majincob said: wereotter said: khurram said: wereotter said:Serioisly, take away the event deck slot. Also on a tangent note, the excessive numbers of him in that event might hint that he's over powered and might need a rebalancing. Take away the event deck slot? Wth.You realise event decks are one of the best things to have happened in a while. It has also fixed matchmaking among other things. Just because some people don't want to face koth? Event decks in general are great. Event deck slots for training grounds are the cause of the problem that changed it from random opponent, and and strategy to, from my recent tracking, 75% matches against Koth. It's not entirely not wanting to face him as much as wanting to face something else too. It's no different from QB (which is what TG is, just with less prizes). You only faced PW people were playing in QB. They might switch their deck around when they weren't playing but it's always been a sea of Koth and Nahiri.
wereotter said: khurram said: wereotter said:Serioisly, take away the event deck slot. Also on a tangent note, the excessive numbers of him in that event might hint that he's over powered and might need a rebalancing. Take away the event deck slot? Wth.You realise event decks are one of the best things to have happened in a while. It has also fixed matchmaking among other things. Just because some people don't want to face koth? Event decks in general are great. Event deck slots for training grounds are the cause of the problem that changed it from random opponent, and and strategy to, from my recent tracking, 75% matches against Koth. It's not entirely not wanting to face him as much as wanting to face something else too.
khurram said: wereotter said:Serioisly, take away the event deck slot. Also on a tangent note, the excessive numbers of him in that event might hint that he's over powered and might need a rebalancing. Take away the event deck slot? Wth.You realise event decks are one of the best things to have happened in a while. It has also fixed matchmaking among other things. Just because some people don't want to face koth?
wereotter said:Serioisly, take away the event deck slot. Also on a tangent note, the excessive numbers of him in that event might hint that he's over powered and might need a rebalancing.
Mainloop25 said: I agree that there should be a training grounds area to see how you fare against koth/Nahiri in events. But even though qb is gone, it was only there to either farm runes and/or try and get a free rare/mythic. Let's all admit that we only play TG to get a quick 15 crystals.
Ohboy said: Here's what I do for testing, standard or legacy. If I want to test how quickly a combo can come out, I load up story mode guardian of melatis. That story mode opponent casts a creature an hour, and it's a great sandbox to gauge how efficient it is to draw into my combo. If I want to test how well it will fare under high stress conditions, I load it in TG. I want to play it against the koths and Nahiris. You want to stress test your decks against the worst TG has to offer you. If it can't handle those decks, it's not going to be able to handle the ai when it lucky cascades in enraged mode. I get winning is fun. But it's training. You want to put yourself in losing situations, because you sure as hell don't want to be in that situation for the first time during an event.
You can't test your decks against the "meta" in training grounds right now.
"Standard" does not have aggro decks that also have 3, 5, and 6 cost removals at-hand. They are different decks for different times. They use different cards and rely on different mechanics and combos.
The goal is not to test against a legacy rage deck, but to test against a deck that more closely resembles something you can face in the current PvP events.
If my deck gets stun-locked by Ob Nix using legacy cards, it does not mean I will get stun-locked by Ob Nix with Standard cards. So it is not as accurate a test as I would like.
Brigby said: Hi Everyone. I just wanted to give a quick update.I spoke with the developers, and they agree that it'd be ideal to implement a toggle to switch back and forth between "Standard" and "Legacy." Having said that though, they have a lot of major features and fixes on their plate right now, so that toggle has unfortunately taken a backseat to those items on their to-do list.Rest assured though, I'll be sure to bring it up with them again in the future, since they have said that they would like to develop that eventually.
wickedwitch74 said: I'm ok with the idea of the "Training Grounds". I appreciate the move to a lower stress, less grindy environment, and I enjoy the 15 gem perk as the final reward. Training Grounds, and Quick Battle before it, is the place to test new decks before throwing them into an event.There are quibbles I have with the design, and I will follow this post up with those, but I have one BIG beef.As I build these standard decks, and try to test them out, why am I being thrown into battles against "Legacy" decks playing all of Legacy's greatest hits. It is incredibly frustrating trying out my new thopter/cycling/energy/embalm deck, only to get flattened by The Pig, or skewered by a buggy Olivia. Implementing a Training Ground that allows players to:A. Choose Legacy vs. StandardB. Perform Matchmaking in a fair and accurate mannerShould be at, or near the top of Development's list.You have asked us to accept these changes by imposing Standard and "Training Grounds". Fine... I enjoy the challenge and the breath of fresh air, but this was a seriously missed development effort causing the community much frustration.