wickedwitch74 said: List of things to improve Training Grounds:1. Add a Standard vs. Legacy Toggle1A. Fix buggy matchmaking.2. Training Grounds should always be available. There is no excuse for the event to not be available.3. Add a toggle to play against your own decks.4. Allow players looking for a grindy experience to get just that. Have rewards that go beyond the requisite four matches, even if there are diminishing returns.
Brigby said: wickedwitch74 said: List of things to improve Training Grounds:1. Add a Standard vs. Legacy Toggle1A. Fix buggy matchmaking.2. Training Grounds should always be available. There is no excuse for the event to not be available.3. Add a toggle to play against your own decks.4. Allow players looking for a grindy experience to get just that. Have rewards that go beyond the requisite four matches, even if there are diminishing returns. @wickedwitch74 I just wanted to jump in real quick and clarify that since Training Grounds does not fall under the category of being a PvP event specifically from either Kaladesh, Aether Revolt or Amonkhet, there is no deck restriction for it.When it comes to your questions listed above...1) I think that would be a good idea for helping test decks. I'll relay that idea to the developers.1a) The development team's current focus is working on the system to address duplicates, however evaluating Matchmaking is definitely something on their to-do list.2) Training Grounds should already be available at all times. 3) That's definitely an interesting idea. I'm not sure what it would take to implement that, but I'll relay it to the developers as well.4) You actually can play as much as you want, even after completing max progression, with a lower amount of Mana Runes awarded after each won game.
wickedwitch74 said:The Training Grounds Event says in the Event Rules, and I quote: "This is an excellent place to test your decks."I strongly disagree with this statement. It's a terrible place to test my standard decks, since most games pit me against non-standard opponents.My first three experiences yesterday were a perfect example... Game one: my pitiful embalm deck was wiped out by a Tyrant of Valakut. Tyrant, indeed. Game two: Shrine, Shrine, Olivia. My drakes didn't stand a chance. Game three: to h3ll with it, I played a nasty legacy Ob Nixilis deck, only to pitted against some poor bloke's standard deck running sacred cats.While I understand that the event should be format neutral, there needs to be some way for players to test their standard decks in a meaningful way.
wereotter said:... So Training Grounds is more accurately a "great place to test your deck against Koth"
Firinmahlazer said: My beef with TG is I ALWAYS get put up against a level 60 PW with my level 52.
wereotter said:Serioisly, take away the event deck slot. Also on a tangent note, the excessive numbers of him in that event might hint that he's over powered and might need a rebalancing.
khurram said: wereotter said:Serioisly, take away the event deck slot. Also on a tangent note, the excessive numbers of him in that event might hint that he's over powered and might need a rebalancing. Take away the event deck slot? Wth.You realise event decks are one of the best things to have happened in a while. It has also fixed matchmaking among other things. Just because some people don't want to face koth?
wereotter said: khurram said: wereotter said:Serioisly, take away the event deck slot. Also on a tangent note, the excessive numbers of him in that event might hint that he's over powered and might need a rebalancing. Take away the event deck slot? Wth.You realise event decks are one of the best things to have happened in a while. It has also fixed matchmaking among other things. Just because some people don't want to face koth? Event decks in general are great. Event deck slots for training grounds are the cause of the problem that changed it from random opponent, and and strategy to, from my recent tracking, 75% matches against Koth. It's not entirely not wanting to face him as much as wanting to face something else too.
It's been stated before but:
1. Remove healing potions, as they are no longer necessary. All matches should start with PW at full health. (Some might not like this if they use it for the "win with 10 or less HP" objectives).
2. Standard vs. Legacy is a must have for Training Grounds. Let them implement this first before asking for anything further.