octal9 said: "How much are you willing to pay a developer that doesn't speak a lick of French and will only work remotely?"I mean, since we are speaking in hypotheticals anyway...
I've worked in the financial sector my whole life but I always wondered what it would be like to work on game development instead.
Alas, money talks.
Steeme said:... I always wondered what it would be like to work on game development ...
... I always wondered what it would be like to work on game development ...
Mickleberry said: My question would be this:"How do I become a designer for this game?"I thoroughly enjoy designing games and fan sets/expansions of games that I play. I've designed multiple fan sets of Magic: the Gathering based on Doctor Who, and am currently in the starting process of designing a Star Trek: The Next Generation MtG set.I'm sure there are a lot of people who would love to be a designer, especially after having read the designer interview from recent memory. I think I (and many others) would be valuable assets to the game's future.Many of the designers and developers for paper magic are players-turned-creators nowadays. Maybe we could start doing that with this game?
shteev said: I don't even know where to begin.
Phillmoore said: why remove quick battle. It was a good way of losing half day!rewards. Are there any plans to Bring back some way to get mythic guaranteed. Whether it be in packs or through events
Delnai said: I'd ask: "How does the library work?" It seems like it changed sometime in the last few months. And now we have this whole Aven Mindcensor thread where no one can figure out whether the card could be useful or not because no one knows for sure how this game works.
@Delnai When you start a game, you create 40 cards in your library; 4 each of the 10 cards in your deck. When you get to the end of your library, 40 new cards are generated, as if you just started the game.
When you fetch or destroy cards past the end of a 40 card deck, it generates a new, appended 40 card library, then fetches or destroys cards from it.
gruntface said: I would ask how the player feedback is presented to them (Brigby regular states he consolidates feedback) and how they prioritize changes as a result.
@gruntface It's a pretty standard procedure, that I'm sure many companies utilize. I simply compile a weekly report of player feedback, and then present it during one of our weekly meetings. Anything that requires immediate attention, such as sudden crashes or freezes, I send off an email to the developers so they're aware.
Formulator said: Question Mark
@Formulator I'm afraid I'm not sure what your question is... The MtGPQ card seems rather similar to the paper version.
When it comes to all the other serious questions, I will be sure to relay those to the developers!