Brigby said: Delnai said: I'd ask: "How does the library work?" It seems like it changed sometime in the last few months. And now we have this whole Aven Mindcensor thread where no one can figure out whether the card could be useful or not because no one knows for sure how this game works. @Delnai When you start a game, you create 40 cards in your library; 4 each of the 10 cards in your deck. When you get to the end of your library, 40 new cards are generated, as if you just started the game.When you fetch or destroy cards past the end of a 40 card deck, it generates a new, appended 40 card library, then fetches or destroys cards from it.
Delnai said: I'd ask: "How does the library work?" It seems like it changed sometime in the last few months. And now we have this whole Aven Mindcensor thread where no one can figure out whether the card could be useful or not because no one knows for sure how this game works.
@Delnai When you start a game, you create 40 cards in your library; 4 each of the 10 cards in your deck. When you get to the end of your library, 40 new cards are generated, as if you just started the game.
When you fetch or destroy cards past the end of a 40 card deck, it generates a new, appended 40 card library, then fetches or destroys cards from it.
Brigby said:I'm afraid I'm not sure what your question is... The MtGPQ card seems rather similar to the paper version.
Hibernum_JC said:Here's the logic for her cost - I know it looks huge and crazy, but there's a few things to consider.1- Tutor-like draws will become rarer and rarer due to various factors, one of them being that you can easily create a 2-creature deck with a tutor-like draw and just guarantee creatures. While we still want to potentially use these abilities, their cost has to be higher since the benefit they provide is very high.2- Drawing and fetching cards in Red is expensive. Red's focus is on aggression and the logic being that refilling your hand (at least with Red spell and effects) is expensive in itself.3- Overload 1 is incredibly cheap and VERY easy to fulfill. Combining that with Energize 2 whenever a Vehicle or a Dwarf enters the battlefield means you'll be fetching often and can tailor your deck to hit specific targets.Nevertheless, we will monitor the situation and see how she plays out further. In internal tests she was performing pretty well, but these are only internal tests and real-world testing also gives us a much better outlook of the cards.
Formulator said: Hibernum_JC said:Nevertheless, we will monitor the situation and see how she plays out further. In internal tests she was performing pretty well, but these are only internal tests and real-world testing also gives us a much better outlook of the cards. I guess I just wanted to ask why.
Hibernum_JC said:Nevertheless, we will monitor the situation and see how she plays out further. In internal tests she was performing pretty well, but these are only internal tests and real-world testing also gives us a much better outlook of the cards.
Good quote Formulator, I forgot about that one.
As a supplementary question:
JC is quoted above saying that "we will monitor the situation and see how she plays out further".
I have never in my entire lifetime seen Depala played in a single match. I myself have tried playing with her for a bit (since I was "lucky" enough to draw her in a pack) but she was just utterly outclassed by anything else in my library. You would be better off with just a bunch of vehicles which feed each other into a Boomship or Baralship.
So the question is:
Now that we've given it some time to prove that cards like Depala (and to a lesser extent Yahenni) are utterly useless and see no gameplay at all, why not revisit them and alter them slightly? I mean, you could keep the same effects and buff their P/T a bit, or reduce their cost a bit. Depala can cost 18, not 26.
This should also be seriously considered now that we've switched to "Standard" format. I have a feeling that these cards were "balanced" against ridiculous combos like Startled Awake into Behold the Beyond, or Mirropool with Deploy the Gatewatch.
Hibernum_JC said:Here's the logic for her cost - I know it looks huge and crazy, but there's a few things to consider.1- Tutor-like draws will become rarer and rarer due to various factors, one of them being that you can easily create a 2-creature deck with a tutor-like draw and just guarantee creatures. While we still want to potentially use these abilities, their cost has to be higher since the benefit they provide is very high.
Brigby said:As of right now, I'm personally unaware of any future plans for adding in additional guaranteed-Mythic acquisition methods, aside from the current Elite Packs.
Brigby said: Formulator said: Question Mark @Formulator I'm afraid I'm not sure what your question is... The MtGPQ card seems rather similar to the paper version.
Formulator said: Question Mark
@Formulator I'm afraid I'm not sure what your question is... The MtGPQ card seems rather similar to the paper version.
Froggy said: Formulator said: Question Mark Aside from the other commentary and requests to have this creature modified in it's abilities, I believe that ONE way to play this is in a Tezz2 build, using syndicate trafficker and Blightcaster and a truckload of supports. The vamp will ramp pretty fast, but in all honesty, it would not be my first creature of choice. I am merely pointing out that it is possible to make this card great. But not the greatest by a long shot.
Delnai said: Brigby said: Delnai said: I'd ask: "How does the library work?" It seems like it changed sometime in the last few months. And now we have this whole Aven Mindcensor thread where no one can figure out whether the card could be useful or not because no one knows for sure how this game works. @Delnai When you start a game, you create 40 cards in your library; 4 each of the 10 cards in your deck. When you get to the end of your library, 40 new cards are generated, as if you just started the game.When you fetch or destroy cards past the end of a 40 card deck, it generates a new, appended 40 card library, then fetches or destroys cards from it. Thanks for the reply! So if a library is appended due to a fetch effect (say, Saheeli's 3rd ability) and then cards are put on the bottom of the library (say from Seek the Wilds), are the cards put in the bottom of the original 40 cards or on the bottom of the appended cards?
Brigby said:Having said that though, we do understand the frustration of receiving a duplicate from a hard-earned Elite Pack, which is why we recommend sending in a support ticket to request a compensation Elite Pack. This way you get another chance at a roll, should you encounter a duplicate card from your initial purchase.
gruntface said: Mickleberry said: My question would be this:"How do I become a designer for this game?"I thoroughly enjoy designing games and fan sets/expansions of games that I play. I've designed multiple fan sets of Magic: the Gathering based on Doctor Who, and am currently in the starting process of designing a Star Trek: The Next Generation MtG set.I'm sure there are a lot of people who would love to be a designer, especially after having read the designer interview from recent memory. I think I (and many others) would be valuable assets to the game's future.Many of the designers and developers for paper magic are players-turned-creators nowadays. Maybe we could start doing that with this game? Any links MB? I'd be interested to see those decks
Mickleberry said: My question would be this:"How do I become a designer for this game?"I thoroughly enjoy designing games and fan sets/expansions of games that I play. I've designed multiple fan sets of Magic: the Gathering based on Doctor Who, and am currently in the starting process of designing a Star Trek: The Next Generation MtG set.I'm sure there are a lot of people who would love to be a designer, especially after having read the designer interview from recent memory. I think I (and many others) would be valuable assets to the game's future.Many of the designers and developers for paper magic are players-turned-creators nowadays. Maybe we could start doing that with this game?
Captsquee said: I'd like a better understanding of quick battle myself. I've been playing since February and I had a few events I was hitting top 10. Averaged in the top 50ish if I casually played. Quick battle was a huge boon to me as a new player. I've read the reasoning before but isn't it rather illogical to not expect the vets to be in the highest rankings? I only have heroic nissa and Chandra to do in story and they are both at 90%. I don't have planeswalkers to level and have their rune deck slots open as well. Not enough crystals to buy a new PW either. Past the 4 wins I have no reason to play unless events are up. That really stagnates things and makes me less interested in the game.
babar3355 said: My question would be... why don't you developers bother testing the content before you launch cards, events, planewalkers, card offers, or anything else in this game?//Removed Insult -Brigby
I can answer this one, it's pretty easy.
Developers make code changes and do internal testing. There is only so much they can do in a certain amount of time. An individual developer can also only test what that individual is changing, which is pretty much called "unit testing".
Defects can happen either from unforeseen interactions with other code changes, or interactions with code that was not modified in a manner not obvious to the exact process that was modified, etc. These unfortunately slip through the cracks. Not to mention there are several people making independent code changes at the same time.
QA is responsible for not only testing individual defect fixes, but also regression testing before the delivery process. Sometimes last minute code changes are required due to discovering defects close to the delivery date. Whenever further code changes are made, this in turn risks breaking something else, and of course since you're so close to the delivery date, these might slip through the cracks as well.
I mentioned in another post that it's quite easy to poke sticks at the developers and trash them all day long, without actually knowing how the process works behind the scenes. There's a lot of name calling and stone throwing going on, I'm sure we've seen it all before, but that's basically just coming from a complete lack of understand of "how the world works".