traced back to some "whining" you've just become jaded and started treating the game like a job and don't think anything can get better.
And that's fine.
My advice if everyone's opinions that don't match yours become whining and you don't want any changes to game?
Stop posting and reading the forums besides news updates.
It's way easier to solve your problem then the problems in game.0 -
Yes, we should have constant 4* PVPs, but to avoid having too many events to play, you should have to choose between the 3* and 4* PVP. Of course, the rewards in the 4* PVP need to be a lot better. Give a 4* cover at 800 points and 15 CP at 575. Give out Heroic tokens instead of Elites; better ISO rewards, etc. If the rewards are better, than 5* rosters will gravitate there, allowing newbies a chance at good placement and rewards in the 3* PVP.
But what about all the vaulted 4*s? Well, there are vaulted 3*s too, but nobody is complaining about that. If you don't have the vaulted 4*, then just play with the 4* loaner or play the 3* PVP instead. But veterans will have an advantage over newer players? Well, good. Veterans should have some kind of advantage for playing years longer than another player. Note: vaulting has taken away some of the veteran's advantages in this game.
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therightwaye said:I think it's about time to add a second set of PvP. One with mandatory 3 star like we currently play. But add another tier with mandatory 4 star. Have them run at the same time but only allow one tier playable per player. A choice would be nice.
Yay? Nay?0 -
pretty sure it wouldnt change much.
im competing with 5* players for 4* covers. i will not place any better if there are less players behind me.
no idea about placement rewards, but it wouldnt move the needle in terms of progression rewards.
i even prefer 3* pvp - that 3* is boosted, but still better than playing against a team of 3 5*s...
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bbigler said:But veterans will have an advantage over newer players? Well, good. Veterans should have some kind of advantage for playing years longer than another player. Note: vaulting has taken away some of the veteran's advantages in this game.
Yes, that's phrased provocatively, but even veterans need a healthy player count, and insisting that new players carry around ball and chain for the first few years doesn't help.2 -
Yes, of course - regular 4* PVP events should have started more than a year ago.
Limiting player access is probably not ideal, but running twice as many events does create a bit of a conflict with Seasonal points. Perhaps, at least to begin with, the 4* events simply don't contribute to Season score. That way everyone still plays the 3* events, and the 4* events exist as purely optional for the people that want to play them.
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The devs recently tried Super Lightning Rounds with 4* Carol featured, with negative feedback. Most players complained about her high health (and poorer rewards). Granted it was because LR were no longer fast but the point is, having 3 boosted 4*s could be a major time drag.
With that said, of course the rewards should be better for the time invested compared to 1-shotting most featured 3* with a boosted 4* champ. Not saying a 4* PvP wouldn't work but it definitely would not be implemented properly (like mostly everything else).2 -
Why not mix in 5* PVP's too? It would encourage people to level up undercovered 5's instead of leaving them at 255.1
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Pants1000 said:Why not mix in 5* PVP's too? It would encourage people to level up undercovered 5's instead of leaving them at 255.
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As I understand it, the people with champed 5* already play pretty much exclusively 5* pvp4
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Punisher5784 said:The devs recently tried Super Lightning Rounds with 4* Carol featured, with negative feedback. Most players complained about her high health (and poorer rewards). Granted it was because LR were no longer fast but the point is, having 3 boosted 4*s could be a major time drag.
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Bowgentle said:Punisher5784 said:The devs recently tried Super Lightning Rounds with 4* Carol featured, with negative feedback. Most players complained about her high health (and poorer rewards). Granted it was because LR were no longer fast but the point is, having 3 boosted 4*s could be a major time drag.
OK, I'm curious now. I dipped a toe into them and didn't find the ROI to be worthwhile as a (then) 3* player.
What was the right way to play them?0 -
MarkersMake said:Bowgentle said:Punisher5784 said:The devs recently tried Super Lightning Rounds with 4* Carol featured, with negative feedback. Most players complained about her high health (and poorer rewards). Granted it was because LR were no longer fast but the point is, having 3 boosted 4*s could be a major time drag.
OK, I'm curious now. I dipped a toe into them and didn't find the ROI to be worthwhile as a (then) 3* player.
What was the right way to play them?
Snipe at the end for t1 rewards, of course.5 -
I also proposed something similar, so I agree with this. My favorite option- but very hard to implement- would be 4 parallel rounds each only with characters on one level and the rewards dependent on the level of difficulty: 2* PVP earns 2* in top placement+ some cp; 3* earn 3* + more cp etc. All characters of other levels are banned. More easily to implement, you just choose a level at the beginning depending on your rooster. The big difference from the current SCL is that you have to use only characters of a specific level. The veterans have the advantage they can fight over 4* and 5* with other veterans only (so a smaller number of players); the newbies get to be safe from the veterans, but earn lesser rewards.
Also, maybe something similar to Clash of the Titans should be implemented for the 5* to give those with lots of 5* covers incentive to level them up.
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DrDevilDinosaur said:Pants1000 said:Why not mix in 5* PVP's too? It would encourage people to level up undercovered 5's instead of leaving them at 255.
It could be a problem for 2* and maybe 3* rosters, where the 5* loaner would overpower everything else. Maybe that would still be fun for them? I don't know...0 -
I wouldn't be opposed to a 4* pvp, but not as a complete replacement for 3* pvp.
I'd actually welcome some incentive to actually use my 3* again as anything other than the occasional AP battery for my 4* champs.
There's almost 50 characters sitting in most of our rosters just doing nothing except pop out champ rewards when fed.
Of course, the biggest problem with making 3* pvp available to everyone would be that a 3* roster has about as much of a chance facing 3 boosted lvl 266 3* as they have now versus boosted 4* champs.
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Bowgentle said:Punisher5784 said:The devs recently tried Super Lightning Rounds with 4* Carol featured, with negative feedback. Most players complained about her high health (and poorer rewards). Granted it was because LR were no longer fast but the point is, having 3 boosted 4*s could be a major time drag.
I actually didn't play much (or LR in general) because I work a regular M-F 8-6 job. I was simply referring to the player feedback on the forums. No need to be Bowmean about it1 -
Starfury said:
Of course, the biggest problem with making 3* pvp available to everyone would be that a 3* roster has about as much of a chance facing 3 boosted lvl 266 3* as they have now versus boosted 4* champs.
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Punisher5784 said:Bowgentle said:Punisher5784 said:The devs recently tried Super Lightning Rounds with 4* Carol featured, with negative feedback. Most players complained about her high health (and poorer rewards). Granted it was because LR were no longer fast but the point is, having 3 boosted 4*s could be a major time drag.
I actually didn't play much (or LR in general) because I work a regular M-F 8-6 job. I was simply referring to the player feedback on the forums. No need to be Bowmean about it
The C4rol LRs being bad had nothing to do with the fact that C4rol was a 4*, and everything to do with the 20-man bracket LR format.0 -
Punisher5784 said:The devs recently tried Super Lightning Rounds with 4* Carol featured, with negative feedback. Most players complained about her high health (and poorer rewards). Granted it was because LR were no longer fast but the point is, having 3 boosted 4*s could be a major time drag.
With that said, of course the rewards should be better for the time invested compared to 1-shotting most featured 3* with a boosted 4* champ. Not saying a 4* PvP wouldn't work but it definitely would not be implemented properly (like mostly everything else).
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