CrookedKnight said: Okay, I guess we know how Doc Ock's green is supposed to work now - Supervillain Team-Up starring Green Goblin!
Sm0keyJ0e said: CrookedKnight said: Okay, I guess we know how Doc Ock's green is supposed to work now - Supervillain Team-Up starring Green Goblin! I considered that, but you still have to unfortify it and match it. GG + Quake blue for the win? Pffffftttt...
Brigby said: Hi Everyone,There have been some questions lately regarding the changes to Fortify tiles, introduced in the most recent update, so here is Anthony from Demiurge with some more information:Previously, Fortify tiles functioned very similarly to Locked tiles in that matching the tile did not do damage, give the player AP, or activate tiles that have effects when matched or removed. In R127, we expanded the use of Fortify tiles to increase their value and make them more versatile. Matching a fortified tile will behave as if you matched tile, but it will not be destroyed. This means that any tile that activates when matched will now be able to be matched twice! We are excited to design powers in the future to further take use of these changes. .Deadpool (Uncanny X-Force)'s Countdown for What Countdown tile - Deals damage and the Countdown tile remains
Sm0keyJ0e said: Wait, what? Who fortifies trap tiles? C4ge?
rubix_qube said: Are these fortified trap tiles? Seems to defeat the purpose of a trap if everyone knows where they are.
hodayathink said: There are/can be instances where a tile is fortified as a special tile, that special inside of it is removed without matching it (an interesting way I found out last event is using 4Cage to fortify Daken's strike tiles and then Daken's blue to remove the strike inside them), then the tile becomes a trap tile
Sm0keyJ0e said: Sounds like this is a change for a future toon. No one currently fortifies traps. And trying to get a trap on an empty fortified tile sounds like a ridiculous exercise in frustration not even worth the mention in the OP.
bbigler said: CrookedKnight said: Okay, I guess we know how Doc Ock's green is supposed to work now - Supervillain Team-Up starring Green Goblin! Or 5*Hawkeye - do people forget that he can fortify up to 3 tiles a turn?